[PC] Increase player speed


(shirosae) #21

Stuff in ETQW (and I think Quake 3 was on the same scale, but I’m not positive) was measured in ‘units’.

Standard sprinting speed was about 360 units/second, I think?

Players were ~80 units tall, so if you take it that they’re 6’6" including boots and helmet, then 1 unit = 1 inch. (If you take it that players should be shorter, then you need to reduce all the speeds below.)

360 units / second = 360 inches/s = 914.4 cm/s = 9.144 m/s

They could run the 100m sprint in 10.936 seconds (with a rolling start etc).

IIRC chaining QCJ in ETQW you could hit around 600 units / second, which is 600/360 = 5/3 times faster, 15.24 m/s, or the 100m sprint in 6.56 seconds.

In Quake 3, I think with strafejumping on one of the long defrag straight courses I could hit 1250 ish units/s, which is like 31.75 m/s, or the 100m sprint in 3.14 seconds.

Brink’s light bodytype movement speed is about 260 units/second I think? Which is something like 6.6 m/s, or the 100m sprint in 15.14 seconds.

/disclaimer: I did all of the above from memory without checking exact figures or double-checking the maths.


(.FROST.) #22

[QUOTE=shirosae;363309]Stuff in ETQW (and I think Quake 3 was on the same scale, but I’m not positive) was measured in ‘units’.

Standard sprinting speed was about 360 units/second, I think?

Players were ~80 units tall, so if you take it that they’re 6’6" including boots and helmet, then 1 unit = 1 inch. (If you take it that players should be shorter, then you need to reduce all the speeds below.)

360 units / second = 360 inches/s = 914.4 cm/s = 9.144 m/s

They could run the 100m sprint in 10.936 seconds (with a rolling start etc).

IIRC chaining QCJ in ETQW you could hit around 600 units / second, which is 600/360 = 5/3 times faster, 15.24 m/s, or the 100m sprint in 6.56 seconds.

In Quake 3, I think with strafejumping on one of the long defrag straight courses I could hit 1250 ish units/s, which is like 31.75 m/s, or the 100m sprint in 3.14 seconds.

Brink’s light bodytype movement speed is about 260 units/second I think? Which is something like 6.6 m/s, or the 100m sprint in 15.14 seconds.

/disclaimer: I did all of the above from memory without checking exact figures or double-checking the maths.[/QUOTE]

Very good, very informative.:slight_smile:

So it actually means that Brink is still way over realistic; considering their endless endurance and the gear they are wearing. Aiming doesn’t suffer from running either and 15 sec isn’t bad in itself, even with only shorts on(at least I think so, since I’m not sprinter I don’t know whats average for a regular guy).


(shirosae) #23

[QUOTE=.FROST.;363317]Very good, very informative.:slight_smile:

So it actually means that Brink is still way over realistic; considering their endless endurance and the gear they are wearing. Aiming doesn’t suffer from running either and 15 sec isn’t bad in itself, even with only shorts on(at least I think so, since I’m not sprinter I don’t know whats average for a regular guy).[/QUOTE]

A few points:

These aren’t ‘regular guys’. They’re all parkour experts, fighting a guerilla war for months on end.

Children at a school sports day can run the 100m faster than 15 seconds.

The maps are designed for Brink’s uber-slow movement speed.

Brink really needs an SDK.


(.FROST.) #24

[QUOTE=shirosae;363322]A few points:

These aren’t ‘regular guys’. They’re all parkour experts, fighting a guerilla war for months on end.

Children at a school sports day can run the 100m faster than 15 seconds.

The maps are designed for Brink’s uber-slow movement speed.

Brink really needs an SDK.[/QUOTE]

You are right and I want them faster too, believe me. It allways feels like beeing dragged from behind, you know it. But, a little “but”, you may not forget their endurance and gear. There’s hardly one guy out there wich could carry as much gear as they, run around with it, with an average of 100m/15sec for half an hour and jumps from walls or mantle and vault them.

But you are absolutely right. They have to be faster. Never played a heavy for that reason. So I have to choose the light. And not only for the weapons damage, but also, just for the sake of variety, I would like to be able to carry more, different weapons. Its only Carb or Kross, sometimes Bulpaun now. I never see the other weapons 1st person.

I’d like to see what Brink would be like if the chars run with 50% or even more faster. But I think the different body-types should be only increased asymmetrically in speed. The fatties should be a little faster in relation than they are now.


(xdc) #25

if ETQW was made free, patched, & removed ranked servers. it would be a dream come true. it would be like wolfenstein:ET all over again. i think its free as a korean game or whatever, quake wars online…


(Major Facepalm) #26

The way I view it is the game itself should be speed up, and also the player movement ontop of that. Slightly though, but if we’re just talking about move speed, I’d go with Yes - increase player speed


(DarkangelUK) #27

Previous games measured speed in UPS (units per second). A unit is a measurement on the map, usually people would add an UPS meter in their mod, or in the case of ETQW, a mod designed just for that… it could measure UPS, MPH and KPH. We could see UPS and test how the game would play with a higher speed… if there was an SDK…


(knippon) #28

fyi- By tweaking some serverside cvars, you can have the ability to bunnyhop. You can reach some seriously fast speeds. I wish I discovered this back when people still played this game.