Please make difficulty levels standard across the board.
Challenges:
They should have locked and predictable difficulty. There is no reason a person who finished the campaign first and then jumped to the challenges should have such a bad time compared to those who tried the challenges first. I haven’t done the 3-stars yet but what does this make of the leaderboards? Anyone can create a new character and finish them easy?
Campaign:
First of all Easy should be “Easy” and hard should be “Hard” (obvious no?). If the easiest level is not easy enough even for the most inexperienced person, then there should be a “Very Easy” option. And if the Hard is not challenging enough for the pros add an “Insane” option.
In other words, I rather have 5 standard/predictable levels. Then 3 levels that vary wildly. Some people claim their first mission on “Hard” was pretty easy, but now that they’ve ranked up, they are having problems on the “Easy” difficulty. Maybe add a “My Skill” option in addition to locked difficulty settings.
Try changing one AI not both, per difficulty change. There should be a minimum to how useless the ally AI is. Even when playing on an “Insane” difficulty level. The friendly AI should be at least close to average.
Players don’t really keep a close eye on how each individual enemy class is performing, but they do keep an eye on allies. And it gets frustrating when the allies playing the other classes are useless. You can loose, but feel your team tried and put up a good fight. Or you can loose and be frustrated that the only one on your team doing something was You. That applies to human games too, but would be nice to keep the feeling away from Solo games with bots.
So assuming the bots can scale between 4 difficulties (0=easy 1=medium 2=expert 3=master):
V.Easy: Allied(2) vs Enemy(0) <-- optional
Easy : Allied(1) vs Enemy(0)
Medium: Allied(1) vs Enemy(1)
Hard : Allied(1) vs Enemy(2)
Insane: Allied(1) vs Enemy(3)
Alternate Layout:
V.Easy: Allied(2) vs Enemy(0)
Easy : Allied(2) vs Enemy(1)
Medium: Allied(2) vs Enemy(2)
Hard : Allied(2) vs Enemy(3)
Insane: Allied(1) vs Enemy(3) <-- optional
Notes:
[ul]
[li]Notice Allied team is pretty consistent across skill levels for both layouts. Or you can just strip out the row where it changes.
[/li][li]I’ve kept the medium option matched on both layouts, but since perceived difficulty may vary, the allied column could all be raised by 1, or lowered by 1.
[/li][/ul]