I think it’s slow putting the list to the screen with the echoes. The one in console just pops
up but those echoes take another 20 seconds. It seems that the longer you wait between
issues, the more complete the list is. So maybe it is the echoes.
\pb_msgprefix [skipnotify] maybe?
edit: Shit, nope. poor code, too.
If you skipnotify, it works for everything but the playerlists.
In fact it makes it uglier by adding the actual [skipnotify] to the string!!
And we trust these guys to provide “security” ?? :bump:
(that’s a big j/k for the sarcasm-challenged)
edit2: more info
The list that makes it to the game screen is the complete one.
The stuff in the console is truncated, and if you stuff enough power or plist into it
and backlog it to death, you can get zero, that is, no names on the console.
\pb_logtofile is useless. It’s more truncated than the console output.
So yes, a plea to EB is definitely in order.