OK, so this is SD’s ET forum and I’m about to quote from RtCW - sorry - I just noticed this on RtCW first. I had reason to install a second copy of RtCW on my hard drive the other day (for some reason, my mp_depot.bsp file had become corrupted from within the main .pak file so I needed to replace it - the whole pak file in the end)
As I had the original un-patched version installed and had seen a few servers running old protocols, I decided to patch to 1.1 and have a game to see what it was like. I was astonished - of course version 1.1 is pre PunkBuster and that was the first thing I noted - just how much smoother my connection was without it. The server seemed to be populated by Wolf n00bs (which is a rarity) and so not only was I able to roam around the maps headshotting at will, I noticed within 5 minutes just how much bandwidth PB can take up.
It’s weird because I played RtCW from 1.0 up to it’s current patch of 1.41 and I’d forgotten just how much ‘purer’ the game is pre 1.33 - I don’t even think they had proper antilag code in place in the first couple of patches. I couldn’t get over just how much more ‘controllable’ my lag was - I had a great time 
Anyways, I quit out of relic wolf and went to my 1.41 install and took a look in the /pb folder to checkout my log file. I understand now why on some servers with my dial-up, it’s almost impossible to have a ‘steady’ connection (I set my PB_SLEEP to 350 btw) - the log is littered with .png requests - LOADS of them. I’ve never bothered setting PB_SSSAVE to one before so I’m not sure exactly what screenies are being grabbed but ffs, on some servers it looks like they have it setup to take ‘auto-shots’ every few minutes! What chance have I got of getting a decent game with server side configs that cater only for hight-speed connections?
On a slightly more realistic note - I have a question for you - In the pbsslog.htm file, the format runs like this;
0506 (Not Saved) pb000028.png [15:40:47] MD5=E6C6B8CEE1B87CF8DE57261DFD9D8572 xxx.xxx.xxx.xxx:xxxxx <servername>
So that shows me that a .png was requested (followed by hundreds at very small, regular intervals)
When I was trawling through this, I saw the following entry;
1108 (Not Saved) pb000089.png [22:06:50] MD5=CA822B4C6D42DFEB938A3C6A07857BEC bot
Notice the ‘bot’ @ the end where I would normally see an IP:Port <servername> entry?
Does anyone know what that is? Has it anything to do with PB_SV_Specname - i.e. a bot is present on the server, responsible for automatically taking screeniies fom players?
I have no choice but to get along with PB as it’s a useful thing to stop smacktards cheating, but has it really got to the stage where actually the majority of ppl with Internet access (dial-up) are being penalised in terms of the bandwidth requirements of PB for cheaters?
WTF am I doing posting a Wolf question on SD’s ET forum? Well it applies just as much to ET as it does any PB enabled game.