Paying for mods?


(nUllSkillZ) #1

Hi,

I’ve found the following news at the Mod DB:
Garry’s Mod to be sold through Steam

Not sure.
Advantage:
The modder / mod team will become some reward for his / their work.
But I’m not sure if he / they can freely work on the mod.


(P4nth3r) #2

Well 10$ ?? that is not much for a team that probably worked on it for months =/
I think the biggest reward a modder can have is that people enjoy his mod and play it a lot ^^

Greetz Panther aka Way2Evil


(Joe999) #3

what i don’t like is:

with profits split evenly between Garry and his team of contributors and Valve

wtf has valve got to do with that? they should be glad that the mod exists so that their stuff is pushed.


(Sauron|EFG) #4

The way I see it Garry becomes more of a regular game developer than a modder (he even gets the Source engine source code without buying a license) and Valve is his distributor, so why isn’t it reasonable they share the profit?

What I don’t like is if charging money for mods becomes widespread, since I’d rather get them for free. :wink:

(Luckily the ET license doesn’t allow charging money for “New creations”. :slight_smile: )


(jaybird) #5

I think the donation model works well enough. If you’ve got a really good mod that people benefit from, they’re usually willing to pitch in every now and again.


(THEJEBIDIAH{EoW}) #6

mods are supposed to be free… paying money is how people stop playing games, like what EA made people do…


#7

Removed


(kamikazee) #8

In my opinion, a mod should be free and remain free.
For me, the only exception could be made if we’re talking about a TC which has gone standalone, the original game is then used as a host to build a completely new game.

I guess that CSS, DoDS and al have become standalone mods (IIRC you can buy CSS without explicitly buying HL2), those are probably worth the money. (I’m not talking about how good I think they are)


(DarkangelUK) #9

I think Gary himself sums it up best…

I was pretty much done with GMod. There was no reason for me to fix all the bugs (which required a whole lot of work). I planned to release a few bug/security fixes and leave it at that. This deal bought GMod back. There was a reason for me to work on it…the community wins that way


(nUllSkillZ) #10

Some mods / game ideas that become payable (as far as I remember and as far as I remember were overtaken by the game developers of the original game):

[ul]
[li]Battlefield1942: Eve of Destruction -> Battlefield Vietnam
[/li][li]Battlefield1942: Desert Combat -> Battlefield 2 :smiley:
[/li][li]Counterstrike -> Counterstrike: Source
[/li][li]Day of Defeat -> Day of Defeat: Source
[/li][/ul]

I think thats capitalism.
Everyone has to decide if something is worth to pay the wanted price for.


(Joe999) #11

as you mention it: unfortunately sometimes there is no trial available to see if it’s worth to pay the wanted price for.

bought BF Vietnam: 3 hours played, no gameplay, no fun
bought CS:Source: 2 hours played, gameplay sucks, no fun

i feel ripped by EA/Dice & Valve. no game of them comes into my house anymore.


(Xaltar) #12

I agree, mods should be free. I am working on a mod myself and I would hate people to have to pay for it when its done. The whole fun of making a mod is so you can get as many people as possible playing it and enjoying it. I am even using a really old game as a basis for it so that people with less than current PCs can download it and play it. If you really want to make some money off it there are other ways. Make your site a paysite so people sign up once and pay a one off fee and have the right to download as much as they like for example (mine will be completely free, no hidden costs other than buying the origional game). modding is fun and rewarding but not really aimed at being profitable. Most modder do this as a hobby and for the shear pleasure of creating something great. Paying for mods kills the whole point of the community.