PAX Prime Brings Brink Discussion and Previews


(badman) #1

A new story entry has been added:
[drupal=698]PAX Prime Brings Brink Discussion and Previews[/drupal]

PAX Prime 2010 took place over the weekend over in Seattle, Washington, and with Brink playable on the floor, the game attracted massive queues every single day of the show, which was both frightening and exciting. The first few press write-ups have also started to appear and are as ever available in the list below.
Before that, though, we turn our gaze towards The Weekly Blend. With a crew of several people out at PAX, they managed to sample every game at the show, resulting in an epic two-hour podcast discussing their findings. We’re very excited to hear that (spoiler alert!) Brink was one of their favorites of the entire show and the Weekly Blend crew spend several minutes sharing their thoughts and impressions. If you want to jump directly to the Brink portion of the 'cast, skip ahead to 1 hour 15 minutes.
Previews & Impressions

[ul]
[li]Platform Nation [/li]> [li]GameHounds [/li]> [li]FileFront [/li]> [li]GamesRadar [/li]> [li]The Escapist [/li]> [/ul]
Look for more coverage from PAX as the week wears on. If you’ve spotted any other Brink bits coming out of the show, please let us know in the comments.


(V1s0r) #2

Thank you for this badman.

I have already read most of the coverage. And I feel there all the same, they all talk about the same aspects of the game. What means offcourse it is a fun game to play and the reporters have enjoyed themselfs.
Only thing is I find lacking in these previews it lacks of new content to talk about. And it seems that also they don’t have any own screenshots or videocontent they can show of there own :frowning:

Are there people who have been to Pax who want to share there impressions about Brink in this thread?


(SebaSOFT) #3

Did someone heard the mile long podcast? When do they talk BRINK?

EDIT: Last game, about 1h 14m


(Nail) #4

as mentioned
“If you want to jump directly to the Brink portion of the 'cast, skip ahead to 1 hour 15 minutes.”


(3Suns) #5

Very encouraging impressions.

The teamwork it offers is awesome. Nothing — and I mean nothing — can be achieved unless there is a massive amount of team effort. There’s no wandering off to get kills for yourself. Either you stand together or you die alone.
This level of critical co-op makes Battlefield Bad Company 2 look like Call of Duty.
Building a game that is based off that concept from the start — all I gotta say is CoD players beware: You won’t be winners here. This is where men come out to play and the boys return to their abandoned buildings in look-alike Afghanistan. Yeah, take that to the bank and bite me.
Gamehounds

Yeah, baby!

I had 41 kills and 12 deaths, which as I said was the best on the game. And yet, by score, I was right in the middle of the pack. Why? Because, Rahdo Ham told me, leaderboard score is determined by a variety of factors, including team support.
Filefront

effin Eh! eff the Lone Wolves, love the team players.

Say you’ve played Valve’s Team Fortress 2. You’ve been playing TF2 for a while - you’re practically a pro! - but when you started, you weren’t that great at it, were you? You probably felt a bit overwhelmed. … Now imagine that every character class has an ability or three to manage in addition to their weaponry. You need to learn everything I talked about, plus more on top.
The Escapist

Depth. Marianas Trench depth. Two thumbs up! Way up!


(potkettleblack) #6

[QUOTE=3Suns;239495]

Filefront

effin Eh! eff the Lone Wolves, love the team players.

![/QUOTE]

Now imagine 8 players on the opposite team getting 40 kills 10 deaths each. :wink:


(3Suns) #7

Ha ha I don’t have to imagine it, I have lived it. My K/D ratio is under .40 in CoD4. I know all about being killed over and over again. That is how I learned to love Battlefield: BC2.

Just last night, before my very eyes, I laid a health pack at my friends feet. He was just about to go down, but sucked on that thing like a baby on his mother’s breast. He instead killed the other guy, and lived to kill again and again. I made him look so good.

All I mean to say, is that I am deeply grateful that developers are starting to realize that there are many things that can be fun about a game, not just having deadly aim and cat-like reflexes. Rewarding those personalities also, is a great change in gaming.


(potkettleblack) #8

[QUOTE=3Suns;239526]

All I mean to say, is that I am deeply grateful that developers are starting to realize that there are many things that can be fun about a game, not just having deadly aim and cat-like reflexes. Rewarding those personalities also, is a great change in gaming.[/QUOTE]

What I’m saying is, being the guy who constantly hands out packs is just ONE way to help your team. As is being a lone wolf getting 50 or 60 kills a map. As far as the latter goes, you dont need to be holding your team mates hand standing side by side with them to be a team player, no matter what class you are. :slight_smile:


(LyndonL) #9

The trouble is, snipers etc can be a very skilled class. And a good sniper is a very frustrating enemy. A good sniper will sit way off, and attack enemies at the objective, or trying to defend an objective… BUT the number of douche snipers far outweighs the good ones. The douche snipers just want the kills without the deaths. They don’t kill anyone who is relevant to the task at hand. They’re pointless and I hate playing on a team that is full of those wastes of space.


(Exedore) #10

I’d like to think this is because many developers have gotten good enough at their jobs to do more than just make the game that they themselves want to play.


(potkettleblack) #11

There are just as many bad medics who dont know when to revive, who revive the ‘wrong’ players, as there are wannabe rambo snipers. My issue isnt how good or bad these players are. My issue, is the perception that playing rambo doing the maximum damage to the opposition isn’t classified as being a team player. How competent these players are determines how much of a valuable asset they are to the team, but the actual action itself is still predicated on contributing to the team.

More people who understand that, the less people start saying stuff like:
“Fu<k the Lone Wolves, love the team players”


(Icemonkeyjr) #12

Brink just continues to impress me, i am and allways have been extreamly exited and its great to know how deep it is! Cant wait!!!


(Kinjal) #13

You talking about public servers, and they allways be and will be full of rambo medics and noobish snipers, nothing can change it. The real team play is clan war, coz u know its your team, no noobs here, main objective is win the map, not frags, your reputation on the line. The public game is more like fragfest, loose or win , most ppl don’t care at all, u can even hear words like “objective noob” or “objective whore” on public.


(Dima) #14

Q3 next year? Not spring?


(badman) #15

That Q3 reference is a mistake. Pay no heed.


(coolstory) #16

Spring 2011 = which month(s)?


(tokamak) #17

April, May, March and a bit of June.


(3Suns) #18

[QUOTE=potkettleblack;239556]There are just as many bad medics who dont know when to revive, who revive the ‘wrong’ players, as there are wannabe rambo snipers. My issue isnt how good or bad these players are. My issue, is the perception that playing rambo doing the maximum damage to the opposition isn’t classified as being a team player. How competent these players are determines how much of a valuable asset they are to the team, but the actual action itself is still predicated on contributing to the team.

More people who understand that, the less people start saying stuff like:
“Fu<k the Lone Wolves, love the team players”[/QUOTE]

potkettleblack, in my enthusiasm, I posted rather carelessly. I think this is a problem of semantics.

I chose the term “Lone Wolf” as a descriptor of the selfish, kill your teammate to take his power weapon, play with total disregard to the rest of the team and the objective of the game, gamer. Depending on circumstances, this gamer moves into the griefer category. In contrast, I would use the term “Slayer” to describe the incredibly effective killing machine that always has the best interest of his team at heart. He kills for the benefit of the team, not his personal stats. For my purposes, any other terms are fine if they can be given those meanings.

In application, MW2 is a game that not only allows “Lone Wolf” play, but actually encourages and rewards it, even in the CTF gametypes. Because flag captures are given so little reward for the objective work, there is no incentive, aside from the win itself, to be the flag carrier. If you do choose to help your team by carrying the flag, you will almost certainly be listed near the bottom of the leaderboard at the end of the game because all the “Lone Wolves” and “Slayers” too, will have been killing and streaking and scoring major points the whole time you were hoofin’ it with the flag. Treyarch’s imminent Black Ops is cranking that exact gameplay up a notch. It looks to be a lot of fun, but it is what it is. There are lots of other games like it, as well. That genre is well stocked.

Splash Damage is trying to do something different with Brink, and that is what excites me (compare MW2and Brinkin Gamer Appeal). As illustrated in that jpg, I think Brink is going to appeal to a whole range of gamers, including “Slayers”. In fact, for Brink, even the “Slayer” will have a shot at the top of the leaderboard (i.e., the Glory), but it will mean that he will have to focus his killing around the objective, and in direct relation to the support of the team.

If you are creating a “class-based” game with “objective” gametypes, doesn’t it make sense that you should reward all the classes and all the required actions, not just the killing?

I know that we need the “Slayers”. Without someone who can run through several enemies in a row, things can’t get done. I love the fact that I can hop into a room with my “big brothers” and be of support to them while they decimate the enemy. I love watching them survive while the enemy falls time and again.

How about this: “efff selfish griefers who pay no attention to the actual game itself but take up a valuable slot on the team: love the Slayers and Objective and Support classes.”? :slight_smile:


(tokamak) #19

How can you revive the wrong player?


(H0RSE) #20

How can you revive the wrong player?

Like if your team needs an Engineer to defuse the charge. There is one waiting for revive nearby, but you revive the Operative instead and then get killed.