played in Brink to much http://www.youtube.com/watch?v=fwbogZh9FVQ
Pax east vids
I think the advantage offered by the hues would be much more substantial than one would get by disabling gun skins.
Right, now if someone could hand them some guns…
It is actually the opposite. The red/blue aura appears when people are at a distance but fades at they get close to you and you can recognize factions by what they are wearing. It is so when players are so small you can’t see recognizable features you can still tell what team they are on basically. It does’t pop on/off but gradually reduces as you close in. An enemy from really far away will have a pretty solid bright red outline, mid distance will have a light red glow, and up close won’t have any aura at all.
Yeah, I like, nay, love the sound of that. Especially since my TV is a piece of crap from the early 90’s and my resolution is terrible.
I doubt anybody knows, but are the aura’s cheat protected? There might be cvars for aura transparency, color, and “distance on” away from the player which could potentially be tweaked by the end user. Auras essentially equate to bright skins which could possibly used as an exploit so I wonder if they are locked to the default settings.
I totally get why SD implemented auras. With so much character customization it became difficult to tell friend from foe at a distance, but they are kind of distracting.
Just noticed something awesome in the pax vids, the spinning reloading circle around the crosshair - Kinda pointless but i love it!
You might think that “Ooh, if I squint for a second or two I can see the difference” but in reality that doesn’t matter.
Valve explained pretty well in their developer commentaries how you need to distinguish enemies and their type from very far away. And it must be something that you can’t think about… it should be a reflex.
You shouldn’t “think” if you are seeing an enemy… then it’s wrong.
There are different clothes for both sides, yes, but that doesn’t mean it’s easy to see which you are dealing with from afar.
Yeah this was always going to be the case, I remember earlier in development one of the devs said they have tried to use different colour palletes for each faction - not sure how this turned out though.
i dont mind about the auras, i had to double check everytime while playing the crysis 2 demo and i hated that.
anyway, PAX east is almost over now and Brink doesn’t get a single mention from any of the main gaming sites covering PAX, i know the ppl who attended were able to play it and all but what about the rest of the world?
[QUOTE=Mustkunstn1k;268259]Why does the outline matter tho?
The player needs to identify with enemies quickly. Most games have a simple blue and red teams. There is a reason for that.
Brink however has crazy customization and there can’t be regular colours. But the players still needs to quickly react if there is an enemy.[/QUOTE]
Outlines are like red arrows in ETQW, you don’t want something that draws attention to the enemies location (keeps you from being able to hide effectivly). It’s good enough that you have some kind of identification of your team mates (only) to help minimize FF incidents.
I’m assuming there will be server cvars to turn off “red auras” just like you could turn off red arrows in ETQW. Try and find a red arrow on server in ETQW, it’s such a bad idea practically no one does it. I don’t see this as being any different.
Again, you don’t need to be able to identify both friend and foe, all you need to be able to do is identify friends. Everyone you can see that is not identified as a freind is obviously an enemy, so you shoot at the guys without blue auras and there’s nothing extra helping you to target enemies.
That is fine, but that is not everyone’s preference. A toggle option would be fine (you can never have too many options) but I don’t think it will be set at off for most games or on most servers. The highly competitive ones will but not remotely close to all of them will.
It isn’t nearly as invasive as it is being portrayed when you are playing and it doesn’t make people stick out like lighthouses from a distance or anything. I am not even sure if it was lighting people up fully unless you had your aim recticle on/near them actually. Most of the game will be played at midrange or closer if my time with it was any gauge of the final experience. The map we played was very close quarters with a bunch of corridors and switchbacks. Much of the time the outlines were very light or off at that point, I played mostly as medic so I was focusing on close targets and healing my squad much more than watching the distance. Your experience could (and will) vary as everyone has different ideas of what should and shouldn’t be included for their “perfect” shooter.
That’s a bit of a stretch. Everyone is not paying attention for new games right now.
It doesn’t show any new video footage (I don’t think) but it does have a review from 2 people who played it. Starts about 2:25 runs til about 5 minutes.
[QUOTE=Mustkunstn1k;268383]You might think that “Ooh, if I squint for a second or two I can see the difference” but in reality that doesn’t matter.
You shouldn’t “think” if you are seeing an enemy… then it’s wrong.
There are different clothes for both sides, yes, but that doesn’t mean it’s easy to see which you are dealing with from afar.[/QUOTE]
Almost all contemporary shooters get along fine without any indicators, even the ultra competitive ones like CS. It may take a little while getting used but then it’s natural enough to not cause a delay in shooting the enemy.
Not only will these outlines eliminate the stealth eliminate of the game but they will especially be disadvantageous to the light body type given its low health bar. Also, colorblind folks too will be inconvenienced by this.
Maawdawg, I’d prefer if the outlines for the enemies at least were removed completely. I think SD is making the game too accessible with these outlines and making players appear on your map if they make a sound.
[QUOTE=trigg3r;268389]i dont mind about the auras, i had to double check everytime while playing the crysis 2 demo and i hated that.
[/QUOTE]
Eh? For me Crysis 2 is one the games that makes the two teams very distinct.
More vids…
Awesome aim!!! cough
enjoy
Edit: one more… comms hack in action - http://www.youtube.com/watch?v=Ms7ZsY5oYXs

Also when shooting a teammate they turn white.
I guess you can still spy check etqw style with FF on 
