Pretty good interview plus a new Screeny!
http://www.firingsquad.com/features/enemy_territory_quake_wars_interview/default.asp
Whats the engineer holding?
Pretty good interview plus a new Screeny!
http://www.firingsquad.com/features/enemy_territory_quake_wars_interview/default.asp
Whats the engineer holding?
Instead, it heightens ETQW’s team play potential by allowing off-road driving, rock hopping, air stunts and vehicle jumps – all of which reinforce ETQW’s goal of providing specialist vehicles to provide great team play.
Vehicle trickjump maps, anyone?
I dont know ive only just read abt the editor tools :D, thats enough for me woot!
The editor sounds cool, want to get my hands on the megagen wooo and the rest!
1st get a play of the game online for about oh 5-8 hrs, 2nd play with editor for the rest of the night!
Level Designers can lay down routes quickly with the Road Tool, simply dragging them across the terrain, and then compile the MegaTexture as easily as they did a Wolf ET map. The community mappers are going to go nuts; we can’t wait to see what they come up with.
sounds promising
thanks for the link
I am assuming that it is a “time bomb” type device.
After reading the full interview, I think…
that this site is going to explode with forum members/modders and level designers once release is upon us.
:: Veterans…Grab hold !!! ::
Hmmm… There it is again:
I’m having fixed feelings about that one, or is this article older then it looks?
Anyway, the mod and map support sounds good. The way “Megatexture toolkit” sounds, it makes me think about the BF1942 terrain editor, only better.
Aren’t there 2 new screens? The third one on the first page and the second one on the second page?
The 3 on the first page came out a while ago, has anyone else noticed the field ops left leg :s
o for some reason i only recognize the first 2…
edit: nm now i remember that one
Legs actually do that in boots.
Imagine the heel is not touching…but above the sole, inside of the boot.
I think it looks proper.