Paul Wedgwood Interview in retrospective


(.FROST.) #1

This interview is from a time of great anticipation. Watching it now in retrospective triggers some different feelings in me, but mostly compassion for SD. Really, I think they honestly tried to make something special. But watch it yourself.


(HandOfGod) #2

They didn’t try that hard or the game would not have shipped as a box of ****. They have no credibility. If they were “tweaking” a done game for two years and this is the end result, they need to find another career. I have no compassion for a co. that intentionally misleads their client base.


(H0RSE) #3

Remember - SD answers to Bethesda. They have the final say over decisions.


(rushzone.com) #4

No doubt Paul has being itching to come and comment on the issues with brink but Bethesda has got them by the balls. Such a shame brink had lots of potential but the longer with PR silence goes on the more likely this game will die, if it hasn’t already.


(burawura) #5

Serves them right for shacking up with Bethsoft. There’s no excuse for developers anymore; they should know that publishers will **** on their game for short-term profit. Plenty of developers have found ways around the giant publishers. No excuses.


(MoonOnAStick) #6

[QUOTE=burawura;356740]Serves them right for shacking up with Bethsoft. There’s no excuse for developers anymore; they should know that publishers will **** on their game for short-term profit. Plenty of developers have found ways around the giant publishers. No excuses.[/QUOTE]To be fair, I can see how they might have thought Bethesda was going to be a step up from Activision.


(Azev2000) #7

Watch that DEVELOPER interview and you will see why Brink failed.

Its all about making things easy. Low skill.

He was actually proud that they were making voice coms only accessible to people on your friends list and how in playtest people were getting things done without having to do that pesky thing called communication. Explain to me how you can honestly say that this game is great for competition when you spent five minutes before that talking about how simple and low skill it was.

At around 3m10s he talks about ETQW and how brink has a lot more depth. I almost spit my coffee out.


(Darksider) #8

Well the publishers are the ones that provide the funds to have said game made and I am guessing certain amount of rights depending on their contract to direct how game is made and release thereafter.

Either way it’s out of our hands.


(big bear) #9

Notice how the sd sockpuppets are trying to shift the responsibility for their broken game onto Bethesda?


(.FROST.) #10

If a game is broken in the sense of bugs or other technical problems its possibly the pubs fault, because they wanted to release the game too early and the devs couldn’t run an extensive beta.

If the overall concept and the graphics suck its mostly the flaw from the devs.

In case of Brink both parties sucked a little bit.


(Terminator514) #11

When you make a game, then you can tell me how easy it is to make a new IP and still meet deadlines. The publisher is most likely the one to blame, not SD, you should be glad that they are supporting the game after launch, since they have no obligation to do so.

Look at a game like Operation Flashpoint: Dragon Rising, it came out, got modest reviews, and ONE patch. After that one patch, the developer called it quits and started working on their next game Operation Flashpoint: Red River. And to add insult to injury, they slipped out a quick five dollar DLC that, due to the size, was obviously already on the disc.

Before you start pointing the finger at people, make sure you have facts behind your statements. Now this is just spectulation, and SD could be the one to blame, however due to their strong support and dedication to Brink it would seem Bethesda is to blame. If you do not enjoy the game, no ones making you play it.


(DirtFist5000) #12

you mean a lot*


(Azev2000) #13

[QUOTE=Terminator514;356837]When you make a game, then you can tell me how easy it is to make a new IP and still meet deadlines. The publisher is most likely the one to blame, not SD, you should be glad that they are supporting the game after launch, since they have no obligation to do so.

Look at a game like Operation Flashpoint: Dragon Rising, it came out, got modest reviews, and ONE patch. After that one patch, the developer called it quits and started working on their next game Operation Flashpoint: Red River. And to add insult to injury, they slipped out a quick five dollar DLC that, due to the size, was obviously already on the disc.

Before you start pointing the finger at people, make sure you have facts behind your statements. Now this is just spectulation, and SD could be the one to blame, however due to their strong support and dedication to Brink it would seem Bethesda is to blame. If you do not enjoy the game, no ones making you play it.[/QUOTE]

I don’t care how difficult it is. If you can’t do it right then step aside and let others do it properly. If it was a free game I would totally be fine with it, but it is not.

What I do think that happend was Beth had input on the hiring of veteran console devs and strongly suggested they make there game really low skill to push the everyone is a winner mentality. The issue is SD agreed to it so its also there fault. How they went from ETQW to this is mind boggling.


(SockDog) #14

Somewhat pointless but i see it slightly different. SD had some baggage from developing ETQW. Namely:

  1. Learning Curve. People found the game hard to learn and appreciate, giving up way before they got any payoff that would keep them playing. This also accounted for criticism received in reviews.

  2. Character Persistence. Again, ETQW saw criticism for a lack of persistence progression at a time when CoD4, among others, were championing it.

  3. Console Development. Certainly issues with coordinating a release on all platforms and the console products ultimately ended up as poor ports. Wishing to build the company may also have played a factor.

There are probably more things too. My point is that SD seems to have clearly set out to address these points in Brink, that in itself isn’t a bad thing and was received as such. BUT either SD fell short on many of those points or Bethesda interfered/pushed so they were not complete (like no PC beta, or actually the whole PC stuff being left to the very end).


(.FROST.) #15

By rewatching the vid I noticed how crazy!!! accurate the weapons were. Not necessarily better than the spread we’ve got now. Something in the middle would’ve been nice. Whatsoever.


(big bear) #16

[QUOTE=.FROST.;356795]If a game is broken in the sense of bucks or other technical problems its possibly the pubs fault, because they wanted to release the game too early and the devs couldn’t run an extensive beta.

If the overall concept and the graphics suck its mostly the flaw from the devs.

In case of Brink both parties sucked a little bit.[/QUOTE]

All a publisher really does most of the time is provide funding and distribution. Weren’t sd crowing about how they’d “finished” the game early?

P.s. i’ll probably be given another warning/ban for criticising them. You’ll all be happy to know i got an actual warning from a programmer. Isn’t it great that they feel its more important to spend time deleting posts and censoring dissent, than to spend time on their game?


(.FROST.) #17

[QUOTE=big bear;356921]All a publisher really does most of the time is provide funding and distribution. Weren’t sd crowing about how they’d “finished” the game early?

P.s. i’ll probably be given another warning/ban for criticising them. You’ll all be happy to know i got an actual warning from a programmer. Isn’t it great that they feel its more important to spend time deleting posts and censoring dissent, than to spend time on their game?[/QUOTE]

I also received a warning. Nothing special.

And its meant to be “bugs” not “bucks”.hehe :slight_smile:


(badman) #18

We’ve got several staff members that volunteer their time to help moderate the forums. It’s not part of their job description or their task list, but something they help out with when they get a break. Not sure why you feel the need to attack them for helping to keep this place semi-sane.

Lastly, we welcome constructive criticism and always have done. IOW, don’t drive a bulldozer through the forum rules and you’ll be just fine.


(Terminator514) #19

[QUOTE=badman;356936]We’ve got several staff members that volunteer their time to help moderate the forums. It’s not part of their job description or their task list, but something they help out with when they get a break. Not sure why you feel the need to attack them for helping to keep this place semi-sane.

Lastly, we welcome constructive criticism and always have done. IOW, don’t drive a bulldozer through the forum rules and you’ll be just fine.[/QUOTE]

Someone just got pwned. :tongue:


(coolstory) #20

Funny how all the brink fanboys blame Bethesda, sure they might be responsible for some things. But really it was poor decisions by SD, like gun play…they made it so even bad players have a chance for getting kills, 1 key that does it all, the list goes on…which resulted in a boring game with a very low skill ceiling.