AHHHHHHHHH noob sticks are the sin of the earth I was argueing with Bani on how the noob stick is farrrr worse than the panzer I actually don’t mind being shot with a panzer because as Kendle said its easy to floor them when its face to face but with noob sticks oh nooooo its a heat seeking sticky bomb which sucks donkey doodle =X
panzer
Going off at a tangent somewhat, if you want to talk real “noob” weapons let’s talk about Rifle 'nades.
The one saving grace of the Panzer (for everyone else) is that it takes 800ms to warmup, giving you time to drop the guy before he gets a shot off. In a straight 1-v-1 with a Panzer you should never lose. The only time they get you is if they take you by surprise, in which case gg them for being sneaky.
Rifle 'nades on the other hand require no warmup. As long as the guy actually has 'nade attached he can hit +attack as soon as you start shooting at him, and, provided he’s pointing vaguely in your direction, you’re dead. Instant revenge weapon!
If u can’t avoid a rifle nade, try running and jumping for a while. It’s harder to hit a moving target even in building (missing an inch will make the nade fly away for dozen feet) than simply pointing and clicking with panzer. Well, at least for a real n00b. However, a really good player with riflenade can take down an entire squad of rambo medics by just gibbing one medic after another preventing them from reviving each other (unlikely panzerfaust that dies after one or two shots because he has no energy and/or ammo).
hmmm - I learnt to play RtCW on pubs - saw some of the best players I ever played against on pubs - made friends with ppl on pubs as regulars and enjoyed as close to a clan experience as I could have hoped to have had without the commitment. Remember, a clan is for life, not just Xmas 
A soldier with an SMG is useful btw - to a n00b beginner who doesn’t know how the classes work - they can at least wander around without responsiblity to their team-mates and get used to ET - I have no problem with that, but I’d avoid the servers where this happened a lot - we were all beginners once.
I’m still undecided about weapon balancing in ET though - it seems to me that the higher the standard of player, the more likely it is that weapons will be used correctly - albeit ruthlessly where as the ‘pub’ experience is driven not so much by an organised group with a common objective, but often, a group of ‘semi-good’ quasi-clan players who ‘meander’ towards the objectives and only really ‘sort it out’ when things get really tough. It’s those times on a pub when it gets really good - you know more-or-less the ppl on your own team who play as if they were clanned and very quickly get organised - only takes a good medic usually to kick start a semi-good team into a fighting force imho.
Although Rifle 'Nades obviously can be avoided, it’s a lot harder than avoiding a Panzer. You can tell (or hear) when a Panzer is about to shoot and you have almost a whole second to take him out or get out of the way. You have zero seconds warning that a Rifle 'Nade is about to be fired and it’ll still kill ya even if it misses, as long as it hits something close to you.
No disrespect evilsock, but I don’t think you’d be saying that if you’d actually been clanned. Pubs can be good, and the best pubs can be very good, but “close” isn’t the term I’d use to describe how even the best compare to the Clan experience. “Vaguely reminisent” maybe, but not “close”. 
No disrespect taken m8 - I understand what you’re saying and tbh, fair enough 
A soldier with an SMG is useful btw - to a n00b beginner who doesn’t know how the classes work - they can at least wander around without responsiblity to their team-mates and get used to ET
I suppose if they were completely new and didn’t know that as field ops they could give themselves ammo and be pretty much self sufficient then it would be a fair enough option …