[quote=“Szakalot;97736”][quote=“BlackFro;97711”][quote=“Atherel;97697”][quote=“BlackFro;97598”]
Well firstly I understand jumping to avoid bullets is something exclusive and unique to dirty bomb.
You don’t see people using jump as a viable/effective way to dodge bullets in any other shooter as you do in Dirty bomb, so I’m for keeping it as long as players are given a disadvantage while doing it.[/quote]
Why should there be any disadvantage? Ever played Quake 3 Arena or Titanfall?
Games like CoD and Battlefield where you easily kill the enemy when you shoot first have ruined FPS… [/quote]
The quake series was a fast paced fps that focused mainly on aim more then anything else. Movement and map awareness came second. As long as you knew how to aim you were a legend in it. It was the foundation of fps, during that time.
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that doesn’t sound true to me, if you didnt know how to navigate the map, time powerups and trap people you could have perfect rail/lg/rocket accuracy and be destroyed by a worse aim player who just had a bigger hp+armor stack.
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lol, have you watched quake duels? I think you exaggerated that a bit much. Yes map awareness is important my your accuracy really decides whether or not you live or die. Health + armor simply makes the kill time go up.
I’ve seen it way too many times where a players gets a whole bunch of armor and hp and they still get wrecked because the enemy has like 45% accuracy on the lg. This happens a but load of times in clan arena too.
Look at the below video where one player just takes a dump on the other regardless of how much hp or armor he can get. The player ZeRo4 simply just has better aim.
This is just not true as @Szakalot said.
Also games like CoD, battlefield, rainbow 6 series, insurgency, and many other games that had a very small kill time and death with 2 or more well placed shots was the evolution of fps due to it’s realism and fast paced nature. One mistake can mean your life. That’s what gives players the thrill.
Does not give me any thrills.
Dirty Bomb on the other hand simply did not take this approach, which I completely respect but being able to reload in mid air is something that just needs to go. It completely removes the disadvantage of having to reload where you are vulnerable and slower.
The disadvantage is that the enemy has 2 second of free time to kill you where you can’t do shit. If you somehow survive that and manage to kill him, he fucked up and deserved to die.[/quote]
I’m sorry but you are forgetting other factors. During the time a player has to reload or out of ammo, he or she can use their equipment, switch to their secondary or switch to their knife. You can do alot of shit, just not shoot with your primary weapon.
Bur regardless being able to reload while taking such evasive maneuver completely negates that vulnerability.