hello,
i m working on a custom tank model -
it should remove the churchill on fueldump
the main model i working nice now - but the “wheels” are not rotating -
now i new to know how i must name the inside the md3 for it -
i ll use the standart wheels and tracks
i use milkshape for modelling.
here is the .qc file
// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model "models/mapobjects/tanks_sd/churchhill.md3"
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 30
$flags 0
$numskins 0
// you can have one or no parent tag
// tags
$tag "tag_turret"
// meshes (surfaces)
$mesh "exp_tracks-r"
$skin "models/mapobjects/tanks_sd/tracks_b.tga"
$flags 0
$mesh "exp_tracks-l"
$skin "models/mapobjects/tanks_sd/tracks_b.tga"
$flags 0
$mesh "exp_cogwheels-r"
$skin "models/mapobjects/tanks_sd/wheel.tga"
$flags 0
$mesh "exp_cogwheels-l"
$skin "models/mapobjects/tanks_sd/wheel.tga"
$flags 0
$mesh "exp_tank"
$skin "models/mapobjects/tanks_sd/churchill_flat.tga"
$flags 0
maybe anyone could help me?
(turret and mg42 works okay)






