TF2 is also all about skillshot. The classic Wolfenstein veterans however, they want tapdance duels with assault rifles.
Overwatch - MOBA FPS by Blizzard
The Blizzard FPS is more akin to what you are making. They have a team on defense and a team on offense completing map based objectives with various unique characters. Every character has 2 or more unique abilities along with their weapon loadouts. I am almost certain I stressed a while back that you should have 2 abilities for every character. That… and Nexon is plague…
*I did some gravedigging in the forums… Apparently I started mentioning it a year ago: http://forums.warchest.com/showthread.php/38010-quot-Medic-quot-to-quot-Supplier-quot?p=475404#post475404
Like I said many times if you don’t do it …other studios will …
And if SD doesn’t create a new ET-like, no other studio will do it ! DB for the FPS gameplay, Overwatch for the “ability gameplay”, I will play to the two 
Protekt:
Skillshot or not, an offensive ability like in a moba is a different thing than shooting/gunfights (look the ulti of Hanzo, skillshot yes, but It has nothing to do with gunfights).
Most of abilities in Smite are skillshots too, i like this but this doesn’t change the game in a classic TPShooter.
But no that I think to this, it’s more a question of offensive abilities than abilities.
It’s when the abilities are offensive/powerfull that the shooting part of a game is hurt.
Global Agenda provides goods gunfights while having different abilities, but the abilities are rather defensive abilities and the TTK is huge, even if you use a buff/grenade ability, you need to shoot/straff a lot to frag.
4 pages of theorising from promo vids and carefully curated web blogs…
As mentioned before, if I showed you the Brink promo vid, I suspect some folk would be posting that this is exactly what DB should be going for…
Yeah but if you showed us a DB promo vid none of us would be saying that this exactly what DB should be going for.
The point is, even if Overwatch would be a hoax, a premature April fool’s by Blizzard then still ALL the points raised in the current discussion would retain their validity.
Until those points of theory met the harsh reality of a public server, at which point your set idea of how everyone should play gets crushed by the pesky problem of people not following the script.
At which point the real testing begins. Too much ‘nah that won’t ever work’ attitudes suck the innovation and creativity straight out of a development process. Pre-emptively nerfing the game before it’s even put into practice means we’re now playing with the product as it currently stands.
Granted, DB’s budget is probably a rounding error on the budget Blizzard attributed to overwatch. However SD has a history of inventive gameplay features. We’ve all seen that big giant robot able to turn into a stationary defense turret as well as the ramming shield weapon mechanic somewhere before…
i noticed:
when we start talking of what awesome stuff did SD did in previous games, it usually ends up in “u guys just want another et2 brink2 etqw2”
and that is so invalid arguement, because DB doesnt have any awesome stuff to back up its position.
[QUOTE=montheponies;514178]4 pages of theorising from promo vids and carefully curated web blogs…
As mentioned before, if I showed you the Brink promo vid, I suspect some folk would be posting that this is exactly what DB should be going for…[/QUOTE]
Well they had live playable demos at the conference as well as a shoutcasted game between the devs… much more than just a promo vid or a look at gameplay.
The funny thing is, or the problem that i’ve got with the game, is that when i’m playing DB or reading the forums, all I hear is people wanting to nerf things that aren’t seen as skilful, that is to say, mines, martydom, airstrikes, “please don’t bring back panzer/mortar, etc”. That’s why I say i’d like this as a singleplayer fun thing against bots. Are people honestly saying they’d be happy with a game based on abilities that take very little skill to get multikills and a merc that runs into open spaces, gets backraped, and then things “Let’s try that again” so she can pop back to where she was without any damage?!
If so, give me back my mortar, i’ll open a can of beer and light up a cig, and let the processed meat commence!!
Edit: and please hand me back my rifle-cannon so I can drop a few on the head of whoever did that awful voice and accent for her!! :o
[QUOTE=Sun_Sheng;514230]The funny thing is, or the problem that i’ve got with the game, is that when i’m playing DB or reading the forums, all I hear is people wanting to nerf things that aren’t seen as skilful, that is to say, mines, martydom, airstrikes, “please don’t bring back panzer/mortar, etc”. That’s why I say i’d like this as a singleplayer fun thing against bots. Are people honestly saying they’d be happy with a game based on abilities that take very little skill to get multikills and a merc that runs into open spaces, gets backraped, and then things “Let’s try that again” so she can pop back to where she was without any damage?!
If so, give me back my mortar, i’ll open a can of beer and light up a cig, and let the processed meat commence!!
Edit: and please hand me back my rifle-cannon so I can drop a few on the head of whoever did that awful voice and accent for her!! :o[/QUOTE]
How do you know it doesn’t take skill to get multi-kills in overwatch? That gameplay video is set up so people have low hp to make it entertaining to watch. I’ve talked to people who played the game at blizzcon and they have said that the ttks are not as fast as that. Plus the big flashy moves are ultimate abilities that take time to charge up, like the swarm of rockets from pharah.
At the very least, you can’t judge it from the staged video where it looks like everyone dies in 1 shot since it was set up to flow really well.
While I was having a run I just thought it’s kind of similar to comparing the London Olympics to the Beijing Olympics.
[QUOTE=Protekt1;514269]How do you know it doesn’t take skill to get multi-kills in overwatch? That gameplay video is set up so people have low hp to make it entertaining to watch. I’ve talked to people who played the game at blizzcon and they have said that the ttks are not as fast as that. Plus the big flashy moves are ultimate abilities that take time to charge up, like the swarm of rockets from pharah.
At the very least, you can’t judge it from the staged video where it looks like everyone dies in 1 shot since it was set up to flow really well.
//youtu.be/uPhpDEUfyOI
[/QUOTE]
Well, the OP put up a video, presumably to open a discussion based on the video, we then have 4 pages of that discussion, and i’ve added my thoughts to those, based on the same video that everyone else discussing. If I can’t judge it from that and the subsequent videos, neither can anyone else and we might as well close the thread and open up one about DB that we can comment on.
I can understand if people are enthusiastic for it (based on a video or their friends opinions) , but i’m not, and that is no more or less valid a position.
It doesn’t all have to be normative. Overwatch just provides a really good point of reference to discuss DB on.
DB also has plans for an Ultimate. In DB it would make sense to let a meter fill up through XP for a merc to reach an ultimate. That way each player can try to fill it through however they like without being constrained by either having to put out kills OR a predefined class role.
It was said multiple times that there were plans in the past, can’t comment of whether that is still the plan or not.
