[QUOTE=Djiesse;514152]After looking into the info on the individual Overwatch heroes, there are several design choices that I appreciate and would like to see applied more to DB’s mercs:
[ul]
[li] The heroes are all very distinct from one another, even those that have some similarities (e.g. the two dual-wielding gunslingers) have enough differences in character look, weapons and abilities to give the impression of significantly different gameplay (in this case Tracer being all about speed while Reaper feels more brutish and tankier). Cannot say the same in DB about say Skyhammer vs Stoker vs Arty…[/li]
[li]3 or more unique abilities for each hero in addition to their distinct weapons. A single ability does not give a lot of depth or personality to the DB mercs.[/li]
[li]At least one of each hero’s abilities is not about dealing damage. Currently in DB all the engie, assault (except Thunder) and fops abilities are about dealing damage (and yes, I consider ammo resupply as damage-related).[/li]
[li]Movement abilities, shields, buffs and debuffs. None of those in DB at the moment.[/li]
[li]Actively sustained abilities, not just things you fire-and-forget. Shields, buffs and debuffs that fall in this category usually require team coordination to maximize their value which is a good thing IMO. [/li]
[li]Counters (e.g. Symmetra’s gun has a charged mode that bypass shields while Pharah’s concussion blast causes extra damage against them; Tracer’s recall can probably get her out of trouble when running into traps that are not insta-kill). No such interactions in DB right now. [/li][/ul]
Any and all of these would help reinforce both the uniqueness of the mercs and the synergies between them.[/QUOTE]
I would much rather each merc have one ability that makes it stand out and defines the playstyle in some way, than have each merc fiddle with multiple abilities, buffs, debuffs, etc.
I think at its core, DB is an FPS shooter, and not a MOBA, which this overwatch game will be. Pretty clear to me, if you look at the reaper’s special ability, it seems to be some short-range ‘deall damage to everyone around you’, I wouldn’t be surprised if those multiple abilities per character are all kinds of buffs&debuffs, which also disrupt the flow of the game, just like brink’s ‘buff friendlies gun’.
Rather than try to emulate a game with a bunch of players running around and clicking their ‘kill all opponents now’ buttons, i’d rather see DB stick to its guns, and become a team-based fast-paced shooter.
On the subject of counters: stoker’s flames are countered by red eye’s smoke, which is countered by explosives, so there is that. Nader counters turrets and rhino+healing station combos; just that most counters are not in your face, but come out during gameplay.