While playing the other day Toomic suggested to create a thread for discussion of the overtime system, which was introduced recently. I’m also including a small poll with some options, so we can get some idea on what people feels about the overtime system.
Intro:
Overtime is the system that keeps the match clock ticking beyond the normal map time, if the attackers are in the process of completing it. Not to be mixed with Extended time, which is related but slightly different purpose and system. Brink was the first SD game where I’ve seen this system, and I think it work pretty okay there in most cases. It’s only used in objective mode.
About the voting
I will use a multiple choice vote for this one, where you can specify which objective types that should use overtime in DB, or none. I include one extra “don’t really care” option - use this even if you vote for overtime on some objectives, to give an indications on how important player think this would be. Also ignore the specific implementations of overtime for now - vote for it even if you don’t like the current implementation, but specify in comment how you think it should be tweaked.
Current system
I haven’t seen overtime enabled on all of the objectives quite yet, but this is how I think it’s currently working:
[ul]
[li]Explosive: overtime kicks in if c4 is armed, and expires if defused.
[/li][li]Escort/EV: overtime kicks in if the EV is alive when reaching end time, and expires when the EV is damaged.
[/li][li]Delivery: overtime kicks in if attackers still carry the objective, and expires when it’s returned (I haven’t seen this in action).
[/li][li]Hacking/construct: overtime kicks in if attackers are hacking, expires if it stops (no idea if this is implemented as we don’t have any of those end obj yet).
[/li][/ul]
My personal opinions:
[ul]
[li]Explosive overtime, is great.
[/li][li]EV overtime might be ok, but not with current system. I think it should keep ticking as long as the EV is moving, but expire and end map the moment it stops moving.
[/li][li]Delivery, should keep ticking until the object is returned. Might be some kind of max time though, so no one just ran away and hides just to be nasty.
[/li][li]Hacking/construct: hard to say, maybe expire if all live attackers within a certain range is dead.
[/li][/ul]