This thread has worked out quite nicely, the links are a plus to the newer guys…and the elaboration on the utilities of brushwork will no doubt be of considerable help to any new mapper.
Here are some better-made test results… for the curious. (used: BSP -meta)
All faces are drawn(unless specified). I seperated tests 1,2,3,4,6 from 5 and 7 because their results were not as extreme.
While this is of little importance to advanced mappers, I figure having it as a reference, would be good
(all test compiles were done within the same skybox/skybox volume size did NOT change)
#5. I Cloned 1452 cubes and made 100% of them structural & overlapped = 2904, 256-unit cubes which were 128 units overlapped on the x and Y axes. [rows 12x11x11] times 2
Writing C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/boxes.bsp
Wrote 6.3 MB (6601952 bytes)
115 seconds elapsed
#7. I Cloned 1452 cubes and made 100% of them structural and then checkerboard stacked them = 2904, 256-unit cubes which were checkerboard stacked on an ‘no block’ to ‘block’ rotation. [rows 12x11x11] times 2
Writing C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/boxes.bsp
Wrote 6.2 MB (6468404 bytes)
57 seconds elapsed
The following are the residue tests;
#1. 1452 Structural 256-unit cubes which are 256 units apart on all sides [rows 12x11x11]
Writing C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/boxes.bsp
Wrote 3.0 MB (3167444 bytes)
20 seconds elapsed
#2. 1452 Detail 256-unit cubes which are 256 units apart on all sides [rows 12x11x11]
Writing C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/boxes.bsp
Wrote 2.6 MB (2693164 bytes)
20 seconds elapsed
#3. Cloned 1452 cubes and made 100% detail overlapped = 2904 boxes, 256-unit cubes which are 128 units overlapped on the x and Y axes. [rows 12x11x11] times 2
Writing C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/boxes.bsp
Wrote 5.1 MB (5314812 bytes)
70 seconds elapsed
#4. Cloned 1452 cubes and made 50% detail and 50% structural = 2904, 256-unit cubes which are 128 units overlapped on the X and Y axes. [rows 12x11x11] times 2
Writing C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/boxes.bsp
Wrote 6.1 MB (6363692 bytes)
84 seconds elapsed
#6. Cloned and made 100% detail = 2904 cubes, 256-unit cubes which were checkerboard stacked corner to corner. [rows 12x11x11] times 2
Writing C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/boxes.bsp
Wrote 4.8 MB (5039356 bytes)
52 seconds elapsed
Now we have an explanation of “Sane brushwork”, the backbone of an old rule= broken and a set of tests to backup the fallacy of a ‘once true’ Rule.
Here are my Fave test results;
The structural checkerboard stacked 2904 cubes textured in Caulk:
Writing C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/boxes.bsp
Wrote 1.3 MB (1411860 bytes)
9 seconds elapsed
The detaill checkerboard stacked 2904 cubes textured in Caulk:
Writing C:/Program Files/Wolfenstein - Enemy Territory/etmain/maps/boxes.bsp
Wrote 0.3 MB (269868 bytes)
4 seconds elapsed