From the Radiant Manual:
Brush Construction
It cannot be overstressed. If you want shorter compile times and small file sizes, efficient brush construction is “critical” in building your map. There is one rule that stands above all:
DO NOT OVERLAP BRUSHES AT ANYTIME.No matter what you have to do to build your map, do not overlap brushes. Overlapping means that all or parts of two or more brushes share the same physical space. If brushes overlap, you can expect to add time to your compiling, and add size to your .map, .bsp and, .aas file sizes.
Efficient map construction means that all brushes butt up against each other, but never intersect.
- Goldrush has overlapped brushes EVERYwhere.
- Some brushes, in fact, MUST overlap other brushes (origins? clips? triggers? fog? etc. etc.)
What exactly is the problem with overlapping brushes? Is it simply that the shared space is calculated twice, once as part of each brush? That doesnt sound like much reason to avoid overlaps at all costs, and since the Goldrush mappers obviously disregarded this, I am very curious as to how hard I should work to avoid it.
