As some of you may know, I had an issue with my map taking up too much memory. My BSP was around 22-23 megs. Appearently, ET loads the BSP twice, and, coupling this with the interface, textures, etc. This can eat up the default hunk space (56) quickly.
So, I saw I had a model as misc_gamemodel that should have been misc_model. I switched it to misc_model and the size of the BSP jumped up a bit.
My thought was, why not just change the misc_models into misc_gamemodels? I mean, at least some of them. So, I did. I ended up shrinking the BSP from 23 megs to about 17.
Also, turning off autoclipping on complex models, and doing it by hand helps quite a bit. While autoclipping is precise, it makes a lot of extra unique surfaces and verts. I hand clipped 3 rocks and haved about 200-300kb or so.
So, if you need the space and can live without fancy lightmapped models in some places, use misc_gamemodel. Since they don’t get baked into the BSP, they don’t get loaded twice, and don’t use up much hunk space. Just be sure to inlcude them with the pk3.
Oh, so yeah. It’s right at 56 megs of hunkspace now, down from 72.
