Overcoming my hunkmeg problem.


(SiliconSlick) #21

Maybe some problems… see:

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&p=61540#61540

----- PK3 - raiders.pk3 -----

raiders.pk3 - File models/mapobjects/props_sd/basketsand_empty.md3 of size 5188 in raiders.pk3 is in conflict with pak0.pk3
raiders.pk3 - Minor warning: different modification date (01-12-04 vs. 03-21-03) but same file - EXCESSIVE BLOAT
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/skies_sd/nero_bluelight.tga IN scripts/raiders_sky.shader ****
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/skies_sd/siwa_clouds.tga IN scripts/raiders_sky.shader ****
raiders.pk3 - **** MAJOR WARNING: SHADER scripts/raiders_sky.shader REFERENCES NON-EXISTENT IMAGES (see above) ****
raiders.pk3 - Minor warning: textures/effects/tinfx.tga could not be found but textures/effects/tinfx.jpg was in pak0.pk3
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/common/terrain.tga IN scripts/raidersterrain.shader ****
raiders.pk3 - **** MAJOR WARNING: SHADER scripts/raidersterrain.shader REFERENCES NON-EXISTENT IMAGES (see above) ****
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/frostbite/banner_small.tga IN scripts/frostbite.shader ****
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/frostbite/light_m6.blend.tga IN scripts/frostbite.shader ****
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/frostbite/light_m6.tga IN scripts/frostbite.shader ****
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/frostbite/lit_banner_small.tga IN scripts/frostbite.shader ****
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/frostbite/lit_banner.tga IN scripts/frostbite.shader ****
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/frostbite/pipe_trim_square.tga IN scripts/frostbite.shader ****
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/frostbite/pipe_trim.tga IN scripts/frostbite.shader ****
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/frostbite/vips.tga IN scripts/frostbite.shader ****
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/frostbite/yellow.tga IN scripts/frostbite.shader ****
raiders.pk3 - Minor warning: textures/props/box_t_m01a.tga could not be found but textures/props/box_t_m01a.jpg was in pak0.pk3
raiders.pk3 - **** MAJOR WARNING: SHADER scripts/frostbite.shader REFERENCES NON-EXISTENT IMAGES (see above) ****
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/pogs_egypt/cobweb_2.tga IN scripts/raiders.shader ****
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/pogs_egypt/cobweb_3.tga IN scripts/raiders.shader ****
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/raiders/1r.tga IN scripts/raiders.shader ****
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/raiders/2r.tga IN scripts/raiders.shader ****
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/raiders/3r.tga IN scripts/raiders.shader ****
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/raiders/ar.tga IN scripts/raiders.shader ****
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/raiders/br.tga IN scripts/raiders.shader ****
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/raiders/cr.tga IN scripts/raiders.shader ****
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/raiders/dashr.tga IN scripts/raiders.shader ****
raiders.pk3 - **** MAJOR WARNING: UNABLE TO LOCATE textures/raiders/dr.tga IN scripts/raiders.shader ****
raiders.pk3 - **** MAJOR WARNING: SHADER scripts/raiders.shader REFERENCES NON-EXISTENT IMAGES (see above) ****
raiders.pk3 - Minor warning: TOTAL EXCESSIVE BLOAT is 5188 bytes

SiliconSlick


(G0-Gerbil) #22

BTW fair play to Hummer for sacrificing his original map plans and breaking it up to fix the hunkmegs problem - good man that man :slight_smile:


(chavo_one) #23

He didn’t break it up, did he? I thought he turned a bunch of misc_models into misc_gamemodels, which greatly reduced his bsp size.


(G0-Gerbil) #24

Oh, he’s doing an all-in-one version, then redoing it into a 3 part campaign. Didn’t read his reply properly above.
Interesting to see if he manages to do the all-in-(chavo)-one version in the normal hunkmegs limit.