Just wondering what people think of the burst rifles after this patch? With the delay almost gone are they now more viable? Are they too strong? Not strong enough?
My personal opinion is that they are incredibly powerful like they should be but still hard to use, however the amount of damage they can output is insane and it might just be me but there seems to be very little spread so at range you can out shoot snipers. I’m still on the fence with them tbh, curious to what other people think though.
Opinions on the burst rifles?
I’ve always disliked the stark. Now i dislike it more and i have it on my gold stoker card…
In other words, i dislike the changes but not to the point where i want them to removed, i’m fine with them for now.
I’m enjoying the br-16 a lot. The stark seems decent as well, but it doesn’t feel quite as nice to me.
@Hibbsan
Im kinda with you on this, they are dangerously close to being down right OP. The question is, do they get tweaked again or does the other weapons in the AR class get reworked?
They’re no longer balanced to as much of an extent on their inconvenience to use which I think is a brilliant change. That was what made people use the mouse wheel exploit in the first place. I wouldn’t call them overpowered though, good players with lots of experience with them were able to get the timing right before this patch, the change has simply made them more accessible to people that aren’t great at timing. Those good players are still being rewarded with the triple headshot damage and such, and less skilled players have a much easier time achieving the slightly higher DPS. I’m still not thrilled with the recent changes but this patch has made what we have been left with much better.
I had few issues with the timing before the patch. Every once in a while I’d get an input eaten and a burst simply wouldn’t come out when I wanted but it was pretty rare. Last night I used the Stark and never had that issue and pretty much every game turned out like this one.
The Stark is currently my highest KPM weapon (6 kills per minute) and it’s also my highest accuracy primary weapon (45%) that isn’t a sniper rifle.
They feel great now - rewarding and powerful. Better than before all the changes.
I find myself using them a lot more now, to the point where I prefer the stark over the m4 now. Even though I’m not that good with them, they’re a lot more satisfying now.
[quote=“Amerika;109246”]I had few issues with the timing before the patch. Every once in a while I’d get an input eaten and a burst simply wouldn’t come out when I wanted but it was pretty rare. Last night I used the Stark and never had that issue and pretty much every game turned out like this one.
The Stark is currently my highest KPM weapon (6 kills per minute) and it’s also my highest accuracy primary weapon (45%) that isn’t a sniper rifle.[/quote]
Do you think they are a little too strong? The more I use them the more I feel that they are. The DPS is bonkers!
They didn’t really even buff them. They just made it so you don’t have to be as precise with the timing. Kinda funny how people are liking them now when they didn’t before.
When you change something people want to experiment and see how they are, and often there is a placebo where they “feel” better even though there was barely a change.
[quote=“Mister__Wiggles;109332”][quote=“Amerika;109246”]I had few issues with the timing before the patch. Every once in a while I’d get an input eaten and a burst simply wouldn’t come out when I wanted but it was pretty rare. Last night I used the Stark and never had that issue and pretty much every game turned out like this one.
The Stark is currently my highest KPM weapon (6 kills per minute) and it’s also my highest accuracy primary weapon (45%) that isn’t a sniper rifle.[/quote]
Do you think they are a little too strong? The more I use them the more I feel that they are. The DPS is bonkers! [/quote]
I don’t feel that the DPS is too high. However, when used properly to get a really huge headstart on somebody it’s amazing. It can also be an instant win rifle sometimes if you run into somebody with ~40% HP. They don’t even have time to click and if they do maybe 1 bullet comes out.
In straight up fights against competent players with an M4 they feel pretty even. But if I get a jump on them they have very little chance since most likely I’ll be ducking back around a corner and they won’t have a way to challenge me until I pop out and burst again. In a lot of those situations I take a lot less damage than I do with an M4 due to less exposure time. So if they turn, I’m not there, then they turn again to run/face somebody else they die. Where, in that same situation with an M4, I’d be spraying them down and exposed. Does that make sense?
Technically they got a DPS nerf but they feel stronger to me since the recoil just isn’t there anymore like it was. The only thing you have to teach yourself is to aim for the knees at longer ranges which will cause all 3 bullets to hit typically with the last potentially being a headshot.
I think more time is definitely needed with more players giving the BR/Stark a chance but I can honestly see them being a very strong alternative to the M4 now.
When you change something people want to experiment and see how they are, and often there is a placebo where they “feel” better even though there was barely a change.[/quote]
I won’t disagree with this as it can be true pretty often. However, in my case, I tested the BR16 pretty thoroughly and the Stark somewhat. I found the constant click requirement to be way too much combined with an extremely high recoil if you tried to click at max speed. I also felt as though the guns emptied too fast. The change has made it where bursting is more important as opposed to being an auto that you click a lot and changes the way you play considerably. And the extra 3 bullets in both guns also helps more than most people realize just like the extra 5 they added back to the LMG was huge and the extra 5 the Kek has is what keeps it near the top of the SMG’s.
When you change something people want to experiment and see how they are, and often there is a placebo where they “feel” better even though there was barely a change.[/quote]
I don’t think this is a placebo, at least not entirely. One of the major problems with burst guns in most games that have them is oversampling where bursts get skipped and so the dps is lowered and the guns tend to have other benefits that in theory make them a straight upgrade but they’re just too annoying to use to make it worth it, possibly why their dps was so massive before the changes. The forgiveness window has done a lot to reduce that problem, so whilst the dps is lower than it was before the containment war update it is something that you can actually reliably achieve now. Obviously this has done very little for people that had the timing perfect before the patch but for everyone else it’s a pretty nice buff.
The BR in the end didn’t change much, but it would be naive to deny the Stark changes.
I think the Stark is borderline OP right now, and this is coming from someone who really wanted the Stark to be buffed before. It’s a nice change, but it simply does too much damage. Revert the mag size and reduce damage by 1, and maybe it’ll be a bit less OP.
@Amerika
I get what you mean. That’s how I use the burst rifles, my playstyle has to change up dramatically because I’m usually incredibly aggressive whether its attack or defend and for me atleast burst rifles are alot more unforgiving. I played alot more of them today and relearning the stark is something I’m enjoying doing, I used to love it on my Kira loadout until the initial change where the delay killed them then I went back to driess or m4 with another support merc. I feel burst rifles will need another rebalance at some point, they are still a little to spammable which can make even a low skill level player pretty strong which I think defeats the purpose of the burst rifles. High skill, high reward guns are usually the most interesting (I’m still waiting until the timik becomes one) but the burst rifles are a little too easy to use in their current state. I would like to see what a bloom nerf or recoil nerf might do to change that, give it the ability to dish out as much dps but make it so you have to control the weapon and master it to get the best put of it, if you can understand my view on them.
I think the burst rifles still require a lot more to be good with than say an M4 or even the Timik. You still have to track with them, you have to have good timing when clicking, you have to account for strafing, you have to learn to shoot it differently at range and it’s pretty easy for a player to panic with it compared to the full autos.
I don’t think they need a nerf but things are getting kind of ridiculous. My KPM for the Stark right now is 6.2 so it’s actually went up as I’ve put more time into it. Also my accuracy has went up to almost 46% as well. So I guess we’ll see how it plays out.
Stoker with Stark AR…
http://www.quickmeme.com/img/4b/4b59915ecce0dee4bfa3f60680308695e4491ea42d23781bb3f10bd043621643.jpg