Operation Chariot Campaign Project : need help


(Pog'S) #1

Hi all,

My friends and I (we are one mapper, one modeler and one Game Designer/Texturer), are working on a ET campaign project.
But we would need additional mappers, modelers and texturers to help us out.

Below is a description of our campaign :

OPERATION CHARIOT - 28th MAR 1942
3 Map Campaign

This campaign is based on true events. The maps used are real maps and i tried to be the most accurate possible according to historical facts.

Setting :
The aim of this commando Raid was to destroy Saint Nazaire Dry Dock, the only dock large enough on the atlantic coast able to repair the German super-battleship ‘Tirpitz’.
The plan was simple but really risky : approach the dock with a “german disguised” Destroyer, full of explosives and ram the outer gate of the dry dock while commandos storm ashore to do as much damage as they can.

Map 1 : Power Station

Allies Objectives :Dynamite the Power Station to slow down german reinforcement.

Secondary objectives :
1- Take control of the lighthouse to set the respawn point at this location.
2- Take control of the advanced Axis Spawn Point (1)
3- Dynamite the 2 bridges leading to the other side of the lock

Starting Spawn Points

Allies :
Allies spawn on boats. 2 separate attack points have been planned :

  • end of the avant port dock
  • small dock near the lighthouse

Axis :
Axis Spawn in the heart of the old town.
If the building is captured by Allies, Axis players respawn accross the lock.

Map 2 : Dry Dock

Allies Objectives
Dynamite the Gate Machineries (2) and the Fuel Stores to disable the dry dock.

Secondary objectives :
1- Take control of the advanced Axis Spawn Point (1)

Starting Spawn Points :

Allies :
Allies spawn on the other side of the facility. They have to cross a lock bridge.
Lock bridges can be crossed :

  • on the road on top of it
  • inside the bridge in a maintenance corridor
  • along it on a system of ramps and ladders

Axis :
Axis Spawn in the Harbour Control Building.
If the building is captured by Allies, Axis players respawn there.
Axis have to either respawn at Point 2a or 2b

Map 3 : U-Boat Pens

Allies Objectives
Dynamite the Railroad station
Dynamite all U-boats (4) but one to escape with

Starting Spawn Points
Allies : Allies spawn on the other side of the facility. They have to cross a lock bridge.
Lock bridges can be crossed :

  • on the road on top of it
  • inside the bridge in a maintenance corridor
  • along it on a system of ramps and ladders

Axis : Axis Spawn in the Commandantur.


(Lockeownzj00) #2

if you could pull this off, I would be amazingly, amazingly surprised and impressed.

I’m quite new to ampping, but maybe I’ll consider helping in some shape or form–I’m getting better fast.


(Pog'S) #3

That would be cool if you could help : you can allways train yourself trying to map one of the maps. Choose one and tell me.


(Pog'S) #4

My mapper friends let me down… :frowning:
We would need a mapper or have a mapper team allow me to join to make the map campaign i designed.


(SmeTskE) #5

i would like to make a map like that, but i just downloaded the stuff :frowning: so i really know NOTHING, if you teach me some, i can help you, i would really like to start mapping and see my name on a map :smiley:
no, no, just joking, if you teach me some, i can map, i’m quick learner tough, i made 2 maps of Unreal Tournament 2003 but they didn’t set off or finished, but then i was alone but … :wink: :drink:


(SmeTskE) #6

oh, yeah
forgot to say,
I LIKE THE IDEA :drink: :banana: :beer: it shall turn out to be a GREAT cmpgn


(QzarBaron) #7

Exellent job. Well desinged it should prove quite challenging. Id like to help. But im afraid im not too good at mapping. I have never finished a map due to my lack of skills with the map editor. I can create some pretty good prefabs with GMAX. And i am a very profecient programmer.

I know: VB, C, C++, HTML, VBScript, Jet, OOP, and the ET scripting language.

I dont have too much experience making maps but i am practicing. If you need help creating Prefabs or need some one incharge of scripting i could help very well i see you might need some help with that. send me an Email at jsbaron@hotmail.com ill be glad to take some time to help you. i cant guarante too much i have a lot on my hands(working on learning to program games) but ill do my best.


(DroPoUF) #8

:clap: :clap: :clap:
i cant wait to see some screenshots :cool:


(mort-malice) #9

yeah, I’d love to help to. I’ve not had much expierence with mapping, but I can make prefabs and help a bit with mapping. If you’d like my help e-mail me at: mort-malice@mad.scientist.com


(Segbroek) #10

Segbroek Creations is willing to help to… but we kinda… uhm… suck :disgust:

Well Cya l8er


(system) #11

pictures donty work :frowning:


(Pog'S) #12

Renders of the HMS Campbeltown, that ramed Saint Nazaire dry gates during the raid (2071 faces) :


(Pog'S) #13

People that wants to join SO Team, please come and register at our forums at :
http://pub151.ezboard.com/bsecretoperations


(Segbroek) #14

Were really doing our best! :clap: And tell ya what… it loox like a… HOUSE! :eek2: :eek3: :eek:


(Pog'S) #15

We have new Forums. Please visit us and join us at :
http://www.works.3dg.net/soforum/


(Pog'S) #16

Finished textured H.M.S. Campbeltown :




(Osirin Ra) #17

impressive

id love to help yet my mapping skills are hardly up to par compared to that!


(D3C0Y) #18

seems like your project is going good :clap:


(hhhmmmmm) #19

Hey all, looking good!
i suggest you all follow the above links to [So] forums to show your support or if not atleast to look at the history refrence/pics links pog’s searched out .(some links can be found here in a sticky but [So] has more)


(Dark Killer) #20

i dont quite understand map 1, when allies spawn on the boat is the boat moving or how does that work, i am willing to do some mapping I have an almost finished project which I will be releasing very soon!