Operation Chariot Campaign Project : need help


(PM5K) #21

It looks like the boat is on a spline…


(Pog'S) #22

If we can do it easily, we’ll have the boats moving toward the harbour for a few decameters before each respawn. that would reinforce the realism of the map. If we can’t do it then the boat will be next to the harbourand the Allies will respawn on them and be able to jump onto the harbour.


([RW]CriPpLe) #23

Le bateau est super !!! Mais il manque juste un truc, tu devrais y rajouter des barrieres en fers, tres fine tou le long du pont (pour empecher de tomber a l’eau) ca ferais beaucoup plus jolie :wink:
Mais sinon :clap:

sorry, but my english sucks … I am french and i am 16years old :disgust:


(Pog'S) #24

T’as entièrement raison. J’avais aussdi eu l’idée.
Je vais demander à Gino de les ajouter.
Bravo pour le coup d’oeil et merci :slight_smile:


(Dark Killer) #25

well I think it would be better if it was made just harbored, cuz everytime you spawn you have to wait until it arrives and then everyong just tries to get through doesn’t seem like fun although a very nice idea with the moving boat!


(Pog'S) #26

I thnink that jumping from the boats will be challeging and fun !
and it adds to realism.


([RW]CriPpLe) #27

Will they be fight on your boat ??
(Est ce qu’il y aura de la baston sur ton bateau :smiley: )


(Pog'S) #28

ben à priori non. A moins que les Allemands soient tellement bons qu’ils repoussent les Alliés jusqu’aux bateaux. Rien ne les empèchent physiquement de monter dessus…


(Dark Killer) #29

yea jumping when the boat is stopped is good but while its still moving well I really didnt think this through yet maybe it would be a good idea if you could implent it I started mapping map 2 and got a floorplan already my y coordinate is about 10000 pixels big so far, I think that would make for a good size map, I ran through it and seemed like quiete some time, maybe about a 3-4 min to run through from one end to another!


([RW]CriPpLe) #30

Un truc qui pourrait etre bien, c’est que le bateau possede un moteur qui puiss etre detruit a l’aide de satchel ou bien de dynamites !!!
Ce qui le stopperais et ce serait assez sympa :slight_smile:

Mais on pourrait bien sur le reconstruire :slight_smile:
Ca obligerais a l’infiltration de cvops pour ralentir l’avancé du bateau …

Juste une question lol, est ce que le bateau avance ??? parce que si il avance pas … :moo:

Ou alors, si le bateau ne bouge pas et que c’est seulement le point de respawn, ceux qui defendent le port, ils peuvent aussi avoir al mission de faire couler le bateau pour gagner !!! :smiley:


(Pog'S) #31

de toute façon s’il les bateaux avancent ils seroint hors de portée des Allemands avant d’être arrivés à quai.


(truifel) #32

i want to help to but i don’t no nothing about that stuf :frowning:
can i help for another map?
and somebody has to tell me how it works . for that e-mail me at s_hugelier@hotmail.com
thanks in advance


(Jajo) #33

What’s up with this project?
Your forums are down for quite a few weeks now and nothing has happened on this forum. Is anyone still working on it?

If not, I think you should, becouse this is the most promissing project I’ve seen on this forum and I can’t wait to play it.


(hhhmmmmm) #34

From what i know [so] has around 20 members.
We are still working on the chariot project and the normandy one, although have suffered set back’s due to our forum going down and the ftp with it :confused:
also a few members left due to collage/uni school comitments.
shame as there was a lot of good things on there way from [so]
dont think i’ll say any more, better wait for Pog’s to reply he’s the leader.
Although we have a new sucky forum (for team comms only)we need hosting for the ftp and a decent forum that can take the bandwidth.


(Gecko) #35

This proyect sounds cool, i hope it can be done.

:cool:

If it cant be done finally it would be a pity :frowning: :frowning: