I have created separated topic for OpenWolf project.
And uploaded on ftp my latest stable compiled of x86 and x64 build of OpenWolf.
I have managed to make OpenWolf full x64 capable with loading for x64bit mods.
This is my latest stable build
NOTE : Mods don’t work, so you cannot log in into other servers, omni-bots are not x64 compatible so they will result game crash if you host game with omni-bots.
EDIT : Sorry. Didn’t add description :).
This is my fork of ETXreaL (or based on the open sourced Enemy Territory source code, combined with the Xreal rendering engine) How you like it
While ET:XreaL is only updating renderer engine and textures, I focused on all other parts of engine that need to be updated and improved. Many of improvements are used from ioQuake3, some from XreaL. But many other features are unique and would/will help system administrators.