Open discussion HEAVY class


(RaKeD) #1

Dear community,

what do you guys think about the heavy class? I ll throw in some questions i came up with and would like to know your opinions on the heavy class.

It would be great if you could explain the reasons behind your opinion.E.g. I think heavys do not have enough health,their slow walking speed makes them an easy target.They can’t strafe dodge bullets and should have more health because of this fact.

Here are some of the questions to get the discussion rolling:

[ul]
[li]Is it balanced? [/li][li]Has it enough health? [/li][li]Has it enough fire power to compensate the lack of speed.[/li][li]How do you like it s special weapons? Damage, Fire rate, Reload speed …[/li][li]Do special weapons of the heavy have too much bullet spread in automatic fire?[/li][li]Is it only good when heavily buffed?[/li][li]Can it compete without beeing buffed?[/li][li]Should the heavy do more melee damage?[/li][li]Should the heavy carry more grenades or flash bangs and/or recharge them faster?[/li][/ul]

Regards,

RaKeD


(St NickelStew) #2

Have you played a Heavy? They have obvious advantages, higher health and bigger guns being the primary ones.


(BigBiker05) #3

While playing I can really tell the extra damage I have to put into a heavy. This could mean having to reload if my aim is bad. Take this into consideration as well:

Light has 120 health
Medium has 140 health
Heavy has 180 health

For me it isn’t worth it, I like the mobility light gives and figures if I get the heads up on an opponent whats health good for anyways. However, it will be interesting once strategy starts coming out in this game rather than everyone just bull rushing. Maybe heavy players will start playing as tanks, taking damage and spraying damage, while other players dish out the more precise kills.


(MrLevi) #4

Its too early for me to really say. The speed/health felt okay to me, but I hated being such an easy to hit target. :stuck_out_tongue: I wasn’t really a fan of any of his weapons other than the shotgun.

Before the game was released, it used to be heavies could carry more supplies. I kind of wish they kept that.


(Shotgun Surgeon) #5

Heavies are especially dangerous when there are at least two on a team working together. Improved life and improved damage buffs will allow them to support the team really well.


(Codine) #6

From what I can tell light is the best since this game is all about speed. Being able to wall jump and get to certain areas gives you a real advantage to flanking as well. I usually mow heavies down with no problem at all. I really see no advantage with them. Having “more” hp doesn’t really help them since this game is all spraying and you’re the biggest target.


(Gamer2Gamers) #7

He’s a slow ass mofo so his big swing hitting power is great I solely use a heavy


(makkii) #8

im gunna have to disagree with you, the only purpose lights fill is getting to certain places fast, whether it be to team mates or objective points, lights are for niche support roles, i dont take them seriously in combat cause it only takes a quarter of a magazine to kill them, they are way too friail to be considered the best, they server their purpose yes, but id never want to have a team of full lights


(Captain Judaism) #9

I’ve been playing the heavy the past few days and frankly, at least from my personal experience, I don’t find their Heavy specific weapons, aside from the Hjammerdein and Auto-nade launcher, really add much of any value to the class. The MGs are far to inaccurate to be of any use even when fired in bursts and any team will automatically lock onto you and take you out the moment they see you since they have a rather distinct sound and slow you down as you fire. Much more useful to constantly lob grenades at the enemy team to keep them disoriented and suppressed.

Also I don’t feel their health does much of anything to make up for their lack of speed and parkour. I find it just as easy, if not more so, to die as a Heavy in any sort of firefight except unlike as a medium or light I can’t run for the hills after a few hits. Only time I see the health as an advantage is when we have the health command post+ medic buff that gives two pips.

Maybe it’s just me but I don’t find the slight advantages enough to take the heavy seriously just yet. Maybe it’s just not meant for me.


(RaKeD) #10

Interesting discussion so far.

Here are my thoughts on the heavy:

Special weapons aren’t compensating the slow movement speed a heavy has to deal with, this simply means special weapons for the heavy class aren’t good enough.

It is ok for me that the automatic nade launcher isn’t that effective to kill ppl but the machinge guns are the real problem in my opinion.I am going to explain why i made this statement.

All LMG’s and the gatling gun, start to get an artifical bullet spread(Not recoil !!) very early.This makes automatic fire impossible to control with skill, e.g. recoil that is strong but controlable.This would mean a player needs some skill to handle the recoil and compensate for it.Bullet spread on the other hand just happens and there isn’t much you can do.(Crosshair circle starts to expand and bullets are going all over the place in this circle)

The minigun isn’t instantly recovering completely from bullet spread when you stop shooting.In fact the gatling gun needs a lot of time to completely recover from the artifical bullet spread which starts as soon as you start shooting (Crosshair circle get s bigger instantly but isn’t recovering instantly when one stops shooting).

This makes even shooting burst not really effective as you have to wait too long till the artifical bullet spread is completely gone! The Chinzor MG is an exception but it has a pretty bad accuracy and bullet spread from the start, like the minigun.

The Maximus LMG on the other hand is more accurate but has a random and almost uncontrollable recoil.This means you can’t provide effective supressive fire either, especially at medium to long range.

All LMG’s and the minigun just aren’t effective at medium or long range, it is not possible to lay down effective supressive fire at a certain spot.They can not provide supressive fire, except at very close range.

The heavy doesn’t have that much more health, in fact they can be mowed down pretty fast with headshots and headshots are easy to pull of on heavys as they walk so slow.In my opinion the health doesn’t have to get increased by much but the main reasion heavys aren’t effective are the weak special weapons.


(MatthiasK75) #11

right now im leveling up a heavy char and ive noticed how its hard to be a heavy, you actually dont have that much more health, i die more as a heavy than i to as a medium. the guns are cool but arent really all the powerful, the only thing that stands out is the magazine size. The Max is the best heavy weapon by far, packs a big punch, large mag, and actually has range. the chinzor is very good upclose, i’ve whipped out the entire team before as they were coming up a stairway. the shotgun seems worthless to me, since the pump action mossington is much better, i dont care for either GL because of the timing of the grenades, i can get them to land where i want then bounce a mile away… then explode where no one is. The gotlung is my least fav, having to spin it up waste valuable time which would be great if it actually packed a punch, which is doesnt, the fire-rate is good but the power just isnt there, if i walk into a room spinning i will win agianst one maybe 2 but never a crowd which is what i thought it was for. and if you turn a corner and there happens to be a guy there, with the spin time of the gotlung you will almost always lose, unless the other players aim is lack luster. anyway all of this is just what i have experienced, someone may think differently.


(H0RSE) #12

The thing you never factored in is one of the Heavies primary advantages - strength in numbers. Heavies excel from traveling with teammates in groups, and good Heavy players know this. So although you may be able to best a Heavy 1v1, A Heavy with a group of teammates can be devastating. Yesterday I played online with friends, and we had 3 Heavies. I had the Gotlung and the Lobster, my 1 friend had the EZ Nade and was Soldier (infinite nades) and the other had the Maximus. We also had are other teammates nearby, with 2 to 3 Medics at all times. Needless to say, we were virtually impenetrable, with the flanking routes covered by our Lights and Mediums.

As for the Heavy weapons not being that powerful, I don’t think they are meant to be. They are more designed for cover/suppressive fire and area denial. But I still light people up with the Gotlung, especially after I knock them down with the Lobster first.


(AzK) #13

The question is have YOU? the higher healt is meaningless (no medic/posts buffs taken into account), they still die in a second from an smg and they still get oneshot by snipers, and their speicifc weapons are pretty terrible.


(RaKeD) #14

@ Horse.On what platform do you play Brink?


(H0RSE) #15

I play on xbox, but my post/philosophy is not platform nor game specific. The same strategy applies to Heavies in TF2 - travel alone = death. Travel with groups = effective.


(obliviondoll) #16

I prefer playing as a Light, but I’ve had reasonable success as a Heavy too.

NO class is at full strength without buffs, but an unbuffed Heavy will still have similar health to a heavily-buffed Light in most cases, and also gets MUCH better firepower. The Heavy-exclusive Grenade Launcher is great as a support weapon, it lets a single player pin down the entire enemy team if you use it right, the Hjammerdeim is brutal when you’re in close quarters, and the MGs and Gottlung can tear entire teams apart in the right situation.

Balancing that, of course, is the Heavy’s lack of speed, but if you use them for area control/denial, with Lights starting off securing a location, and Heavies moving in to reinforce it, then your team can build a pretty tough defensive line, and the Lights can move out, as H0RSE mentioned, to blunt flanking attacks.


(iezza) #17

Although im not sure, i think one pip is 20hp so. a light medic(a good one) has 160hp(+40)automatically. Plus and upgraded heatlh command post(+40) and battle hardened. (+20) so that means a good light = 220 Hp. i am always a light and it expecially helps in the start of Container city as resistance. I think Heavies are good. but the chinzor and gotlung are more effective as fully auto shotguns rather than long range guns. Maximus all the way when im a heavy as it actually has a sight. if u complain about no range, well DUUH! use the maximius.


(Bakercompany) #18

I roll a heavy medic with the Hammerdeim and Drognav. Covers close combat and ranged (very well with that light rifle, its excellent).

Heavy feels very balanced to me. They can take the hits they’re supposed to, and their unique weapons are useful and would feel overpowered in a medium or lights hands.

Another great example is in the heavy bottlenecks that frequent many maps, switch to a Gotlung. You can peek around a corner barely and greatly aid in clearing the bottleneck by spraying mass bullets.

I really have no complaints about body types or classes. Or weapons for that matter (lobster could use a little love).


(cptincognito) #19

I’ve mostly been playing light medic(lv19), reg engy (lv20), but have recently taken a heavy soldier to level 10. Playing against heavies, alarm bells def start ringing when I run into them, they’re strong enough to be intimidating.

Playing as a heavy, they don’t feel overpowered. I’d say that makes them feel balanced, to me.

Heavies work really well on defense. On offense, having a med/engy pair buffing each other while lights run interference can make the escort missions a cakewalk.


(raib) #20

Agreed 100%