Nice thread RaKeD. I just wanna throw my thoughts into the ring:
Enough health? - Not enough to overcome its lack of mobility and larger target area.
Enough fire power to compensate the lack of speed. - No. More on this below.
How do you like its special weapons? Damage, Fire rate, Reload speed …
Do special weapons of the heavy have too much bullet spread in automatic fire?
- The heavy weapons, while designed for suppressing fire, fail to accomplish this task. Suppressing fire relies on powerful, deadly, dangerous sustained fire that strikes fear into the hearts of the enemy. None of the heavy weapons accomplish this:
EZ-Nade: While the rapid 6 nades is amazing and the damage superb, the reload speed effectively eliminates any use this weapon has. A single medium with a Lobster can stunlock an enemy team by simply firing as fast as he reloads (I know, I’ve done it) while the EZ Nade will get off a single salvo of 3-6 nades before the heavy has to take his union mandated coffee break while the gun is being reloaded.
Hammertime: While the 2 shot burst can END a target, I only see this useful on Heavy Operatives, due to the game’s lack of a backstab mechanic. This weapon engages one target at a time, unloads 2 shots into their vitals, leaves a gaping hole, and then leaves the wielder in the midst of the enemy at pointblank range. Against any dogpile team (read: any team, since even puggers dogpile objectives) you are going to take one target with you and then die.
Machineguns: Quick! Which weapon in Brink has the highest damage and highest rate of fire?!? Did you answer any of the machineguns, weapons that are incapable of accurate fire, equip slowly and reload like molasses? Then you answered wrong! The Euston Assault Rifle has the fastest rate of fire (tied with SMGs and the Chinzor) and the highest damage of any weapon in the game! So your fatty can either take:
The Maximus, which IS a Gerund AR with 15 more rounds than a Drum Mag but much lower stability.
A Chinzor, which is almost comparable to a Euston but has garbage accuracy and can’t be ironsighted.
Or a Gotling, which cannot hit the broad side of a barn and is useful only within 10 meters. If your enemy has made it within 10 meters, then you don’t have time to swap to your Gotling and spin it up.
To top it off, none of these weapons compare to ARs in terms of stability or accuracy. They simply cannot suppress the enemy in any meaningful way.
In the end, these weapons don’t have the stats to make up for their drawbacks.
Buffs on the heavy - All body types need buffing to be competitive.
Should the heavy do more melee damage? Meh. Take it or leave it. Maybe their knockdown should last longer, since their heavy weapons are harder to melee with.
Should the heavy carry more grenades or flash bangs and/or recharge them faster? No, but he should get more supply.
Is it balanced? - No. See all of the above.
He gets 20 health, crappy weapons access, slow movement and cannot even Mantle. He’s cut off from half of the paths on every map, and his heavy weapons cannot suppress the enemy team.
I say all this having played my Engy from level 5 to 20 as a heavy, and extensive review of the weapon stats using the Brink Wiki.