For those who don’t know, a community letter is more or less all the community’s general opinions smooshed together so the developers get an easy read. This letter will be in regards to the CW update and the changes it brought. It will mainly focus on the major, negative aspects, because obviously those are the parts everyone wants changed. I will leave this as unbiased as possible, which may be hard because of my stubbornness and opinionative nature.
There will also be a minor changes and positive feedback section, but here we go. Feel free to leave your thoughts in the comments, if enough people seem to agree then I will change the letter accordingly, after all, it is an open community letter.
So, here we go:
Execution (including the new maps, Overground and Dank Market):
The maps:
Seems like everyone is okay with the maps right now. No major complaint threads have sprung up, and overall everyone seems alright with them. They have been tweaked very slightly, but overall they have the same working design as before in the test weekends. Good job there SD.
The gamemode:
Again, most people do seem satisfied with this new gamemode, and it is always nice having more options to play with. However, there is an underlying feeling of general distaste for who SD is trying to attract with this, and also how long it took to make. It’s very clear who SD is trying to target here, and that’s alright for most people, as new players are always welcome, but of course new players can be… clumsy.
As for the time it took to make? Too long. People would like new features to be added quicker.
Execution was also added in a little bit of haste, as it was locked to 7v7, also is not available for competitive, no vote shuffles, and no min/max servers. Whether or not this was intentional by SD is yet to be heard, but assuming it wasn’t intentional, it is a bit of a mess.
The missions also don’t work very well. They have a large requirement to fulfill, and other EXP missions seem to progress slowly while playing Execution. A requirement shrink would be a suitable solution.
The tactics also used in Execution can get stale fast, with Offensive deathballs and defensive rotations being the norm. While there is no clear cut solution for this, adding in different server sizes and a competitive option would help increase the quality of matches. (Thanks @HoopleDoople )
Stoker, the gentleman pyromaniac:
The merc:
Fairly balanced. Good hp pool, and excellent weapon choices. Decent move speed, and overall a fairly standard merc. However, the rifles do pull him up fairly high above some mercs.
The abilities:
The one and only, the unforgettable, ammo station. Brilliant piece of kit. Outstanding, good job SD. Seriously though, pretty standard, quite a high ammo give rate, but very immobile. Quite well suited for defense, or a hard push.
The molotov on the other hand, has a few changes people seem to want to push. First, is the cooldown argument. Many people feel as if the cooldown is too long, while others feel as if it’s warranted, especially for it’s power and utility.
Quite a divisive argument, with many saying he isn’t good at power or denying areas, with others saying the exact opposite. While the molotovs could definitely use a change, you may want to wait a bit longer for it to settle before going ahead with any potential changes SD.
Dome, the largest map to date:
Quite the playground. Very large, spacious, with plenty of flank routes and a very nice aesthetic. So what do people think?
The inclusion of more places to wall jump is great, but there is a lack of reward for the actual jumps for some of them. Many shave off a second or two, while others barely give you any discernible advantage. While it is great to see more uses for trickjumping, there are still a few spots where it is a but useless to wall jump.
Some performance issues reported by some. Due to sheer size? We don’t know, but the size seems an obvious culprit.
The map also has a lot of parts that do need revising, with many people complaining about a few things, which all add up to some improvements.
Some comment that spawns could be shifted a bit in order to keep the action going. Noone really wants to walk for ages just to get to the action. This isn’t Planetside 2 after all.
Other comments say that the first point is poorly designed, with a lot of chokes and ninja delivers, rather than exciting play. The second point also doesn’t last long enough, and it all boils down to the first and third objectives.
The map in general is also confusing for new players, and as such inclusion of streamlined paths and arrows would be appreciated. Many other games do this well without breaking the style and flow, so hopefully SD can as well.
I’d also like to direct attention to @Faraleth who made this redesign of the map. I am no map designer, so whether or not this is a good revision is uncertain.
Of course, one issue that I’d like to address is PLENTY of spots where there are untextured areas. SD, please just get someone to have a quick run through, because there are a lot of areas that still need some texturing.
The consistency across maps is also quite nice, we received three maps in one update that all had that cool yellow dome. I hope other updates follow suit with a similar consistency.
The Limited Edition CW Cards and Cases
Now this is where a lot of people can agree. Firstly, 0.3% is low. The system is already saturated with RNG and luck, and you continue to add more? It isn’t great, and while some people have had great luck, many others haven’t. Basically, bump it up a little if you decide to do a similar event in the future.
Secondly, even for elite cases, it isn’t that great. Many people are split, with some saying 10% is good enough while many others think that it should be far higher, especially because of the paid money aspect.
What is especially not nice is the guaranteed CW loadout price. It is something along the lines of 35 Euros or 28 pounds. I can’t get the exact numbers, but that is a very high cost for a guaranteed loadout, but not a guaranteed merc or weapon or set of augments. Again, noone wants that much RNG. Please reconsider this SD, or Nexon, whoever decides on that aspect.
Phoenix and Obsidian giveaway:
Absolutely unanimous, with most people loving the giveaway. And to be fair, who doesn’t love free stuff?
Some people did complain a bit, saying that while free stuff is always appreciated, the giveaway wasn’t the best approach and that in the future giveaways should be structured differently, or give away something else, or just be different in one way or another.
As for the aftermath, it is a bit demoralising to see what could be your favourite merc handed out willy nilly, especially to new payers who could be clueless.
@Lumi sums up a flaw with the giveaway quite well:
“The official reason being to reward loyalty of long time players, giving a one week warning and offering the give away one week after the update even to first time players didn’t reflect that at all. We know it was an event to bring more people to the game and being lied at like that doesn’t make the community feel appreciated.”
Profile stats screen:
I’ll keep this sweet and short. Amazing. Who doesn’t love number whoring? Thanks SD, all improvements are more or less just add more weapons and more stats and numbers. Great job here. I’m unaware of any issues, so if there are any stat breaking bugs then it doesn’t seem like many people are having them.
-out of character space, will continue underneath-


