Once again console owners don't get dedicated servers!


(II Captain K II) #81

There is no limit to the snobbery of PC gamers is there? Lol 1 complaint for a console owner and bam everyone starts getting all butthurt. get a life


(St NickelStew) #82

Personally it takes something as special as Brink to tempt me away from the dedicated servers of Battlefield games. For the past 2+ years those are the only FPS games I have played. And the lack of dedicated servers remains my single largest concern about Brink. Maybe my only concern.


(DarkangelUK) #83

To be perfectly honest, I would fully expect quite a few PC gamers to migrate to consoles if they added m/kb support and dedicated servers… but I don’t expect either any time soon. There’s too many console players that know or care about how their connection to the game is handled… and most have never experienced the perks of dedicated servers to know what they’re missing.


(MGKB84) #84

Wait for the reviews to come out (if that matters to you) and see what it says about MP and it’s stability.
I would imagine that if they are going to make a game to seamlessly transition MP & SP that every effort would be made to make MP as smooth as possible, despite different ISP speeds.

Any way you slice it: Your money, your decision.


(Jess Alon) #85

I’d just be cool with owning one of these and dedicated servers.


(NeoRussia) #86

The biggest problem is that gaming consoles such as the 360 cost about $50-70 each in production value, companies cannot use their expensive server rigs to host for a console game, and they are not going to go out of their way to get a special section for console gamers. Not only that, local hosting works perfectly fine for console gaming, especially when you only have 8 players per team as you have in Brink.


(A.i) #87

lol @ tag for this thread

When I will get home I will post a pic of my mouse thats half the price of xbox 360 :smiley: /sarcasm

So, as I understand, console players will not get dedicated server files? Or just dedicated servers hosted by devs?


(Green) #88

Why does the cost matter? How is that even relevant? And local doesn’t always work perfectly fine. No matter how good your ping is if you are playing in Georgia, and the host is in California, then there is going to be a good bit of latency. I guess since there are such a fewer number of computer gamers now than console gamers it is cost effective for computer gamers to get dedicated servers, as it would be much more expensive for them to invest in servers that can handle the load of all the console players. Funny thing is, is the people I know that play computer games download pirated copies, and I’m guessing it is that way for a lot of them, so why cater to them anyway, they are the minority.


(II Captain K II) #89

They definitely are the minority, but seem to think they are rather the majority. The only reason PC gamers get most of the games they do is because of consoles, that’s where the money comes from.


(Singh400) #90

[QUOTE=ktr;278568]PC gamers say “HAHA!”[/QUOTE]This.

10char


(A.i) #91

Yeah, but its not like PC players like the games that come from consoles and I yet to see a pc player who thinks he is in majority. The other thing is that PC is more or less the orgin of multiplayer games, and people who played back in 90s and early 2000s expect certain things from a pc game that some new games are either missing or present as a feature


(Nail) #92

Online gaming exists because of PC, First Person Shooters exist because of PC

want to play online shooters ? buy a freakin PC

consoles are where the money is ?

way more computers out there than consoles, think again


(RadBrad31) #93

[QUOTE=Nail;282077]Online gaming exists because of PC, First Person Shooters exist because of PC

want to play online shooters ? buy a freakin PC

consoles are where the money is ?

way more computers out there than consoles, think again[/QUOTE]

Consoles are becoming more and more casual by the year. I work for a cable company, I go into people’s homes to install TV/Internet/Phone, and I’m seeing a lot more elderly people adopting Wiis while they are still scared to death of computers.

Yes, computers outnumber consoles outrageously. Why? Go to a skyscraper in any large city, and there’s 20+ on each floor of a company for people to work on. Consoles won’t ever outnumber PCs, no one argues that.

Do console gamers outnumber PC players? I doubt it, but I don’t know any hard numbers so I won’t go into it. Does it matter? No. The consoles are a huge part of the gaming industry, like it or not, and it’s not going anywhere soon. My personal preference is once every 6-8 years I buy a console, and it’s going to last 6-8 years til the next gen. I can spend 400-600 dollars once and it will last that long, and companies will continue to make games specified to work well on my console (actually, even better as time goes by and they figure out how to use the console to the max. Prime example, PlayStation 3). PCs on the other hand, you’re going to need to spend over a 1000 dollars to get a top of the line PC that will be top of the line for what, 2-3 years tops? Yes, you could build it, then you have lets say, 600 dollars. Plus a monitor, considering you want a nice HD 20"+ display to game on. There’s an extra 150 (minimum, I’m being generous, and yes it can be used for continual systems). For me, it’s more cost-effective to go with consoles. For many people, they’ll swear by their PCs, good for them. There’s no reason for the trash-talking. We’re all gamers. We all want fun games. Don’t hate!

And, back to the person that says DSL is a better connection than cable, are you kidding? Reeeeally? lol. When I was in HS, I worked at a helpdesk for a DSL company, and now that I’m in the cable industry, I feel bad for copper fed DSL. They’re doing the best they can, with what they can, but they can not compete with cable. Most cable companies run a Hybrid Fiber Coax network (half fiber, final half to the house is cable). We offer 12 mb as the standard package. The local DSL company? 3 mb. And that’s if you’re not too far from their central hub, because the distance directly affects your speed due to the attenuation in the copper wire. Whereas with cable, distance doesn’t matter. If you can hook up, you can get our max speeds (soon to be 105 mb, handing out docsis 3.0 modems now). The affect of too many people getting on in an area is not a viable argument because that deals more with the amount of bandwidth the cards (servers) can handle. Any company has them, and they all have a max, which need to be upgraded or split up to properly feed the amount of use. Not singled out to any one company.

Don’t trash talk stuff you don’t know about either /endrant. I need a vacation.

Bring on Brink!

Btw, on topic: I play Blops nightly on my PS3, and get maybe 2-3 host migrations a night due to people leaving. Rarely do I get a laggy game. RARELY. Maybe once every 2 weeks? I’ll accept that to be able to sit on my living room couch, and use my 65" HD TV to play my games.


(Crytiqal) #94

Ow shii rly? console don’t have dedicated servers?

When did that happen??


(Schwarzeis) #95

… Gears of War 3 will have dedicated servers (XBOX360) :stuck_out_tongue:


(Crytiqal) #96

Yes, and for that matter the entire industry standard has changed


(Green) #97

[QUOTE=Crytiqal;282330]Ow shii rly? console don’t have dedicated servers?

When did that happen??[/QUOTE]

No need in being a d1ck, if you can’t bring something more to the table than that, don’t post. I’m well aware most console games don’t have them but some are moving that direction. Epic cares enough about their game after Gears 2’s horrible P2P failure, as the guy above mentioned, and Battlefield has them. All I’m saying as it would be nice for the dev’s to start catering to the majority more. Because bottom line, when something is developed for PC and Console, their payday is due to the console sales.

And to the guy above, of course their are more computers than consoles, but they are not used for gaming unless your counting Farmtown, or Farmville.


(Tear 08) #98

No Dedicated Servers for a Console Game…?..And your point is…?

Seriously, few games use Dedicated Servers, the ones I can think of would be Battlefield, and fair reasoning for that would probably be they have a higher than Average Player Count…and as for Gears, yeah, they’re making up for the God-Awful crap you got half the time from Gears 2…

So BRINK being P2P is no big deal whatsoever considering the fact so many games use this method and work pretty damn well, sure there’ll be some Host Migrations and some noticeable lag every now and then, deal with it…

If Dedicated Servers are such a big deal, my recommendation would be to get a PC, and this isn’t some ass-hole remark, serious advice, because PC gets Dedicated Servers damn near all the time, so that’ your solution, but if you’ve been a Console Gamer for a while it’s safe to say P2P should be expected…

Oh, and as for the little side-argument going with PC’s being used more and being more effective than Consoles for Gaming, well yes they’re more effective with Games when you have the best possible PC, but not everyone can afford/can be bothered with a PC.
Consoles are simple, you get what you’re given and the games work with them until the next Model comes out…


(LyndonL) #99

As Tear said BF only use Dedi Servers cause they have to with their player count. If they could get away with P2P I’m pretty damn sure they would. It’s a lot cheaper for them.


(Herandar) #100

Exactly. AFTER the failure.