total not per team
Once again console owners don't get dedicated servers!
What were the team sizes in BC2? (only played it on PC) I’m still not getting your extreme view here when it’s not the standard to have dedicated servers.
12 vs 12
I think it should be, games before online consoling capabilities ran only on dedicated servers , now everything is going back to stone age no dedi, LAN capabilities yet the price is higher than pc version and we all know game will be bootlegged to death on Pc
Are there any other games on console that can do 24 player games on P2P? If not, I think that’s why BC2 is dedicated servers… as I said, out of necessity, not choice.
I don’t get your comment “games before online consoling capabilities ran only on dedicated servers”, then they weren’t online. The Dreamcast is the only console I know of that ran dedicated servers, I’m guessing if others existed, that was because they didn’t know or perfect P2P gaming. The Dreamcast servers are now gone, you’ll never get that issue with P2P.
The 2 biggest multiplayer titles on console, Halo and COD, do not have dedicated servers.
Biggest in what way? Total players that sign on per day?
Also Dark, KZ2 has 32 players, P2P and KZ3 has 24. Very little lag, but some framerate issues.
Not that many games for Console have Dedicated Servers these days buddy, I mean sure there’s a couple, as others have said Battlefield have done for a long time, and yes, now Gears of War 3 is doing so…but why is Gears of War 3 having them? Probably because Gears of War 2’s connection simply failed with P2P…
As others said, some games work perfectly with P2P, look at Call of Duty, while others Net-Code simply screw it up with P2P, already been said for Gears of War 2…
But I will say this, when I read that it there would be no Dedicated Servers for BRINK, I did feel a little down about it, but then again, I haven’t even come to grasp how BRINK plays at all…that and the fact so many games work well with P2P, I doubt I’ll have anything to complain about…
[QUOTE=kratier;278585]uh last i checked COD doesnt do dedicated servers for console gamers
nor do any other triple A games for consoles
why are you crying? for attention?[/QUOTE]
Yah but COD is notorious for having horrible hosts. Most console games are.
To be honest the way PC gaming is going you probably have more chance of finding dedicated servers on the consoles than the PC lol, sad I know…
Biggest as in sales, most well known, number of players, and games that changed the genre.
I think it’s safe to say that COD and Halo are the biggest FPS names (whether it be past or present) on console.
Agreed, Horse.
To the OP – let’s just wait and see how it plays before we start criticizing this aspect. In some games it’d be hard to tell the difference between the two if the game is coded well enough.
Dude welcome to the real world. Cry some moar. I’m getting sick of the entitlement threads that are running rampant around here.
/Raises hand
“So um… Noobie McNooberson here. PC player. I have a question.”
Why can’t game developers produce a server version of the game that can be hosted by server companies that console players can rent? Does it have to do with Sony/MS? Is it really that hard to create a gate from XBOXLive to a server so that stats can be tracked?
/honest question.
[QUOTE=EnderWiggin.DA.;278631]/Raises hand
“So um… Noobie McNooberson here. PC player. I have a question.”
Why can’t game developers produce a server version of the game that can be hosted by server companies that console players can rent? Does it have to do with Sony/MS? Is it really that hard to create a gate from XBOXLive to a server so that stats can be tracked?
/honest question.[/QUOTE]
If EA was the publisher you would probably have dedicated servers as they already have the framework up for certain games.
For Bethesda it’s a whole other thing for them to set up.
And Bethesda has never contracted with SD before so it’s also logical that they haven’t provided the advertising and resources as they have to other titles. But you know SD can “punch above their weight.” 
[QUOTE=Jess Alon;278634]If EA was the publisher you would probably have dedicated servers as they already have the framework up for certain games.
For Bethesda it’s a whole other thing for them to set up.
And Bethesda has never contracted with SD before so it’s also logical that they haven’t provided the advertising and resources as they have to other titles. But you know SD can “punch above their weight.”
[/QUOTE]
er, you quoted the guy but didn’t come close to addressing his question 
Dedicated servers are a welcome feature in console games, but I’m getting Brink strictly for offline botmatches and LAN parties.
DSL’s are actually faster than cable because you’re not sharing bandwidth with everyone else in the area.
(For 360 console gamers) Developer sponsored dedicated servers are not without their flaws.
Ask Australians how awesome BF:BC2 was before EA started offering “local” dedicated servers. The game was darn near unplayable from what I have heard.
Probably more times than not, I have played L4D2 on local hosting because the dedicated servers were so awful. We always try them first, and then if they aren’t working well, we switch to client hosting.
I would love it if SD offered the option, but frankly, I would rather have client hosting than dedicated servers offered only out of Europe. I actually sighed of relief when I heard that it would be client hosting.
Unless a company is somehow going to provide dedicated servers in several locations across the globe, P2P is a better option.
Ultimately, it is what it is. Each platform comes with its pluses and minuses. For me, the 360 is currently the most appropriate for my gaming needs.
