// Load any other scripts that we will need.
ExecScript(“et_navconfig.gm”);
ExecScript(“commands.gm”);
ExecScript(“et_commands.gm”);
ExecScript(“utilities.gm”);
ExecScript(“et_utilities.gm”);
ExecScript(“difficulty.gm”);
/////////////////////////////////////////////////////////////////////
// Register default profiles for the game classes.
RegisterDefaultProfile(CLASS.SOLDIER, “def_bot.gm”);
RegisterDefaultProfile(CLASS.MEDIC, “def_bot.gm”);
RegisterDefaultProfile(CLASS.ENGINEER, “def_bot.gm”);
RegisterDefaultProfile(CLASS.FIELDOPS, “def_bot.gm”);
RegisterDefaultProfile(CLASS.COVERTOPS, “def_bot.gm”);
// Set up a list of Names, optionally associated with a script.
// Color key for ET
// ^0 = Black
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Light blue
// ^6 = Pink
// ^7 = White
Names["^3*^0B^2o^0T^3*^7^7Walter"] = “”;
Names["^3*^0B^2o^0T^3*^7Fred"] = “”;
Names["^3*^0B^2o^0T^3*^7Morgan"] = “”;
Names["^3*^0B^2o^0T^3*^7Lawrence"] = “”;
Names["^3*^0B^2o^0T^3*^7Richard"] = “”;
Names["^3*^0B^2o^0T^3*^7Michael"] = “”;
Names["^3*^0B^2o^0T^3*^7Brad"] = “”;
Names["^3*^0B^2o^0T^3*^7George"] = “”;
Names["^3*^0B^2o^0T^3*^7Anton"] = “”;
Names["^3*^0B^2o^0T^3*^7Monty"] = “”;
// Register a bot with a script. Uncomment this line to try the sample bot.
//Names[“samplebot”] = “sample.gm”;
// Set minbots/maxbots on map start
//MinBots “6”
//MaxBots “6”
// This is optional for ET. By default breakable objects won’t be targeted, because this
// distance defaults to 0. Set this to some low value to allow bots to target breakable objects.
// This number is the distance that bots are allowed to target breakable entities at.
// It must be a global variable.
// global TargetBreakableDist = 10.0;
//~ global TestMapOn = true;
global PostMapLoad = function()
{
Util.ProcessMovers();
};
print(“ET Script Executed”);