Old thread - SupplyDepot Competition version : p


(EB) #41

escapedturkey eh ?
what are they running these days ? I have a feeling its a 700 with 128 ram


(Sauron|EFG) #42

I fully understand, but you can’t seriously compare anything in this thread to the real crap that mappers get. Taking the time to write your opinion about details in the map (even if it offends you) isn’t anything like like the one line replies comp.mappers receive from parts of the competetive community.

Now for something completely different… On topic!

One thing that always bugged me from an aesthetic point of view is that the map is all flat (no, not the ground :wink: ). Go spec and go as high as you can, then you’ll see how all surrounding mountains as well as the buildings are the same height. IMHO the map would look a lot better if you made the mountains more “natural”, and perhaps made it possible to float a little higher than the main building (that would of course require adding a roof texture).

I know it’s not necessary for competition, but think about ETTV and frag movies. :wink:


(Ifurita) #43

Hah! I already quit. Not worth the effort anymore.


(eRRoLfLyNN) #44

The Mapper’s Revolt Thread!

But thankyou for your maps, some people in the community appreciate them, even if t isn’t only the successful competing clans. ET would be dead long ago without these quality new maps. I know EB is tryin to make the SD script better and people are arguin about that here, but I thought a note of appreciation for mapper’s efforts in general was needed in this thread. There are players out there who LOVE (awww) custom maps and who only continue to play ET because of the customs, so when somebody decides (especially when they have a history of releasing quality maps) to quit mapping for ET, it is always a sad occasion in my house, we burn at least 3 candles to comiserate the passing!


(mortis) #45

Back on track here, mappers revolt aside, I also was able to duplicate the server / freeze error on my local ETpro server.

It keeps giving me some crap about entities being called that don’t exist and then whammo! the server crashes out. This was on ETPro 3.2.0, XP Pro, 768MB of PC2100, 1800+ Athlon, plenty of hunkmegs, etc. I’m thinking it has something to do with the script. Regular supply depot runs fine, so I’ll do some trial and error and find a solution.

–Mortis


(SCDS_reyalP) #46

If you can post the exact ‘crap’ it outputs, we might be able to help.


(mortis) #47

sorry, no crap for you, reyal :wink:

I was in a rush and headed out the door whne I posted it earlier. I get some crash info and post it up.

It occurs when the depot gate main gate is blown:


ERROR: G_Scripting: alertentity cannot find targetname “alarm”


----- Server Shutdown -----
Sending heartbeat to etmaster.idsoftware.com
==== ShutdownGame ====
ShutdownGame:



broadcast: print "Mortis|BBr entered the game
"
ClientBegin: 2
saneClientCommand: 2 vote yes
saneClientCommand: 2 vote no
PunkBuster Server: [From #3 ce14(VALID:53) Mortis|BBr] 
saneClientCommand: 2 ws 4
saneClientCommand: 2 obj -1
etpro popup: allies planted "the Forward Bunker Gate"
Dynamite_Plant: 2
etpro announce: "The Allies have captured the forward bunker!"
Setting Axis autospawn to Axis Depot Spawn
Setting Allied autospawn to Forward Bunker Spawn
PunkBuster Server: Master Query Sent to (ET1.EVENBALANCE.COM) 216.40.250.82
PunkBuster Server: Received Master Security Information
etpro announce: "The Allies have breached the Forward Bunker Gate!"
etpro popup: allies planted "the Forward spawn rear exit"
Dynamite_Plant: 2
etpro announce: "The Allies have opened up the Forward spawn rear exit!"
etpro popup: allies planted "the Depot Gate"
Dynamite_Plant: 2
********************
ERROR: G_Scripting: alertentity cannot find targetname "alarm"

********************
----- Server Shutdown -----
Sending heartbeat to etmaster.idsoftware.com
==== ShutdownGame ====
ShutdownGame:
------------------------------------------------------------
---------------------------


(mortis) #48

I fixed it, it was the alertentity alarm call in the script. Fancy new etpromapscript below:

(link temporarily removed pending final fix)

–Mortis


(Jaquboss) #49

mortis , try to redownload, because when depot gate is breached it will start alarm sound, works good for me!
EDIT: tested on ET 2.60 : etmain , etpro 3.20 , etpub 0.5.2 , falckonet 0.4.4b , no problems…
Got latest version i think…
EDIT2: Um, now i dont know why it worked for me Mortis :eek2:
and it isnt etpro sript , it looks to be compatibile with stock ET too…


(mortis) #50

The error only occurs with the supplemental script. The stock sd4_wl1 script works fine, except that it doesn’t include my spawn fix. I’ll make a new script based on the working original…klaxon and all.


(Floris) #51

EB eh ?
What are you flaming these days ? I have the feeling you have no experience with them since they own.

I’m on a server there which runs 20 26 player game servers, no lag etc. If you can do that on a 700 mhz computer with 128 mb ram you’re the king of the world

Anyway I like your supplydepot competition version, its a cool map.


(]UBC[ McNite) #52

The best ET map doesn’t need your touch.

100% agreed. There was no need to change anything at all.

When will we see the autumn version? Personally I d like a japanese spring-version with cherry-petals as “snow”.
I also take bets on when we ll reach the first dozen of supplydepot versions.

As for the radios: in mix with the sirens they can cause ET to crash. I posted on that in another thread which EB even replied to, so he did know about that.

edit: I think that the amount of work you put into the new supplydepot with regard to mapping-effort wasnt really much… a shame really. To me this re-issue looks like a ride on the success of supplydepot2. Sorry dude.


(SCDS_reyalP) #53

[quote=]UBC[ McNite]
100% agreed. There was no need to change anything at all.
[/quote]
Uhh, so you liked the spawn bug, the radios bug, the floating gold crate, and all the other messed up crap ? Then knock yourself out playing the old version :moo:

I may not agree with all of EBs changes, but to say nothing needed changing is laughable.


(mortis) #54

Newest script here:

Fixes foward spawn bug in sd4_wl1
Fixes depot gate crash in sd4_wl1 supplement.

I am working on the the target_speaker issue…more to come.

http://images.bsdterritory.com/Mortis/sd4_wl1.script

–Mortis


(au.Hiroshima>) #55

TBH we’ll probably stay with the original plus mortis’ script fixes. The speaker problem would be nice to fix, however is not something we’ve ever had any players mention. As such, this competition version really doesn’t offer enough to make us want to change to it in a hurry.

The change of textures is nice, but it does make it easier to see allies against the cliff walls. This may seem a trivial thing but I believe it will be noticable to players. Were the new textures chosen intentionally with this in mind? As I mentioned there are a lot of seams visible on much of the terrain. Is this something that will be addressed or it deemed not an issue? imo it does detract from the effort that’s been put into the retexturing.

Adding new features such as the fallen missle and ladder cage may be small changes, but is there any reasoning behind them other than you felt it would be a good idea? imo adding clutter near a doorway chokepoint and turning the ladder into a trickjump does not improve a competition map. To saythat players who can’t make the jump shouldn’t be playing in competitionis woefully shortsighted and suggests that you are more interested in making a personalised version of Supplydepot rather than a real Tournament Edition.


(Riff_Raff) #56

EB

I think the supply depot3 map u did is a nice change from the normal
supply…i have had some great reports from the players who have played it in the server im a admin for…thats swiftbrisbane et here in australia…Im always looking for good obj
maps to run on it and the feed back from that map was good. :drink:

look forward to other maps you make as if there obj and look and feel great ill run them on the server here…your number 4 of this map is of no use to me,cuz all mostly play the campaign rotation as its a pub server
but it duz look great…small changes in tree,s walls. buildings are all good as its a great change from the same old stuff over and over in alot of maps that are popular …and i do agree with a post where he states with out custom maps et would have been so boring with the same 6 maps i feel i would have a empty server and it would die.

cheers
Riff_Raff
head admin swift et
brisbane australia


(EB) #57

I haven’t read through these weekend posts yet…but the alarm crash seemsvery odd as I had tested the maps several times before release.


(deej) #58

I would just like to send out a word of caution: could all you guys who are fixing SupplyDepot please not release scripts & fixes & supplemental PK3s to the public immedeatily? I’m kinda lost already on which versions are available and what script fixes.

Other than that, please keep up the good work! I’m a supporter of any mapper’s efforts and our servers run a number of custom maps. Too bad the leet 16 year olds with an attitude tend to bash maps if they don’t like them immedeatily…


(mortis) #59

I haven’t read through these weekend posts yet…but the alarm crash seemsvery odd as I had tested the maps several times before release.

The crash ONLY occurs with the supplemental pk3. Something is wrong with the script not the original pk3.


(deej) #60

Sorry to revive an old thread.

I have been running this map now with Mortis’ scriptfix in my etpromapscripts dir and it works great! The scriptfix_pk3 crashes my server as well. Is there a new release scheduled which fixes everything? Reason for a new release would be solely to prevent server admins from doing stupid things by offering them one and only one PK3 which they can drop in etmain ;-).