"Old" gamer has to say something


(Boory Marks) #21

Just some things I want for DB:

Offline with assault courses for all mercs(because I think it’s pretty good) or maybe bot matches

More maps(it’s hard to make one, but we really need more)

Some more bug fixing

Turtle(and hopefully a turtle to match DB’s pace)

A good casual matchmaking system

meme material

Some balancing


(Merci1ess) #22

The game just has very very slooowwww development and for a while it seemed like the developers were listening to the wrong players. The high tier pro players that made the competitive scene of Dirty Bomb were often ignored, based on what I have heard. Instead they were listening to the majority of players which 90% of them were just whining about everything. Little by little they (pro comp players) started leaving. After that it seemed that SD just stopped listening to the players completely and made changes based on what they thought was good. The one that pissed me off the most was the jump shooting ability that was butchered for snipers because it was somewhat frustrating to play against and to this day, that is the only reason we have coming from the developers themselves. They just couldn’t find any better reason to.

I find myself still playing the game because like most people here, the gameplay is just what makes this game. The gameplay is what is keeping the game alive. I love fast paced games and there’s none out there besides Dirty Bomb. With that being said, I cannot play it for more than 30 minutes at a time because I’m constantly reminded of the bullshit that this game has to offer and it offers a whole fuckin’ smorgasbord of it.

Now, granted, Splash Damage devs aren’t all that bad. I may have been harsh on them a few times but after witnessing the H1Z1 devs releasing a completely broken update and not giving a single shit about it then I came to somewhat appreciate how SD devs never really broke the game as far as I know and if there was any kind of delay during a patch or update that was unforeseen… they always were nice enough to give compensation (A case or two) which is not necessary but always appreciated. Also, recently, it seems like they are starting to listen to the community a little bit as well as being a little more transparent about the stuff they’re currently working on. Which is a very good thing because for the past year and a half, people were in the dark completely. We had no idea of what was going on. We just knew that everything was coming out soon™.

Hopefully SD didn’t decide to change their way of working a little too late. I see the playerbase shrinking and shrinking. So much so that at times I can’t find a NA server to play in.


(aminuseternal) #23

I think DB will be okay, just they need to work towards releasing the game and going ham on advertising. Going with the mass bug fixes, and map reworks was the right way to go I think, it is far easier to work on a stable build than a buggy one I imagine. It just takes time to do all of that because DB has some really bad spaghetti code, hence why a bunch of things break when they fix one thing.

I hope they will be releasing soon, the way I see it, is that they finish SS, then release dockyard and turtle and maybe do a release event or something. Then put out a crap ton of advertising. I had actually gotten incredibly frustrated with DB when I first started playing, took a month or so off, then saw a cheeky ad featuring kira and vassili and thought “oh yeah that is a game I played and was maybe unfair to it and maybe I should try it again.” Now here I am seven hundred hours of gameplay or so later…

I just hope whatever they are planning works out, we are not on titanfall or battleborn level of player loss, and I think once it actually launches and word gets out then people will come back and play it. DB has some pretty addicting gameplay, the problem is just getting people to stick with it. Kinda hard to sell a game where its like “oh yeah you will really enjoy it after thirty hours or so of gameplay and you really start to learn how the game works!” WEll I guess the rework of the tutorial was to alleviate that.

I dunno, but if there was a time for SD to start putting in overtime, now would be the time to do it. There are a lot of big games coming out in the next few months and DB needs to be able to make some sort of a presence, and not get crushed like Battleborne did. :l
(Im not saying the current playerbase will just leave, but rather if they want to get more players, and keep them around.)


(Herr_Hanz) #24

basically instead of taking people from the DB team and lending or permanently switching them to a different game theyre making, SD should take people from other game teams and put them on DB.


(Dagasawr) #25

but battleborn had a large presence, it got stomped in to the ground because it wasn’t that great of a game and I can’t speak for SD but just from the fact that there putting there work force in to game stability and balance changes shows that they probably don’t want to put the game out there (eg building a presence) until they think its ready. which if completely understandable.


(aminuseternal) #26

@Daga that is true, plus the ow release date really drew all attention away from it. Personally I thought it was alright though. I also understand them wanting to build a presence when the game is in a good state, having the whole open beta tag for a while and still having a bunch of bugs that have been in for a while is not brilliant. I know they actually said that at one point that they didn’t really want to put it out there until it was ready but idk.

Though I do agree with @Herr_Hanz that they should maybe look at putting more people on DB rather than say gears of war 4 multiplayer. Which I dont really know why SD would want to hop on another project when development has been slow for their main game. :s


(Amerika) #27

[quote=“aminuseternal;205980”]
Though I do agree with @Herr_Hanz that they should maybe look at putting more people on DB rather than say gears of war 4 multiplayer. Which I dont really know why SD would want to hop on another project when development has been slow for their main game. :s [/quote]

Companies need to diversify with what they work on in order to keep the lights on. If one project doesn’t go the way you want, gets canceled or other issues, you aren’t going to have to shut down immediately. A lot of studios in the history of game development, many of them VERY good and well known, were shuttered when one or two projects didn’t pan out like they thought and suddenly they ran out of cash.

It would be nice if they could pull the whole studio together and work on/finish DB with all the features it needs for a full release with all of the major bugs/issues fixed but I don’t know if that is financially feasible for them. Of course, with their new owners, they might actually get to do that. Warframe was bought by the same company and they got a nice infusion of money and talent to really work on that game and it’s now one of the most consistently played games out there.


(_retired_) #28

[quote=“RevBizFanNro1;32491”]But what happened? You guys didn’t want to hear we, the community and make this game with us to the point where it would have been the next big thing. I’m not even sure that should I even touch this game any more (300hrs) because you act like we are some kind of thin air to you. This is like a bad marriage and I’m not sure where to go with this thing.

I love you but I hate you
[/quote]

Dude!

You aren’t alone, half the world of such gamers agree with you that ever touched this game.
I could name dozen people I know that tried this game and thought that the core of the game is actually a rare gem but because of So Many Issues (SMI) they are gone. For good. Just like I am.
Buddy told me there’s actual twitch stream with some viewership that got some poor bastards going at the game while they are watching the streamer play this ****. Don’t remember the name but it can’t be that hard to find.

@Merciless explains it pretty well even though he might bit go over the top how much jumping nerf to sniper rifles affected people (it’s obvious it affected him since he mains sniper, lol) but similar issues just basically made people leave the game.

And no, it won’t bounce back. It just run out of steam some time ago. The grinding of the wheels halted because devs didn’t listen those players that actually want to learn the game, be good and stay at it. They put their fruits to wrong basket.
There are developers who listen and make appropriate changes quickly (given they might have bigger dev teams etc.)

This game would need Pure Freaking Miracle (PFM in short) in able to go flying again.
Most of the people entering the game are noobs in the level of not only this game but in general. Quite often they are trash in sense, that they don’t want to learn the game or have no desire for difficult mechanics. It’s like COD for them.
So jumping around with Auras and Proxies with shotguns in pubs will do just fine.

Let alone there are high level players either smurfing (on pubs, seriously WTF?) or aren’t switching sides when the other side is clearly just being rekt.
Then comes the geniuses telling “git gud” or “it’s only pubs” or “levels don’t matter”.
These players should know better, but apparently they don’t. Matchmaking could have fixed that like 6 months back but now the playerbase has shrunk to a size of a dime which makes it almost impossible to work.

Basically the game consists of low level pubbers and pubstars that want to have high kd killing the former. Comp isn’t any better since the same guys go to those servers.
It is just Stupid… ssssstttttuuuuupppiiiiiidddd.

For me this was like watching a friend you really like getting into a trainwreck in low motion. You yell, throw your hands into air and try to find something so he would listen but…it won’t ever happen. Then he just disappears as train hits him.

Toot-toot!


(aminuseternal) #29

[quote=“Amerika;205982”]Companies need to diversify with what they work on in order to keep the lights on. If one project doesn’t go the way you want, gets canceled or other issues, you aren’t going to have to shut down immediately. A lot of studios in the history of game development, many of them VERY good and well known, were shuttered when one or two projects didn’t pan out like they thought and suddenly they ran out of cash.

It would be nice if they could pull the whole studio together and work on/finish DB with all the features it needs for a full release with all of the major bugs/issues fixed but I don’t know if that is financially feasible for them. Of course, with their new owners, they might actually get to do that. Warframe was bought by the same company and they got a nice infusion of money and talent to really work on that game and it’s now one of the most consistently played games out there.[/quote]

yeah I definitely agree, Idk maybe the timing was weird, and maybe just some frustration with seeing them work of different projects when DB could use the extra devs. Though I would much rather have slower development than a closed studio. Idk I have been having a crappy time for the past few days so maybe I should just hide from the forums for a few days until I can word properly again. I just want this game to be successful and yeah.

Holy fluffin fluff I just looked up the stats on warframe and that is insane.


(Amerika) #30

[quote=“aminuseternal;205985”][quote=“Amerika;205982”]Companies need to diversify with what they work on in order to keep the lights on. If one project doesn’t go the way you want, gets canceled or other issues, you aren’t going to have to shut down immediately. A lot of studios in the history of game development, many of them VERY good and well known, were shuttered when one or two projects didn’t pan out like they thought and suddenly they ran out of cash.

It would be nice if they could pull the whole studio together and work on/finish DB with all the features it needs for a full release with all of the major bugs/issues fixed but I don’t know if that is financially feasible for them. Of course, with their new owners, they might actually get to do that. Warframe was bought by the same company and they got a nice infusion of money and talent to really work on that game and it’s now one of the most consistently played games out there.[/quote]

yeah I definitely agree, Idk maybe the timing was weird, and maybe just some frustration with seeing them work of different projects when DB could use the extra devs. Though I would much rather have slower development than a closed studio. Idk I have been having a crappy time for the past few days so maybe I should just hide from the forums for a few days until I can word properly again. I just want this game to be successful and yeah.

Holy fluffin fluff I just looked up the stats on warframe and that is insane.
[/quote]

Yup. Warframe was popular but it barely made a blip on the radar compared to what it is now until semi-recently. I could be off-base here but, to my understanding, that’s how things have panned out. Our very own @Eox I believe was either a mod for Warframe or still is one so he would know better than I and can correct me if I am wrong.


(Dawnlazy) #31

[quote=“retired;205983”]Comp isn’t any better since the same guys go to those servers.
It is just Stupid… ssssstttttuuuuupppiiiiiidddd.[/quote]

We just had 24 teams signed up to the last PG… that’s at least 120 players, plus all their subs. I mean, I guess our daily pugs at DBN are usually the same people, but still.


(_retired_) #32

[quote=“retired;205983”]Comp isn’t any better since the same guys go to those servers.
It is just Stupid… ssssstttttuuuuupppiiiiiidddd.[/quote]I meant ranked but wrote “comp”, my bad.

It needs more “solid” players that just don’t go all karma chameleon and just come and go.
It needs people who hang around the game, want to learn and get better while inspiring others to join through streams and stuff. Year ago that started to melt away. The mentality is all different compared to certain other games since this became really… casual.

[quote=“Dawnrazor;206012”]We just had 24 teams signed up to the last PG… that’s at least 120 players, plus all their subs. I mean, I guess our daily pugs at DBN are usually the same people, but still.[/quote]24 teams?
Ok, I didn’t know that, that’s promising and encouraging.
I’m not going to end this with negative note then.


(The_N00Ba) #33

From what i am seeing some people are trying to organize better to help keep comp alive. The main adversary I see going against them though is a lot of negativity and fear mongering. Some of them keep on fighting though. Some of them have had enough…


(n-x) #34

[quote=“retired;206051”]The mentality is all different compared to certain other games since this became really… casual.
[/quote]

That a 1000 times. I dont know how many times I have said this. It is the mentality in this game. I have the feeling that the majority of the player base is concerned with getting credits and useless bling bling load outs instead of improving. And this is not a player base you can build your game on nor will it stay long with your game. Either they will stop, if they realize that it takes them too long to get the load outs they want. or they grind all the bling they want and let then go of the game. If you want to build your player base on such players, you will never be the competetive game you advertized yourself. You will be a card collecting game, where people have to play a FPS to get their cards and you will have to keep pumping out new bling bling.


(Thai-San) #35

@Kelben Well that is a little Black/White. There are also people who want to get better and just play for the fun but like to have unlockables and bling bling as some kind of extra motivation.
And I don’t think that is something bad to think like that.

I know I talk a lot about TF2 lately but they have a good way to keep people motivated.
The game is damn fun so just playing it can already be enough. It has a high skill ceilling so you can get better and better the more you play and on top of that you get weapons for playing which can be crafted into metal and be traded for cosmetics and more. Also nice events here and there and enough modes (CTF, KOTH, CP, even PvE modes like MvM and community made modes like Prop Hund and VS Sax) to never get bored.

Many people love to customize their character until it looks just the way they want it to and a user made market economy is something that never hurt a game, just helped it grow/stay alive. (Like TF2, CS:GO, Warframe, EVE: Online and many more)

Even thou Stopwatch and Objectivemode are perfect and damn fun as they are. I personally would love to play something else within DB. Like more classic modes as KOTH or CTF and with the gameplay mechanics of DB (like repairing and blowing up doors and creating side paths) Base oriented modes as CTF or Hawkens Siege mode would be just awesome. Maybe some more assault courses for the times when I still like to play DB but got tired of getting stomped for the day. (Again: Like TF2. Tired of Soldiers raping your team? Just play one or two rounds of Mann vs Machine to stay in the game but get away from the thrill of competition)

And adding new collectable things and cosmetics wouldn’t hurt anyone. People who like it will collect and customize their characters while being motivated to play more then they did before to not only get better but also look better and people who don’t care will just see that one Skyhammer looks different then the other, that’s it. No harm done.

I’m not into CS:Go, not at all. (In fact I hate it) But I really don’t think that it’s playerbase is just a bunch of no skill skin collectors but made of highly skilled players that also like to collect skins and take that as an extra motivation to keep playing…

…but that’s just me.


(doxjq) #36

Honestly they need to start diving into new models rather than skins. Enough people have said it including myself, but I think it’s pretty true. If they started releasing newer looking models with new features like the founders cards they’d sell like hotcakes.

Re: Ranked / Competitive. We’re trying @The_N00B haha, everything in our power, and it’s been good so far. But the problem we now have is that some of the newer teams are getting smashed by some of the higher skilled teams because they genuinely have no idea what they are doing (1 medic (or none), 3 engineers, no AOE at all, no airstrikers on EV maps etc) and it isn’t because they are bad players, it’s just general lack of preparation and communication leading up to the game. I’m sure they’ll learn. They need to stay persistant and watch some VODS of competitions or something, because a few of them are running out of patience after 1-2 games and giving up.

But all in all it’s been good and we’ve been able to find games in ranked every night, so I’m happy :wink:


(Thai-San) #37

Yeah that’s what I was saying. But I understand the confusion.

I said Skins because model changes in Warframe are called “delux skins”

Stock Trinity:

With her delux skin:

As you see, not just her skin/texture/color/wraping/whateveryouwanttocallit changes but her whole model.

That’s what we need. Like the founder stuff you already mentioned.


(Eox) #38

[quote=“Amerika;205988”][quote=“aminuseternal;205985”][quote=“Amerika;205982”]Companies need to diversify with what they work on in order to keep the lights on. If one project doesn’t go the way you want, gets canceled or other issues, you aren’t going to have to shut down immediately. A lot of studios in the history of game development, many of them VERY good and well known, were shuttered when one or two projects didn’t pan out like they thought and suddenly they ran out of cash.

It would be nice if they could pull the whole studio together and work on/finish DB with all the features it needs for a full release with all of the major bugs/issues fixed but I don’t know if that is financially feasible for them. Of course, with their new owners, they might actually get to do that. Warframe was bought by the same company and they got a nice infusion of money and talent to really work on that game and it’s now one of the most consistently played games out there.[/quote]

yeah I definitely agree, Idk maybe the timing was weird, and maybe just some frustration with seeing them work of different projects when DB could use the extra devs. Though I would much rather have slower development than a closed studio. Idk I have been having a crappy time for the past few days so maybe I should just hide from the forums for a few days until I can word properly again. I just want this game to be successful and yeah.

Holy fluffin fluff I just looked up the stats on warframe and that is insane.
[/quote]

Yup. Warframe was popular but it barely made a blip on the radar compared to what it is now until semi-recently. I could be off-base here but, to my understanding, that’s how things have panned out. Our very own @Eox I believe was either a mod for Warframe or still is one so he would know better than I and can correct me if I am wrong.[/quote]

Still a Warframe Forums mod indeed.

Actually Warframe was still pretty popular if I remember correctly. I started around update 10, and the there’ was already a lot of players around both in game and in the forums. It’s definitely not followed a lot my the medias though (at least in France. I don’t know if there’s some Warframe ads in the US).


(_retired_) #39

So Warframe is pvp game and how popular that mode is?


(Thai-San) #40

Mostly PvE/Coop but there is PvP, but it’s by far not as pupular as the PvE/Coop part.