I’ll admit it: I’m a Call of Duty fanboy. I grew up on Call of Duty and then made the transition to being a DICE fanboy. I loved how teamwork was stressed in every Battlefield game…
…But Splash Damage took it a step further and didn’t wussy out when it came to implementing teamwork. Things that DICE tried to do (ammo only from teammates, limited supplies, etc.) honestly weren’t done well enough to discourage lone-wolfing; it happened far more often than it should have.
I’ve never played any ET games on the PC, but I may just start if this is how SD does teamwork.
I’ve been on this game for about ten hours now and not once have I played a game that was severly lacking in teamwork – sure, some games were lacking, but not in the grand sense where it wasn’t even worth playing anymore. Even casual gamers I know were able to hop in and contribute in small ways and ultimately helped us win a few matches.
I honestly thought epic moments were going to be removed from a game like this…I just spent thirty minutes dashing around as a skinny soldier delivering ammo to all of my teammates as we attempted to stop the hostage from ecaping. The enemy would use the lift, defend it, and even repair it after I destroyed it. We buffed each other, healed each other, and saved each other. It was down to the wire and we almost lost, but we managed to pull it out.
This game is epic.
Thank you, Splash Damage, for finally giving me a game that is both easy and insanely fun to play as a part of a team.



