OK it's Time. Where are the Friendly fire enabled servers?


(RuleofBooKz) #1

Want a more precise non rushed cluster funk game? Yes i know we all do! (shuddup) Then turn on friendly fire (and auto kick for % team damage like in ET to remove pesky noobs / grievers). Atm there are just unmitigated spam fire into mobs of friends and foe alike in addition to careless nades, mines, airstrikes etc etc This is because no one needs to be careful or go slow as they have no reason to.

You know tactical play - dancing round and between enemies when outnumbered but they cant hit you for fear of tagging a friend and u end up taking down all three? It was in ET but not so much in DB. Why? No FF enabled servers.

Friendly fire enabled: its the only choice of server for the gentleman gamer who cares about quality game play. Voice your approval now or otherwise leave discouraging hate filled disdainful sarcastic insulting aggressive dismissive mean and unfriendly .jpg’s.

Finally bonus side topic: While we are here can we also enable friend / foe player model collision as it doesnt seem to be enabled??? is it or isnt it? Doesnt seem so. (and that little “push” thing so arthats dont block doors etc) as its not fun turning a corner and suddenly being pretty much inside another player with their shotgun in your head.


(ToonBE) #2

Totally agree


(insaneCylinder) #3

I think you have the wrong idea about what kind of game this is. It was never designed with friendly fire in mind.

Adding friendly fire completely changes the pace of a game and this game isn’t designed to do so. For example, the benefits of running quickly as aura or proxy are nullified by the much slower pace with FF on.
Or imagine playing as Arty putting down your airstrike, the maps are so narrow that you can hit a whole street with an airstrike and the collateral damage would be so immense that it would never be worth playing him. So suddenly, due to FF you have excluded an entire merc and severely hindered the benefits of others.


(RyuKaiser) #4

The only reason I’d disagree with you is because you’re riding your own cloud of smug, as though playing with FF somehow makes you better than the rest of us. I’d played FF, and it’s usually filled with campers, or team killers, or some sort of super high damage mod, and everyone pretty much spent the game crawling around on their tummies, only poking up to take 2 or 3 shots, get a kill, then drop back down.

By all means, I’m all for extra modes of play. People deserve to be able to have fun. Just don’t sit there acting like you’re better than everyone for it. Make the case that it’s a fun mode for a niche group, that it’d better your gameplay, and not that you’re simply better than us peons who don’t play FF, and somehow acting like anyone against it is a vile neanderthal that’s just going to throw pictures at you and cuss till they’re blue in the face, ding even more to be derogatory/insulting towards the rest of the playing populace.


(RuleofBooKz) #5

When we started playing DB we were told “its just beta and that means testing mechanics so no need for FF yet”. Nowhere was it said “this game is not for FF”. So im saying its time to enable FF.

Cylinder its precisely due to the things you describe will happen when FF is enabled that makes it attractive to have it enabled. That makes for a better game.

Its strange cause you paint FF FPS servers as chaos but ive played FF FPS servers over a decade and never found it a problem - quite the opposite. I dont play COD or Battlefield tho.

Gameplay wont be that much slower - rather less spammy - it will just be players will now need to exercise additional skill and precision and not just spam choke points. That might make players slow down but as people become better players the game pace will be a fast as it ever was.

Imagine if teammates actually had to have situational awareness as to where their teammates actually were - as a team - before mashing up a large area with arty fire or spamming in nade after nade. That actually sounds like it needs skill.

So no merc’s are “excluded” its just you cant just expect to go them and expect to spam ability till you get all the points. Or if as a light you fling yourself around as a ragdoll and are worried about being shot by a teammate - have a little respect for FPS. People will learn not to spam the enemy and hit you or they wont - if they wont then reflected damage and kicks for team damge are good solutions for educational purposes.

As for teammates wanting to walk into art, or just being clueless, and so hinder the teams ability to win by blowing themselves up (and getting you teamkills) they are not that good at the game if that happens - or the field op isnt by calling in badly placed arty. It will be obvious, in time, who was at fault. Server kicks for field ops who continue to place arty in poor locations.

Calin but we can all read your post. Deal with the content of the thread. If you have such an fixation or are so concerned as to some hidden intent or perceived or implied social status that’s on you. Someone’s light hearten tongue in cheek quip is to another a sinister intentional gesture with an undertone of, whatever. I got no time for it or your nonsense.


(Szakalot) #6

This is the perfect summary of why we need FF on. Could reiterate everything you said: explain how FF on adds a tactical layer to individual firefights, increases teamplay, makes people think before they act, etc.etc.etc. - but this nails it.

8v8 servers are perhaps too crowded, but I’d love some 6v6 stopwatch casual servers with ff on.

If you don’t like it: stay away from it, since its an easy server option; should be everyone’s choice right?


(Gung-ho) #7

+1 for friendly fire to reduce the spam.

I long for the day where I can shoot the enemy proximity mine to gib a few bodies (I hope they make it recognise this as deliberate and award the gibbing exp appropriately).


(ToonBE) #8

[quote=“insaneCylinder;9314”]I think you have the wrong idea about what kind of game this is. It was never designed with friendly fire in mind.

Adding friendly fire completely changes the pace of a game and this game isn’t designed to do so. For example, the benefits of running quickly as aura or proxy are nullified by the much slower pace with FF on.
Or imagine playing as Arty putting down your airstrike, the maps are so narrow that you can hit a whole street with an airstrike and the collateral damage would be so immense that it would never be worth playing him. So suddenly, due to FF you have excluded an entire merc and severely hindered the benefits of others. [/quote]

When the beta was way smaller and 50 guys were actively testing we had FF on servers :wink:


(Eox) #9

I wouldn’t play it at all, but if you want servers of that kind, heh. I can’t see any good enough reason to refuse.


(smartIsland) #10

Just to answer your question, yes bullets hit friendlies. Def get shots blocked by teammates standing in the way


(Zenity) #11

No FF on casual servers please. Having FF off on casuals, and on on competitive/matchmaking servers is the perfect choice IMO (ala CSGO). Casual players should not have to worry about this as it can be a real headache.

But for competitive matches, I really hope it will be on. It makes a lot more sense that way and adds another level of depth. It’s also easy to sanction people who abuse it.


(Eox) #12

Just make FF servers and no FF servers. Everyone could play in the kind of severs they want and we would all live in a world of love and peace.


(RyuKaiser) #13

Only in your terms is the game better, and only in your terms is it “more skillful”. With AA off, you still need to have a situational awareness, others don’t have to worry about shooting, and it becomes more about twitch skill. With that, the game is that much faster paced. Furthermore, there is something to stop spam: They call it a cooldown, and plenty pf people have it.

I have nothing against adding the mode to the game, but you hurt your cause by trying to show us just how elite you are and how amazing you and people like you are at the game thanks to FF. It kinda makes you look pretentious. Just telling us that the mode would be fun, and that it’d bring a unique way to play the game would be enough.

Telling us that we’re not skilled enough and how shart the game we’re playing is when compared to your clearly far more magnanimous mode just kind of makes me want to say no to it just to spite you. You can make your point on how fun the mode would be and how much you enjoy it and what it would bring to the game without essentially telling us we’re all playing the game wrong and we’re all terrible players.


(Nail) #14

this is correct


(Glot) #15

+1000 for FF servers


(RuleofBooKz) #16

Servers with FF enabled should not just be when a comp is going. People will want to prac on FF enabled servers, not to mention just play a more skillful game even in a pub, so why not just offer a few and let people vote with their feet where they want to play? If no one uses them (doubt it) just change them back after an appropriate time. No harm done.

CeciliaCain I couldnt give a rats what you do, or want to do, in spite or for whatever petty reason you can conjure up to justify the act. Linking a request for additional servers with FF enabled and creating a fantasy of telling people they are wrong and terrible players is again you trying to read into the situation much more drama than nessissary.

The thread title isn’t “do u think FF enabled makes for a better more skilled game?” Thats because, like most of the FPS veterans here, i’m beyond getting into a debate on that topic. Why? Because FF enabled does make for a better game requiring far more skill and only an A-hole would want to debate it. Its a fact. A given. Unless ur a casual. or need training wheels. and if so then go play FF disabled to your hearts content. Thats the beauty of having multiple servers.

If u do however want to debate that please dont do it here. u are free to go make your own thread. While there you can also debate if a PC is better than a console or not. Have fun.

Re-reading your entire argument it seems to boil down to the fact u seem unaware that you dont need to always say “In my opinion,” before giving your opinion to have it acknowledged as such. So just pretend i actually said “in my opinion,” right off the bat…


(sinKrin) #17

I’d like to see some FF-on servers. I can understand why some might not want them. A fair compromise would be servers for both modes and let the players decide what they want to play.


(Glot) #18

add a Lobby vote “FF on Yes/No”


(Eox) #19

Just add FF servers, so people won’t massleave when FF will be voted yes/no. Every time a system like that is put in place when people vote what the other part of people dislike they ragequit.


(B_Montiel) #20

This game absolutely needs FF off for 8vs8 pub servers. FF on would make unreadable game is even worse. In my mind, forcing tk on or off would be poor sense.

FF on will require some kind of punishment system. Chivalry does this quite well : when you select a player in the tab menu, you can see the tk percentage of the player. And when you choose to votekick, it is shown to everyone. Usually, players use to kick above 30% (melee game with hard controls, in dirty bomb this should be way lower). And I’ve been told that they won’t put FF on servers until they implement a punishment system. Be patient, it’s in their plans.