OH now I get it, see I wasn't here for Quake Wars...


(DrpPlates) #21

[QUOTE=Oschino1907;344076]“1.6 million PC players”

Is that unique gamer tags or copies sold?[/QUOTE]

good question- dont know, site doesnt say…

still a large number, even if everyone used their 3 account names… which i doubt many did… had the game since beta and only created 2, even to this day…


(StarkRavinMad) #22

It was probably account names. There were a lot of smurfs, and a lot of people that started a new account when they got used to the game so their k/d ratio for the stats site would be higher.


(Jess Alon) #23

It only seems terrible because people have played it on PC first. On console ETQW isn’t that bad.

SD you guys should get quake wars up on Xbox Marketplace. You’d make a killing with Brink players that keep forgetting to grab ETQW while they are at the store.


(tokamak) #24

Thing is that ETQW isn’t really that good on the Xbox.


(NotARelevantTarget) #25

The OP did say he was looking at the 360 version, it’s not as good as the PC one but:

It isn’t ****.


(coolstory) #26

In etqw pro did they fix the hit reg etc?


(freefall) #27

[QUOTE=kilL_888;343850]actually quake wars wasnt that big hit. it was wolfenstein enemy territory which made them popular amongst us pc gamers.

they created something that no one ever experienced before and they gave it away for free!

ok, there were similar concepts at the time like rtcw, the prequel to wolf et more or less, but the pure objective based gameplay in a shooter was never done before like it was in wolf et.

and it was released for free!!! you can still download and play it. lots of people actually still play it.[/QUOTE]

RTCW was the ground breaker.

ET was the 1st example of a SD game - total fail, so bad it had to be given away free.

RTCW was by far the best.


(mortis) #28

[QUOTE=Tandem;344058]ET was a RTCW mod. More people picked it up on because it was free.
But it was nothing new compared to RTCW, only more maps, tweaked models,
new abilities and weapons. The objective game-play was already there.
The movement and speed were already there as well.

ET:QW was ahead of it’s time in the objective arena.
Released without a comp-mod which killed off lots of teams.
Spam/nerfs/hit-reg killed the pubs.
ET:QW pro-mod was a breath a fresh air.[/QUOTE]

This is not quite true. ET was meant to be a standalone game, with a single player and multiplayer component. They have many things in common, but ET is not an add-on for RtCW, it is simply a game in the same basic setting. Because single player was borked, ET was launched as an incomplete proof of concept game. After its meteoric rise in popularity, many of the bugs were fixed via patches, mods and scripts.


(SphereCow) #29

Quake Wars was friggin insane. I rank it up there with Quake 3: Arena, that’s how good of a friggin game it was. : D

Man, I’d love to help design a sequel to that game or something. : 3


(mortis) #30

[QUOTE=freefall;344178]RTCW was the ground breaker.

ET was the 1st example of a SD game - total fail, so bad it had to be given away free.

RTCW was by far the best.[/QUOTE]

Right, wrong, and wrong. The singleplayer was not made by SD, and that was what was borked.


(DrpPlates) #31

yes, and so much more… PRO made the game the way it should have been made from the start…

sadly, even that didnt save ETQW- ranked server made sure of that… cant blame SD for that though…


(xTriXxy) #32

Quake wars is a legend. true objective game when you feel part of the team. when everything make a sense, every move , tactics. i love this game.


(tokamak) #33

(kilL_888) #34

i need to find me some of them “not sure if serious” pictures.

[QUOTE=DrpPlates;344072]actually ETQW was a hit- look at SD main page- 1.6 million PC players…

“create something no one ever experienced before” ppffff, pleeeeassse!! :rolleyes:[/QUOTE]

it was a hit, but had not that impact wolf et had.

and yea. not all people bought rtcw. i personally only enjoyed the demo, but thats it. at the time i and all of my friends didnt even had internet. some time later we got internet and it was the time the wolf et test demo was released. and this was something i and all of my friends have never experienced before.

all the people who played and enjoyed rtcw, already knew what was et all about of course. and tbh. rtcw is so long ago, i cant even recall what classes there were, if there was xp and what abilities there were. i remember planting bombs on the beach demo map. thats it. i dont remember medics, i dont remember soldiers, i dont remember spec ops.


(xTriXxy) #35

ultimate vehicle husky:)

this one is funny too


(DrpPlates) #36

[QUOTE=freefall;344178]RTCW was the ground breaker.

ET was the 1st example of a SD game - total fail, so bad it had to be given away free.

RTCW was by far the best.[/QUOTE]

SD was actually responsible for some maps in the RTCW Game of the YEar edition, in case you didnt know…

and SD, again if memory serves wasnt responsible for the SP game for W:ET - i believe they were involved, to a point, but wasnt MadDoc working on the SP and SD the MP??

regardless- W:ET, if it wasnt for the modders, game would have died along, long time ago…


(tokamak) #37

I actually think it’s the other way around. W:ET would have a much more vibrant community if the customisation didn’t came out of every pore of the game.


(kilL_888) #38

thats right. if you want to join a server nowadays, before you get into the game, you have to download a whole bunch of files. its almost like every server out there has a different mini mod running. gah, and those terrible servers with their costum pseudo funny sounds or unreal “multi kill” rip offs. i hate that.

etpro is really the only mod i personally need. forget the rest.


(tokamak) #39

That’s not to say that some maps and mods are brilliant. But the overkill ruined the core-game. And in the end that’s what people want to play.


(DrpPlates) #40

[QUOTE=kilL_888;344197]it was a hit, but had not that impact wolf et had.

and yea. not all people bought rtcw. i personally only enjoyed the demo, but thats it. at the time i and all of my friends didnt even had internet. some time later we got internet and it was the time the wolf et test demo was released. and this was something i and all of my friends have never experienced before.

all the people who played and enjoyed rtcw, already knew what was et all about of course. and tbh. rtcw is so long ago, i cant even recall what classes there were, if there was xp and what abilities there were. i remember planting bombs on the beach demo map. thats it. i dont remember medics, i dont remember soldiers, i dont remember spec ops.[/QUOTE]

LOL- W:ET was FREE! any game that followed such a Huge Following that was RTCW- (dam your making me feel old!) is going to be a Enormous hit… did i mention, its FREE!..
still active with a clan, that to this day- plays RTCW! many people still do…

there was no XP- yes it had medics- syringe for revive meds packs-- sound familiar?? yes it had soldiers- Rocket Noobs/VenomPu$$$$ - no real name them, but also FlameThrowers-- again sound familiar?? it had field ops, or Lieutenants - and Engineers -
Thus- everything W:ET minus the Covert OPs… (class wise) W:ET expanded the classes and abilities-- Coverts, mortars and so on…

W:ET may have given you and yours friends something you never experienced before- but it didnt create the wheel here- it simply Expanded on RTCW universe… which i agree with another poster - RTCW to this day, is the best objective team based game ever created…
ETQW would have taken that position if, SD, could have resolved the lag issues or never ever implemented Vehicles in the game-- lag i can deal with (to a point), vehicles in a FPS MP- forget about it… no place for them…