Objective Based Gameplay Equals...


(Bakercompany) #1

16 people slugging it out in one room?

For the past week, every match is exactly the same.

Defense camps the object in question (they’re supposed to) while the offense constantly flings their bodies against them until the really long timer runs out (which is how defense has to win, wait 15 minutes) or until they manage to overpower them and win.

I get the more intense battles theory, but I don’t think SD’s vision is being met here. Every match is turning into just a massive lead-slinging fest. So I end up sitting back and sniping heads to get my kicks. Or infuriating the lone operative who constantly tries to make it through my mines to get my command post.

The 5v5 competition mode seems much better, but its only 5v5 and if I wanted that i’d go back to CoD or something. I came here for 8v8 class based objective fun.

Each match just feels like a 15 minute long deathmatch where everyone forgets about the objective and keeps killing each other instead to get XP.

There goes the TDM argument…


(Limpinator) #2

I agree with you on this one. The only objective things you can do really becides the main objective is getting command posts…But that is barly anything in its self. And in some maps you get the occasion alternate route.

I think they should of added some more modes in this and give you an option on which mode to play. Like a lobby system or something.

I was expecting ALOT better from these guys and I think I wasted my $60 on this game. But lets hope the DLC can fix this.


(Bakercompany) #3

I’m hoping this DLC is something brilliant. Especially in the name of new maps.

Theres only 3 that are really fair and playable. The rest feature horrible choke points that give extreme advantage to one side or the other.

Prime example is the engineer safe hack level, defenders have a ridiculous advantage to camp out that safe.


(Tear 08) #4

Got to say, I agree, I mean half of the damned Matches I play with Bots end up like this at some point too…but it’s not as if Bots or Players aren’t going for the Objective, they just keep meeting in the middle and end up nullifying the effort…can’t really be avoided if there’s two roughly evenly matched Teams…or two equally stupid Teams of bots…

And as for the DLC revitalising this game in terms of the Maps…I sure as sh** hope that it does, there aren’t many Missions I really enjoy so far, which is a damned shame…

Oh, and BakerCompany, your Wishlist, is my Wishlist…


(Bakercompany) #5

I think it would take this game from feeling like it could have been a game for 1200 Microsoft points (15$) to a full fledged 60$ release title.

But I see equal gameplay out of downloadable games. Brink feels empty for some reason…


(Jak Swift) #6

[QUOTE=Bakercompany;316725]I’m hoping this DLC is something brilliant. Especially in the name of new maps.

Theres only 3 that are really fair and playable. The rest feature horrible choke points that give extreme advantage to one side or the other.

Prime example is the engineer safe hack level, defenders have a ridiculous advantage to camp out that safe.[/QUOTE]

Haha i hate getting spawn campd on container city, but alas if your playing as security your attacking there city they should have a advantage, fair? your decision.


(Bakercompany) #7

In reality, sure.

We’re talking about a video game though. Unbalanced = not fun.

Good point though =D I’d have my container booby trapped to hell…


(Tear 08) #8

I agree, and I literally so not know what it is that makes me feel this way about the game, I mean I can have a damn good Match or two, and then out of nowhere, boom, all the fun seems to be sucked out of it, I do not know why…
It could be that maybe this game just isn’t for me, or it might be that I need to keep changing my Playstyle every few matches, either way, this Game gets the usual treatment; a Month trial to see if it’s something I’d still be playing in 6 months…I mean if Reach hit the mark then I’m sure this game will…

But then again, I might just be turning away from FPS’s all together…maybe…


(Bakercompany) #9

[QUOTE=Tear 08;316739]I agree, and I literally so not know what it is that makes me feel this way about the game, I mean I can have a damn good Match or two, and then out of nowhere, boom, all the fun seems to be sucked out of it, I do not know why…
It could be that maybe this game just isn’t for me, or it might be that I need to keep changing my Playstyle every few matches, either way, this Game gets the usual treatment; a Month trial to see if it’s something I’d still be playing in 6 months…I mean if Reach hit the mark then I’m sure this game will…

But then again, I might just be turning away from FPS’s all together…maybe…[/QUOTE]

I can’t really put my finger on it. But I think having ONE game mode, with no deviation from that what so ever is what sucks the fun out after a couple of matches. Even if I win its just not that satisfying…

I’d say i’m turning away from shooters, but I stayed up super late on the Gears 3 beta the night before Brink was released making sure I unlocked my gold Retro Lancer for retail. Because Gears 3 is AMAZING in only beta form.

Brinks character and weapon design, plus all sounds from weapons to music are fantastic. Its like they lost steam (or funding) when it came time for content. Its like having the best assault rifle in the world, and no targets to shoot at…


(Tear 08) #10

You see, that’s exactly why I think FPS’s have gotten stale for me, the amount of fun I had on that Beta was…well there ain’t no damn words for it, it was just the most fun I’d had on a game in a damn long time…so when I’m picking up BRINK for the first time, I thought I was about to have the time of my life…and I kind of did for the first few hours, but the next day, I just was not having as much fun, and now we get to today where it’s just a mediocre experience at best…

Either way, I don’t know what’s causing it, but I’m still giving the game fair trial, a week or so after the DLC lands will be when I actually fully judge this game…it’d be a damn shame if I ended up waiting on this game for over a year only to be rid of the damn thing after only a month…


(TinMan) #11

It’s annoying, even when there’s like 3 routes, people just throw themselves constantly at the same one. And most times it’s the one that’s most easily defended by the enemy.

Like on sectower on escort towards the end.
Half the team should be securing the roof.
The other half taking the health post side, where they can pretty much come across half the enemy team with their backs to them.

Where does everyone go? The main/low route, which is just a kill zone.

Ditto aquarium escort stage, while admitedly that first room is hell if the defending team gets entrenched first, there’s 3 easy entrances into that room, and 2 longer if you can sneak all the way round.

Anyone use those? Nope, just the frontal entrance.

Otherwise once the escorting team gets past that do they take alternate routes? The left stairs, or the lift?

Nope. They only throw themselves against the ramp route.


(Bakercompany) #12

[QUOTE=Tear 08;316745]You see, that’s exactly why I think FPS’s have gotten stale for me, the amount of fun I had on that Beta was…well there ain’t no damn words for it, it was just the most fun I’d had on a game in a damn long time…so when I’m picking up BRINK for the first time, I thought I was about to have the time of my life…and I kind of did for the first few hours, but the next day, I just was not having as much fun, and now we get to today where it’s just a mediocre experience at best…

Either way, I don’t know what’s causing it, but I’m still giving the game fair trial, a week or so after the DLC lands will be when I actually fully judge this game…it’d be a damn shame if I ended up waiting on this game for over a year only to be rid of the damn thing after only a month…[/QUOTE]

It would break my heart to turn what could be an amazing game into a 20$ payment on my Gears 3 pre-order.

I really think its the game modes for me. Even when I spin up MW2 after all this time, I can still entertain myself by bouncing from TDM, to Groudwar, to Demolition, a little SnD here and there, maybe some HQ…

If Brink had the ability to mix up the gameplay a bit, it would be fine. But as it stands, even after just a week it would seem that brand of gameplay doesn’t hold up well to being repeated over and over.

The arguments i’ve had with SD’s loyal fanbase about the whole “objective style gameplay” gave me headaches. They didn’t understand my point that without some other modes to break it up, a large chunk of people will desert this game.

Theres something about the TDM/CTF/KOTH lineup where each mode changes the mentality of the player just enough for the current objective, that they become infinitely replayable.

Objective mode would be great to break up the other modes, but by itself it doesn’t seem to hold up for most. At least thats how I feel.


(Tear 08) #13

[QUOTE=Bakercompany;316751]If Brink had the ability to mix up the gameplay a bit, it would be fine. But as it stands, even after just a week it would seem that brand of gameplay doesn’t hold up well to being repeated over and over.

The arguments i’ve had with SD’s loyal fanbase about the whole “objective style gameplay” gave me headaches. They didn’t understand my point that without some other modes to break it up, a large chunk of people will desert this game.[/QUOTE]

I think that might be what it is about this game, I think you’ve just stated why I’m finding this game a tad bland…it is simply because it is the same thing…over and over again, I don’t mind that it’s Objective Based, I think it’s just that with each Map, the same thing happens all the time, that’s the killer…every Map has the same set things, and nothing else can happen in those Maps…while in other games, each Map can be played on different Modes…

Yeah, officially found what’s been bugging me…thankyou…here’s to hoping that the DLC has some damn fun Objectives…


(Bakercompany) #14

[QUOTE=Tear 08;316767]I think that might be what it is about this game, I think you’ve just stated why I’m finding this game a tad bland…it is simply because it is the same thing…over and over again, I don’t mind that it’s Objective Based, I think it’s just that with each Map, the same thing happens all the time, that’s the killer…every Map has the same set things, and nothing else can happen in those Maps…while in other games, each Map can be played on different Modes…

Yeah, officially found what’s been bugging me…thankyou…here’s to hoping that the DLC has some damn fun Objectives…[/QUOTE]

Glad I could help =D

The Bakercompany Video Game Therapy Service is always open.

I don’t want anyone to think I hate Brink at all. I’m just really…sad. I went into it expecting too many things for sure, but to have almost none of them delivered? Thats a crusher.

EDIT: I wish SD had been more forthcoming with what Brink wasn’t going to include. Such as everything on my wishlist.

Rage is a perfect example. I recently read a statement from ID saying Rage is definitely a single player experience, but decent coop and MP modes are tacked on for extra bonus. But reading this I may just rent Rage instead of the whole pre-order/blow 60$ on a release title thing. I almost always buy shooters 90% for the multiplayer.


(scub) #15

i dont know… if you ever played TF2 payload/control its almost the same thing… huge battles going on in a small area until one team over-powers the other.

i think of brink the same way… the only problem with brink is there are no teleports so on some levels you spend way too much time running around to get from A to B.

i think once command posts are captured that’s where your base should be and the place you should spawn.


(Ghostdog) #16

[QUOTE=TinMan;316750]It’s annoying, even when there’s like 3 routes, people just throw themselves constantly at the same one. And most times it’s the one that’s most easily defended by the enemy.

Like on sectower on escort towards the end.
Half the team should be securing the roof.
The other half taking the health post side, where they can pretty much come across half the enemy team with their backs to them.

Where does everyone go? The main/low route, which is just a kill zone.

Ditto aquarium escort stage, while admitedly that first room is hell if the defending team gets entrenched first, there’s 3 easy entrances into that room, and 2 longer if you can sneak all the way round.

Anyone use those? Nope, just the frontal entrance.

Otherwise once the escorting team gets past that do they take alternate routes? The left stairs, or the lift?

Nope. They only throw themselves against the ramp route.[/QUOTE]

Could this be a case of people simply not knowing the maps (and never taking the time to look for alternate routes)?

Like the idea of forward spawns (as per Quake Wars).


(Bakercompany) #17

For the most part objectives feature only a few routes but ultimately at the one goal is everyones focus. I get the theory for more intense combat. Hell in a 5v5 game of any FPS if all 10 people converge at one point its chaos and explosions. 16 people just makes it crazy.

Take both of Reactors objectives. Each features 2 routes in with 2 sides to the objective. So defense runs short loops easily reaching the other side while attackers constantly pick either door #1 or door #2 trying to avoid defenders.

This type of thing isn’t a horrible idea every once in a while, but when it happens in every single match at some point I grow weary of it. Either more diverse objectives and multiple core objs at the same time to divide forces would help. Something to break up the monotony of our current typical match.

This is why CTF never gets old for most. 2 dynamic objectives that can move, causes teams to constantly have to shift strategy in order to out smart the opponent.

EDIT: Another thing that might help is converting Command Centers by adding the ability to spawn at them. If they could be used as forward spawning points that are closer to the main objective it would help attackers keep pressure on defenders. At least keep it interesting.

As it is it takes attackers so long to return that defense has fully healed and replaced defenses.


(obliviondoll) #18

I agree with the “everyone takes the same route” comments.

Finding and using alternative routes is one of the most important things I’ve learned about Brink - there are several ways into and out of the final spot the Resistance have to defend on Container City, and most Security players go in through the destructible shortcut area, then try to deliver through the same route (even though half the enemy force is trying to hold back the rest of their allies in that same bottleneck). I’ve completed that objective with only minimal confrontation by simply being willing to go the long way around.

If you have a couple of people on one team who are willing to actually search for alternative routes through the map, the other team will be constantly outflanked and forced to divide their attention. As soon as that happens, the flanking team has the advantage.

EDIT: @BakerCompany: There’s at least 3 routes into the Reactor. There’s the lower stairway leading in, the “front door” route, and the die route through the vent.

Most Security players neglect the lower route simply because it’s close to their spawn, and the Resistance players rarely use it. Doesn’t mean it’s not there. And there are plenty of similar paths in other maps too - there’s usually one direct route to the objective for each team, and one side route, which is usually more convenient for the attackers than the defenders, but not always. Either way, an Operative slipping into the back way into an objective room can be a pretty good way to turn the enemy’s attention from the front door at a critical moment.


(Bakercompany) #19

That reminds me. Reactor is another map its entirely too easy to camp one of the spawns. I want to say its the resistance one? The spawn defense turret placement isn’t good enough and the other team can sit at the end of the long hall and snipe all the way to spawn. Not cool.


(Scip) #20

blame the players…

however, i wouldnt consider it an issue yet since the game was basically just released and most are still newbies