Oasis Tunnel Bug


(Ghost =EVO=) #1

Has anyone heard or seen of abug which will allow an engineer all the way thorugh the 2nd water tunnel on Oasis. Threre was a chap on our server who managed it with out the pump being built, when challenged about it said it was a glitch and tried to show me but someone built the pump.
Grateful if anyone could exlpain this one.

Ghost =EvO=


(Sauron|EFG) #2

I think you can do it if you lag (intentionally or unintentionally), though it’s prevented by anti-warp in ETPro.
Which mod are you running?


(nUllSkillZ) #3

Is this possible with adrenaline (etpub or shrub if eng’s have medic lvl 4)?


(Gimpsta) #4

I heard something a while back about using pause to get through the tunnel (somehow resets drowning counter).
Also seem to remember this being fixed in ETPro…

It’s Monday so don’t quote me on that !

:weird:


(eRRoLfLyNN) #5

I don’t know about that one, but I remember the old bug where you’d be swimming down the tunnel (as the water is draining but still nearly full, or maybe it was refilling - Mondays eh! :o) and getting stuck in the “current”.


(ParanoiD) #6

I’ve heared of the bug in the pas aswell. I would get to hear how when i would join their clan. I didn’t join their clan at all as I had my own :).

Altough our clan has found a bug in Oasis as well:

2 dynamites planting at exact the same time at one of teh both guns. When they blow you will win without blowing the 2nd gun. I think this comes cuz of the “lag”. I think you will send that you blowed a gun, then the other engi does the same and the server thinks that 2 guns are blown so u win. This cuz a little lag like only 100ms… I have a video if some1 wants it… you dont see it but hear when they get planted and see ur team winneng.


(mortis) #7

The double dynamite plant is a bug related to the variable check in the script. There is a small window of time where a second detonation will trigger the global accum variable check to end the game. Essentially, the same gun is blown up twice, because it has not yet been “disabled”, due to a short wait state in the script to allow the animations to occur. The script only counts the number of destroyed guns, so when it gets to a value of “2” the game ends. I believe this bug is corrected in the etpromapscript for oasis in ETpro; off the top of my head I don’t know whether or not this bug appears in 2.60 at all. (I presume you are indeed playing ET 2.60).

–Mortis


(ParanoiD) #8

At the moment were playing at 1.02 as we got an old server and our admin is too lazy to update. I don’t know where we did found this bug, but i tought it might be 2.60 when we had a 2nd server a while ago, but im not sure.