Oasis Exploit? the Tower of Power


(Dawg) #1

The axis had lost the first gun on the Oasis map and were defending the second strongly. Frustrated with frontal attacks and rushes that ended with stays in the limbo queue the allies attempted a new strategy.

Its quite simple. Stack players on the outside of the Oasis under the AT gun. The top one is the engineer who then plants his dynamite on the edge. The dyno cannot be reached by the axis (who must then build their own stack outside to defuse it - try coordinating that in 30 seconds).

Also known as Operation Statue of Liberty.

I didn’t think to grabs any screenshots but there are a few posted of the planted dynamite in a CCM forum thread HERE.

Dawg


(Freedom[]Tickler) #2

I was guarding against that last nite, diff server tho, cuz allies didnt try it
but it did occur to me that itd work.

I know theres some hidden flavor crystals on these maps, be interesting to see what players find. Esp by way of climbing things everyone thought was inaccessable, etc


(Mystiqq) #3

i was wondering if that was possible… now i know :smiley:

cheers
mystiqq


(weasel) #4

I don’t really see a problem with that. If allies are coordinated enough to pull that off, they deserve to win. It’s not like it would be hard to defend against. They’re helpless while they’re building the tower, plus there’s only a small area where it would work. Landmines would at least provide early warning that they’re attempting it.


(Warrzie) #5

Agreed Weasel, I doubt you could coordinate enough players to do it anyway. Far too many belligerant,impatient “I’ll-do-what-I-want” players to even organize something like that.


(fat boost) #6

How the Axis could have missed that is beyond me.

That had to be a minimum 5 person tower at that height.


(bani) #7

the mapper had to purposely make the trigger_objective box that large, so one can only assume outside plants like that were intended…


(skybuck) #8

Brilliant ! :smiley:


(Weaver24) #9

If they can pull that shit off, allies deserve to win.


(Dawg) #10

It took three on the one gun (leftmost as you face the oasis), including the engie on top… Didn’t try it on the other gun.

Update: apparently we got lucky on the first placement. The area seems tighter than we thought. They tried it again in-game and had trouble getting the dyno to not bounce off. Still, it worked once - it will work again!

My only reservation is that the dyno can’t be reached by the axis without coordinating their own stack really quickly. ButI suppose that is the price to pay for not paying attention.

Dawg


(senator) #11

I remember seeing a demo in RtCW/Assault were 2 axis build a mini tower so that the Eng. on top could plant his Dyna pretty much at top of the communication tower :slight_smile:
The only way to disarm it would have been an allied tower so pretty much the same situation as in Oasis I guess :wink:


(SubstandardJones) #12

Instead of me repeating “If the allies can pull that off, they deserve to win,” I will instead say, “if the Axis can’t defend against that, they deserve to lose.”

Five or so people stacking up to plant dynamite? One grenade and it’s all over. If the Allies have the time and capability to do that, it means the Axis don’t know what the heck they are doing at all. One person alone could pretty much defend against that.


(Dawg) #13

I think the only people that will complain are the same ones who complain about a covertOps and engineer sneaking in on FuelDump. I like to call these people - ‘whiners’

Actually, all the axis in the game thought it was cool. They all had pretty much the same assessment - if you can pull it off without getting caught, you deserve to win. Or, as SubstandardJones said, the axis deserve to lose if they couldn’t stop you.

Dawg


(wudan) #14

Exactly. If they have the bravado to do something like this when a well-aimed panzerfaust can get in there and scr00 things up for them, good deal. I’d say it’s a very risky and not so worthwhile tactic. You might find it annoying, but I’d like to be on a team who can coordinate such an effort.


(SCDS_reyalP) #15

FWIW, stacks of more than 2 people have been considered an exploit in RTCW competion from very early on. Basicly it lets you reach too many places the mappers didn’t intend.

Of course, on pubs, anything goes.


(bani) #16

we tried it on my server tonight and it takes 3 players to reach the guns. its pretty tricky to aim the dynamite correctly so it doesnt bounce off…


(-ScOuT--{A}--) #17

Just for your information, this is a banned expliot in compitention play. As a matter of fact, its banned to stack more than 2 ppl, the stacked and the stackee.


(Ubiquitous) #18

Yeah, its pretty lame, but we have rules in effect in ladders that are against that. Bravo rulesmakers! Personally, I have always thought that there should be damage taken from standing on each other. Its always ridiculous when you see someone standing with their full weight ON TOP OF a teammates head.


(Dawg) #19

Reportedly, one of the two guns CAN be reached using only a two person stack. I did not actually see this but read it in a post by another player who did it.

Dawg


(Veritas) #20

/me awaits a member of sd to post explaining whether or not this is an exploit