Nq 1.2.7


(IRATA) #1

We have had some progress - next NQ release will be available soon … (when it’s done)

Current changelog:

1.2.7 No Quarter - MOONWALKER

* Better performance - several code loops and math functions are optimized
* Fixed an issue of potential crashes if client switched between mods
* General optimizations on string comparisons and spawning related entities
* Removal of some unused client cvars
* Removal of g_maxLevel<skill> cvars - 7 cvars saved - disable skills with skill_ vars
* Removal of G_SetAASBlockingEntity for real
* Log file prints client ip 	
* Location files update
* Adrenaline 
** Fixed g_adrenaline - did not work properly
** Adrenaline and chargebar are now in sync
** Added new g_adrenaline flags for more flexibility (ADF_NOHEALTH & ADF_HALFDAMAGE) 
** Adrenaline can be used seperately from class-specific weapons
* New g_medics bitflags
** MEDIC_MIRRORHEAL - Medics get HP if (non-medic)teammates pickup their healthpack(s)
** MEDIC_NOEXTRATEAMHP - More Medics in a team do NOT make the team get higher maxHP
** MEDIC_ALLMAXHP - All playerclasses get 25 extra maxHP, independent of the # medics in a team
** MEDIC_EXTRAHP - medics get 12% extra maxHP (or not)
** MEDIC_NOREGENERATION - medics do not regenerate at all
* Configstring CS - fix of MAX_GAMESTATE error
** g_csMethod introduced - see wiki for more infos!
** Removed some useless vars from CS_SERVERINFO
** Saved many CS chars depending on config and player count
** /rcon csinfo cmd introduced - will help to debug max CS errors - check /csinfo 1 on your server ;)
* Bots
** Call bot client connect event before clientuserinfochanged
** No bot kicks from lua clientconnect (use bot cmds!)
** Fixed wrong GUID in !listplayers output when following a bot
** Fixed axis usage of mortar goals and allies usage of mobile mg42 goals,
** Returned latched player class always in _GetEntityClass
** Same name of bots and one bot stays as spec bug fixed, install new game-manager.gm see omni-bot.de
** Small bot interface performance improvement
** Bots may use akimbo guns if light weapon skill 4 is reached (bot dual weapon scripts need update) 
** omnibot_flags 16 - bots will target ungibbed players 
* g_shortcuts
** [p] is working for spectators again
** [b] added: last teammate who damaged you
** [c] added: the damage the last teammate did to you
** [x] added: the last (non-bot) client that connected
** [m] added: the last teammate who called for a medic
** [f] added: the last teammate who called for a fieldops (ammo)
* Weapons rework
** Several *.weap file fixes and extensions
** New bullet code, whizzsounds introduced see cg_whizzSounds
** Fixed scoped/binocs view - stays on while watching scoreboard or automap	
** Fix for selecting the last used weapon after throwing airstrike or using satchel_det
** Fixed active scoped weapons lost scoped-view too soon when still walking (not running)
** Fixed a satchel shot count bug
** g_simpleBullets introduced
** team_maxLMGs and team_maxScopes introduced to get more weapon control
** More weaponstats: current spree, best spree, (hs/hits) headshot precentage
** Fix for soldier level 4 with an extra SMG did not get his thompson/mp40 back after shooting a panzerfaust/bazooka
* Lua
** Implemenation of some missing ETPro compatible functions
** New NQ function et.G_XP_Set ( clientNum , xp, skill, add )
** ETWsk script adapted
* Fixed an issue with explosions
* Fixed playdead bug - mounting tank while playing dead
* Map/Mappers fixes
** Added the mu_X script cmds again
** Fix for double triggering of explosives in maps
* Players are able to push in spawn again
* Prepare to fight announcer is played 4 seconds before start
* Killing spree / multikill announcments on top of screen
* Restriction code optimized
* g_falloff
** Improved code for consistent damage falloff over distance
** Extended g_falloff for body shots too - see wiki
* Scoreboard view shows chat again
* New reconnect entry in the menu 
* HUD
** Added class icon instead of a short class name on following players
** Added client option to display (prim+sec) weapons of players you are spectating (cg_drawCarryWeapons)
** Graphical obituaries name drawing can be swapped (for consistency with the textual obituaries)
** If holding a heavy weapon, display the HW skill level in HUD (otherwise LW)
** Stamina bar also displayed for spectated players
* Fade in/out over-head names 2x faster - code reworked
* Mission/objective announcements can be disabled completely
* Shrubbot flag g was used twice (!gib & !disguise) - new flag for disguise is 'T' 
* !give
** Added more options to the cmd
** !give health zombie fix
* !shuffle sort order changed
* Option to disable lean added - see g_realism 
* New insanity mode Kicking dynamite - don't use this on bot servers. Standard bot scripts might don't deal with it!
* New g_headshot mode 2 - one shot kills
* New g_headshot mode 3 - one headshot kills, bodyshots do normal damage
* New client cvar for weapon handling (choose your favorite weaponbank)
* Rework of forcedCvar & sv_cvar modification
** Added a server cvar g_ForceCvarFile to let admins set up a single config file
* Additional feature of covert ops 'Stealthy Movement' lvl6 skill - reload without leaving scoped view
* Covert ops can detach the silencer from a pistol, and drop the pistol
* Soldier level 4 can drop/pickup weapons correctly
* New cvar nq_war
** Panzerwar, sniperwar, knifewar, riflewar, shotgun, nades, flamethrower, and more...
** Mixed wars with custom selection of weapons/tools (g_knifeonly is removed)
* Several new awards added.
* New feature: automatically reduce spawntimes when playercount is below a given limit (g_spawntimeMinPlayers)
* lookdown & lookup commands removed (used in anti-recoil scripts)
* More death animations used (especially noticable with g_fastBackStab enabled and selfkills)
* Message displayed if a player becomes the new leader of a fireteam.
* No bots-only fireteam will exist
* Executioner icon for teammates removed
* Fix for unmuting players if name is changed
* Removed the big text "SPECTATOR" - Extended chat area for specs.   
* Install path changed for several reasons (after very long discussion)

Tea bags to C, IlDuca, crapshoot, Arkox, Warren & jaquboss


(macbeth) #2

thanks you a lot for all the times u invested for this mod

we cant wait to have it soon
will be the best Xmas ET day if we have the new release just before xmas
Bethy


(stealth6) #3

Nice work! Can’t wait to try it out :smiley:
features look awesome


(hellreturn) #4

Awesome Irata. :slight_smile: Kudos to dev team. :slight_smile:


(Feelgood) #5

Wow, I didnt realize the mod was still being developed. :slight_smile:


(nukits) #6

Nice job :stuck_out_tongue:


(hellreturn) #7

Is their anyway in near future to add Jaymod like .db system ?

It’s very hard to take back up of XP files since they can be more then 5000.

Just curious what is planned released date :stuck_out_tongue:


(nUllSkillZ) #8

Nice list.

Good to hear that NQ is still worked on.

Would be fun to have a possibility to have a campaign mode wit objective maps and within one map that is played in war mode.
Like nine objective maps and one little map with short game time in knifewar.


(ailmanki) #9

@nullskillz it is possible todo that with objective cycle + custom mapconfigs.


(IRATA) #10

[QUOTE=hellreturn;203966]Is their anyway in near future to add Jaymod like .db system ?

It’s very hard to take back up of XP files since they can be more then 5000.

Just curious what is planned released date :P[/QUOTE]
All doors are open to do a similar system with Lua. We already did start a Lua/db based system but it’s halted for lack of time.


(IRATA) #11

Release is done. HF and Merry Christmas!

http://wolfmap.de/details.php?file_id=3479


(nUllSkillZ) #12

Nice christmas gift.
Thank you very much for your work.


(phisherman) #13

I didnt say nothing…


(hellreturn) #14

Many thanks to all who contributed for NQ 1.2.7 and previous versions. :slight_smile:


(macbeth) #15

i have a problem with our shrubbot.cfg
somes levels still have !revive !ammopack !medpack !disguise
noone has J,T,D,v
J for ammopack and medpack
T for disguise
D dor DW
v for revive

and here our shrubbot:
![level]
level = 0
name = ^1Pledge!
flags = Cha

[level]
level = 1
name = ^1Friend of WF!
flags = ChaIuM

[level]
level = 2
name = ^1WF Apprentice!
flags = ChaiIuMzP

[level]
level = 3
name = ^1WF Member
flags = ChaiIuMzPflt39

[level]
level = 4
name = ^1WF Elite
flags = ChaiIuMzPflt39do

[level]
level = 5
name = ^1WF Master
flags = ChaiIuMzPflt39dmgoL

[level]
level = 6
name = ^1WF Clan leader
flags = !ChaiIuMzPflt39dmgoLsRWkSU

[level]
level = 7
name = ^1WF Clan Founder
flags = !ChaiIuMzPflt394dmgoLsRWbkSU

[level]
level = 8
name = ^1WF Server Owner
flags = *+!@


(Magic) #16

Thanks for your work on this mod - will update the server right away :slight_smile:


(IRATA) #17

[QUOTE=macbeth;204890]i have a problem with our shrubbot.cfg …


and here our shrubbot:
![level]
level = 0
name = ^1Pledge!
flags = Cha
[/QUOTE]

If you start a file with an invalid cmd like the ‘![level]’ here I can imagine you are in trouble. Change it to [level]


(phisherman) #18

I give it up right here…


(molotov) #19

a skin and sound pack for the new nq, based on my prev. pack ( http://wolfmap.de/details.php?file_id=2700 ). 4MB. the skin, 6MB the soundpack, can be useing seperatly.

The upadated pack for NQ v.1.2.7: http://www.sendspace.com/file/7y33k9


(macbeth) #20

yes thanks you
was a typo error