I was round my mates the other day and he has a network set-up in his house(5+ PCs).
When he plays online games (not specifically ET) he joins a server from his main PC and on a second PC which is right next to his main machine joins the server again. So he then uses the second PC to ‘spy’ on the opposition and find out what they are doing/where they are which of course gives him a huge advantage. 
The simple solution to fix this would be to only allow one connection to the game server per IP, but this would obviously rule out legitimate play over a LAN. Prehaps a reduced inactivity kick count for all subsequent connections from a single IP could be setup to stop this abuse.
Has anyone else encountered/know of this type of muppet(lets hope he doesn’t read these forums) or does anyone have suggestions on how this situation could be stopped
(lets hope I haven’t put ideas into any lamers head - quite a bit of network config was required to get two machines working at the same time like this so prehaps that’ll scupper them)


