Not sure what the issue is


(Gorrdy) #1

Heres the background first, have a couple servers running, the one is a 44 man that we ran shrub test 13 with 10 map camp/ 6 stock 1 replay and 3 customs. That ran perfect for several months.

Just updated it with the patch 2.60 when it came out, then, wanting some of the features of shrub, we added etpub/etadmin mod/ and the tfm sound pk3.
Now heres our issue, the server now wants to crash/ hang when full at the end of the campaign, the map counts to 0 then just hangs there, ONLY when full ( 44 ) it runs through the campagin fine when less than say 30 or so on. I have tried changing the ending maps and made sure to put stock ones there, still same thing,

The etconsole has this error when it goes down:

ERROR: Cvar_Update: src 980 300 236 668 438 445 167 679 162 378 554 299 207 188 815 121 68 558 429 825 101 1111 161 360 905 687 784 95 1146 107 372 1003 828 753 8 560 17 208 280 408 225 98 328 41 128 119 268 126 13 719 138 223 148 494 387 65 1265 215 509 901 771 230 297 1678 130 523 1008 1746 454 330 length 278 exceeds MAX_CVAR_VALUE_STRING(256)

I also noticed probably a map or so before this that it had this:

NET_SendPacket ERROR: Resource temporarily unavailable to

listed in a row, for each player so say 44 times in a row, adding the players IP at the end of the statement where the TO is

Any ideas or help would be appreciated,

Thanks


(Nail) #2

just a thought, is it possible that 2.60 as it’s etmain, won’t support more than 32 players


(Gorrdy) #3

Hmmmm as i was posting Nail, that did cross my mind, i know shrub had enabled the ability to support more than 32, so i figured someone here would know. If it doesnt, than i would need to find out if etpub has made the same mod allowing more like shrub.


(SCDS_reyalP) #4

I know 2.6 etmain fixed a number of bugs related to large numbers of players. etpub may not have those fixes.


(Nail) #5

length 278 exceeds MAX_CVAR_VALUE_STRING(256)
maybe try just 2.60 etmain, mods might have ovewhelmed it with extra cvars
once again, just a thought


(Gorrdy) #6

Looks like thats the next step, because i lowered the players to 32, had about 30 in and it went down again at the end of the campaign, only difference in the error was 259 this time instead of 278 :disgust: