Normandy Campaign Ideas


(Cryxibus) #1

Introduction

Before I begin, I would just like to say that I have absolutely NO idea about how to use the editor for ET. I’ve downloaded it. I’ve fumbled around with it. My head exploded. No thank you! Therefore, the purpose of this thread is to share with those of you who actually enjoy the editor for what it’s worth, and know how to use it, my ideas. I’m hoping that one of you fine people will catch the desire in the campaign that I want to see composed for ET, as it would be absolutely awesome to play.

I ask only that you read this post thoroughly before judging, and save questions and comments until you’ve finished reading it. Also, if there is any chance that one of you DO make this campaign possible, I do not care if I am credited for the ideas. I just simply want to play these “dream maps.� :smiley:

Campaign Map List

Map #1: Omaha Beach Invasion
Map #2: Normandy Hedgerows

I did have an idea for a third map, but the problem was that it didn’t exactly fit in with the actually series of events in the campaign. Therefore, I took it out. Since the Rhine River map is by itself, then that could be the third installment of this campaign.

Map #1: Omaha Beach Invasion

For an overhead view of this map, please click here. I would like to announce one thing before I go on. The initial spawn point of the axis is actually within the top two main bunkers. Their spawn points will be moved to where it is signified on the map once the allies have breached the bunker door.

Note: The blue circles on the map I have provided show the locations of axis mounted MGs or MG nests.

Now for the objectives. Please note that tactical simply means the same thing as optional, but is necessary for getting an advantage in game play. Those of you who play ET will know this.

Allied Objectives:
#1 Cut through the barbed wire defenses.
#2 Breach the sea wall.
#3 Construct an MG nest at the lower trenches. (tactical)
#4 Breach the door to the main bunker.
#5 Construct a command post within the lower bunker. (tactical)
#6 Destroy the radio controls in the radar building.

Axis Objectives:
#1 Construct a command post within the radar building. (tactical)
#2 Construct a command post within the lower bunker. (tactical)
#3 Construct an MG nest at the lower trenches. (tactical)
#4 Protect the sea wall.
#5 Protect the main bunker entrance.
#6 Protect the radio controls.

Now, the only things I should be explaining are the things on the map. It would help much better if any of you have seen the movie Saving Private Ryan, or have played the game Medal of Honor: Frontline Assault. The only reason I bring those references up is because on the map I have provided lists “Elevated Hill (for cover from bunker fire).� This ‘elevated hill’ is just high enough so that when the allies crouch or lie prone behind it, the axis won’t be able to fire down on them from their bunkers.

I require that a fine line of barbed wire be cut before getting to the wall, so that the axis team has just enough time to man their stations, build their command posts, build the lower trench MG nest, and plant mines around the lower trench area. The MG nest in the lower trench area is important because it peaks over the sea wall. Because it does this, it can aim at allies taking cover behind the ‘elevated hill’ if the gunner aims to his right.

Respectively for the allies, the MG nest in the lower trench area will be crucial for taking out gunners from above. It can rotate 360º and can aim as high as the main bunker level. Therefore it can take out gunners trying to prevent the allies from breaching the main entrance to the bunkers.

I’m hoping that the barbed wire defense can be breached by using just the pliers instead of a dynamite or satchel explosion. Either way, cutting through it should take at least 15 to 30 seconds. This is fair enough for the axis to have time to prepare their stations and strategies. (The more engineers you have plying the wires, the faster it will go.) Also, please note that this barbed wire defense isn’t the only barbed wire on the beach, it’s just the only barbed wire that a player cannot run through and still survive.

After the sea wall has been breached, the allied engineers will be asked to breach the main bunker door next. The rest of the allied team can either hang around the lower bunker door (which is immediately to the left after breaching the sea wall) and hope an idiot axis player comes down to let them in, or the team can hang out inside the small bunker inside the lower trench area. (Inside this bunker is a health and ammo station.)

When the main bunker entrance has been breached, the small bunker within the lower trench will become the new allied spawn point. Also, the axis spawn point will be moved to the location specified on the map I provided.

Engineers will need to make their way to the lower bunker and build a command post there. Doing so will move the allied spawn point from the trench bunker to the lower bunker.

The passage way within the main bunker will be as confusing as the one in the Sea Battery map, it will have three main floors:

Basement: This is the floor that you first enter after breaching the main bunker door. This floor only consists of about four rooms, plus a murder hole that aims into the lower trenchs from the entrance. (It should look like the one featured in MOH:FA.)
First Floor: This floor will lead the allies to the lower bunker, and the command post within it. Also on this floor are a series of storage rooms and axis barracks bunks.
Second Floor: This floor is actually the two main bunkers. Two staircases lead respectively into the first room of each bunker. Inside this first room provides an exit to the upper trench area and an entrance to the assault room where the axis fired down at the beach.

In the upper trench area, there are a few small bunkers that players can use to cower from attacks. One of these contains a health and ammo station. Another contains a passage way straight to the axis barracks (this passage is signified by the dotted red line).

Well, that’s all I can really say. I don’t think I left anything out for this map, but if I did, drop me a line at cjwatkins7@sc.rr.com, or just reply here and I’ll see if I can answer your inquiries.

Map #2: Normandy Hedgerows

I don’t have a map drawn for this map idea yet, but I’ll just lit the basic elements.

The allies spawn within a forested area with a tank at either spawn point. (That’s two tanks, and two spawn points.) The allies will have to get their tanks past the axis stronghold, which will be the initial axis spawn location.

The axis stronghold will consist of a pillbox, a barracks, a camo-net covering an MG nest, an MG tower, and one command post. Also, there will be sand bags surrounding the perimeter. I was hoping that the trees in ET could be fitted with ladders and deer stands so that snipers can camp within the trees to fire down at incoming allied troops.

Anyway, the allies objectives are to move either tank past the axis stronghold. There will be junctions blocking both of the tanks’ paths and will have to be destroyed by dynamite in order for the tank to continue. These junctions are basically hedgerows that block the tank (if this can be done in the editor then just make it tank barriers). I also hope that there are sherman tanks in the editor because it would look awfully strange having the allies escorting panzers or tigers.

The point of having two tanks is to keep the axis busy trying to fight on two fronts. One tank will pass on the left side of the stronghold and the other on the right, so the axis will have a hell of a time trying to keep the tanks destroyed, especially when the allies will have field ops sending artillery strikes right at their door.

That’s all I really have to say for this one. It’s probably a bad idea, but whatever.


(sock) #2

Stick your idea/concept in the sticky thread at the top. Its got a listing of everyone’s projects and maps. btw very good description.

http://www.splashdamage.com/forums/viewtopic.php?t=2347

Sock
:moo:


(D3C0Y) #3

uhm sorry to tell you this but the omaha beach invasion is also in my campaign Operation Overlord, the map has its rough shape and the details are being put in.


(Danyboy) #4

copy cat :stuck_out_tongue:

am working on the mentioned omaha map - erm just a word of warning - if you have just downloaded the ET tools and have little mapping expericen then i would disuade you from making the map.

  1. Cause you will need a terrain at the very leasy - which in itself is hard to make and not mentioned in ET tools, documentation.

  2. When starting out mapping try and work on maps based on more interior maps etc, where there is little need for wide open outside areas.

You could join out Overlord campaign perhaps - but if you have little EXP then it might not be worth it. :stuck_out_tongue:


(Cryxibus) #5

Sorry I didn’t know that someone was already making this map. That’s really good to hear, because if you’ve read this thread then you would know that all I really care about is playing it. It also says that I know nothing about map making so I don’t know why you insist on calling me names. :wink:

Anyway, that’s all I have to say and I hope Operation Overlord is released soon, for I look forward to playing it.


(D3C0Y) #6

cryxibus we dont want to discourage you from building maps its just, danyboy has already put alot of work in the omaha map and it would be a shame if some1 else just build something just like


(Danyboy) #7

Once - “copy-cat” and it was a joke - as denoted by the :stuck_out_tongue: simley

so there :p:p :smiley:


(Pog'S) #8

You’re right but you could add Cryxibus’ ideas to your map and welcome him in your team maybe as he alos spent lots of time on his design.


(Danyboy) #9

true but his mapping skills are limited

I would just like to say that I have absolutely NO idea about how to use the editor for ET

But ideas are always welcome :slight_smile:


(hhhmmmmm) #10

Hey since most of you are from the uk and talking of the normandy allied attack, it amaze’s me that most of you have missed out, The now called pegasus bridge! the attack took place deap in normady at 12.00am 6 june way b4 the ships had arrived it was spearheaded by 181 soliders, from the ??? airbourne divison, which has the pegasus as thier masscot. it was the first allied landings in france and also had a nice cafe :slight_smile: which was the first liberated building in france, i’ve been collecting pictures for a few weeks of the bridge and made the bridge itself the past two days, due to my knowledge or lack of it :stuck_out_tongue: i may cast this map into the bin with many others i’ve started, then lost along the way.
I’m a amatuer mapper but would love to see this episode of british history included in at least 1 normandy campaign, and would be willing to help anyway i can. ( doenst matter how many normandy campaigns are made they will all be good )

http://stoned.at/redeyed <----email addy here


(Pog'S) #11

I can assure you that i know this operation very well too. I have tons of infos and pix on this. If the Operation Overlord do not want to make this map, the SO Team will do :

  • Pegasus Bridge
  • Pointe du Hoc
  • Ouistreham Casino

(D3C0Y) #12

we are making 3 maps wich represent the major points in the war

first map : omaha beach
second map : bastonge
third map : unsure yet :slight_smile:


(Pog'S) #13

this is not an Overlord Campaign then :frowning:
I think this would be better to make a whole Overlord campaign with 3 Battle of Normandy maps. Else this is not a real campaign.
Plus settings are different as omaha is summer beach map and Bastogne is forest winter map. Nothing in common. So it will be harder to capitalize on prefabs and texes on these 2 maps.


(D3C0Y) #14

operation overlord was the campaign to take down the axis, not only in Normandy but elsewhere to


(Pog'S) #15

I disagree : Operation Overlord is the code name of the langing in Normandy and the liberation of France, which can be considered ended when Paris was freed the 24th august 1944 by General Leclerc.

Then came Operation Dragoon, 15th August 1944, wich was the landing in south of France.

Bastogne is in Belgium and is part of the next step which is to cross the Rhine and is part of the Operation Market Garden that began the 17th September 1944.


(Danyboy) #16

Erm nah i think your wrong

www.army.mil says the ultimate goal of Overlord is the (and i quote) “total defeat of Germany”

and anyway its not that important what is true or not - its just a name associated with WW2

http://www.army.mil/cmh-pg/documents/wwii/g4-OL/g4-OL.htm


(Pog'S) #17

I agree with you : of course all allies operations have for goal the total defeat of Germany but the operation overlord had plans limited to the landing, and the liberation of France, i mean in term of military preparations. Operation Dragoon and Market Garden are separate operations with different forces involved.
If you talk about Operation Overlord in Germany, this will look weird cause people associate Overlord with the landing.


(Thanatos) #18

opperation overlord is indeed landing and france only.

but something else then, why didn’t any start with the battle of britain yet? would be cool to fight on british ground some time as well. i dont know anything about mapping though.


(Pog'S) #19

opperation overlord is indeed landing and france only.

but something else then, why didn’t any start with the battle of britain yet? would be cool to fight on british ground some time as well. i dont know anything about mapping though.[/quote]

Fight on British ground, you must be kidding. No german soldier ever stepped a foot on british ground. This was of course Hitler’s dream : invade britain but it never occured.
The famous battle of Britain you talk about was in the air and on the sea or more accurately under the sea, on the Channel.


(Danyboy) #20

any suggestion for an operation name then - was there a global name for the defeat of Germany?

Oh and Battle Of Britain is not land based - it took place as Pog said in the air and around British waters