Never really liked the grenades in CS that didn’t kill with one shot. Especially since you had to buy them and you could only carry one, so they were very restricted already.
But I absolutely HATE the nade spamming going on in CoD4. Since it discouraged offensive play and encouraged camping. That’s also why I actually liked martyrdom: rewards offensive play and punishes campers.
And the only problem I had with the CoD noobtube was, that it was impossible to kill yourself with it at close range.
The way to fix this IMHO would be to make all grenades real frag grenades. No splash damage, but a somewhat randomized cloud of shrapnel similar to the shotgun pellets. Having the nade at your feet defeinitley kills you, but the thinning out of the shrapnel with distance (and maybe even a damage decrease of every single piece with distance) doesn’t overpower it. And lets you still deal damage to a whole room. And makes using a nade also somewhat of a gamble.
Doing a little math:
If you do a pentakis dodecahedron pattern, then you have 60 pieces of shrapnel. If the grenades explodes on the ground then you get hit at 5m distance by maybe 2-3 shrapnel pieces. And it would also reward proper nade priming, since having the grenade explode at half body height above ground basically doubles the damage it deals.
