No Team Deathmatch??


(Crytiqal) #81

I am sure that CTF would fit well in any other games story mode, just not BRINK.

Right tokamak? :wink:


(tokamak) #82

Did you see the lengths at which Unreal Tournament 3 went through to force the backwards game mode into the story?


(SockDog) #83

Nobody cares about game modes fitting a narrative. For Brink the narrative is there to tie together the campaign levels and give the universe some tangibility. It’s not there to be a primarily interactive work of fiction. Even something like L4D which has a strong narrative and universe doesn’t let its narrative get in the way of gameplay.

Also as you deftly side stepped, the narrative can be picked to pieces if you want to get pendantic about making sense in the game/development world.

It’s clear you don’t like CTF. That’s fair enough, what’s surprising is that you feel everyone else should share and be bound by your opinion. Even to the point of making ridiculous claims like CTF has no place in the narrative as if that is justification for its exclusion.


(Je T“aime) #84

Even Black Ops have CTF and stuff and it doesnt fits the theme at all, but people still play it and enjoy it, it doesn“t means i“m a big fan of ctf, ill probably gonna enjoy Brink official gametypes for sure, but diversity its always a good thing.


(tokamak) #85

Bull****, the entire game is narrative. That’s the whole point of objective based gameplay. It’s funny you use L4D because that’s a great example of gameplay build on narrative.

It’s clear you don’t like CTF. That’s fair enough, what’s surprising is that you feel everyone else should share and be bound by your opinion. Even to the point of making ridiculous claims like CTF has no place in the narrative as if that is justification for its exclusion.

Yes it is a justification for it’s exclusion. However, I do not think people should be kept from playing CTF if they wish to do so. That’s why I’m hoping many other games, like COD, pick up the SMART function and implement it in their games. Because that’s what it’s all about isn’t it? People want to do CTF with all the cool parkour stuff.

COD’s multiplayer doesn’t have objective based gameplay like that. They’re all artificial gamemodes.


(LyndonL) #86

Bahahah that’s funny :slight_smile:

Come on though guys, you have to admit…It’s amusing how right tokamak is all the time… :smiley:


(SockDog) #87

Not BS you’re just determined to be right and reject or ignore anything that contradicts you. CTF, TDM, KotH or whatever doesn’t need to be part of any narrative to be a substantial and valid component of Brink the game.

As I pointed out and you ignored, where necessary the game overrides any narrative to expand gameplay or due to development constraints.

Narrative is nice, it gives context but it’s not a necessity to make things fun. You don’t need a narrative to play chess or sports. You don’t need Brink’s narrative to make CTF fun.

But hey, I’ll make your day.

ā€œPrior to the conflicts on the Arc the civilian and security forces would engage in games. Occupants of the Arc enjoyed watching these massive diversions from their daily grind and misery. The rules for the games varied but the end always brought the victor a larger ration for their clan.ā€

There you go, as long as SD put ā€œā€¦and so the winner got an extra potatoā€ on the end of each match you’ll have your narrative intact and the rest of gaming population can just play CTF, TDM, DM, KoTH etc etc etc.

Yes it is a justification for it’s exclusion. However, I do not think people should be kept from playing CTF if they wish to do so. That’s why I’m hoping many other games, like COD, pick up the SMART function and implement it in their games. Because that’s what it’s all about isn’t it? People want to do CTF with all the cool parkour stuff.

They should just be kept from playing CTF in YOUR game. How very entitled of you.


(SockDog) #88

[quote=LyndonL;248071]Bahahah that’s funny :slight_smile:

Come on though guys, you have to admit…It’s amusing how right tokamak is all the time… :D[/quote]

I’m sore I missed the chance to put Fish Sticks. Next time! :slight_smile:


(Nail) #89

ā€œBecause that’s what it’s all about isn’t it? People want to do CTF with all the cool parkour stuff.ā€

not the parkour, but the ability to climb up and over obstacles is what interests me, I prefer to time my own movement so if I play it’ll be manual control. Alternate paths are always good


(.Chris.) #90

CTF doesn’t have to be capturing flags, it could be each factions food supplies or something that are been protected in each of their outposts in different districts of the Ark.

It doesn’t even have to take place in the real world, it could be a high tech combat training simulation they invented on the Ark, the same could apply to other non narrative gamemodes.


(LyndonL) #91

Good point… Or as per TF2 - capture the intelligence… Could be anything hey…


(Senyin) #92

Eh…no :rolleyes:

How about CTTapir for brink? :wink:


(Tanzverbot) #93

[QUOTE=tokamak;248065]Bull****, the entire game is narrative. That’s the whole point of objective based gameplay.

[/QUOTE]

Nope, the point is TEAM A needs to do X. TEAM B needs to keep TEAM A from doing x. Whoever succeeds doing that wins. ETQW has objective based gameplay and there is no ā€œnarrrativeā€ at all. In fact it was only like a week or so before the closed beta started that the evil penguins got replaced by Stroggmonsters because someone at Activision thought it would fit better with the target audience.


(tokamak) #94

[QUOTE=Nail;248097]ā€œBecause that’s what it’s all about isn’t it? People want to do CTF with all the cool parkour stuff.ā€

not the parkour, but the ability to climb up and over obstacles is what interests me, I prefer to time my own movement so if I play it’ll be manual control. Alternate paths are always good[/QUOTE]

Same difference. That is my point and that’s why I would love to see other games pick up this system.

I must say I really don’t get how everyone can be so wrong all the time.

That’s hilarious.


(Tanzverbot) #95

Your mom is hilarious. It’s an online first person shooter. Nobody cares if they are penguins, stroggmonsters, nazis, or aliens or whatever.


(tokamak) #96

There is already an endless list of shooters that have these game modes, why the hell would you want another one?


(stealth6) #97

Same reason we want a new shooter in the first place.


(LyndonL) #98

Why are you so dead set against it!? Heaven forbid they get a larger fanbase!


(tokamak) #99

I don’t see why people would chose a dated game like that over superior objective based modes. I hazard a guess it’s because people, as usual, lose sight of how scarce resources can be for developers. I have no issues with a modding community coming up with stuff like that (because they don’t demand any resources) as long as there’s a clear line between that stuff and the stock game.

All I’m saying is that demanding the developers to turn their game into something it is not is just foolish, insulting even.

I don’t just want ā€˜a’ new shooter, and having tried out the new MOH and COD has only confirmed that. I want more of the deep elaborate objective stuff that so far no other dev seems to have taken a shot at. Yet here I am, talking to a bunch of guys who want just more of the same **** that has been produced for as long as multiplayer shooters exist.


(stealth6) #100

Well if the mod tools are supplied for us to create ctf and the likes on our own, then I’m all for it NOT being in the stock game.

But as games have been going lately mod tools etc… Or lack thereof I support the idea of the devs implementing it.

lol and I love your statement about how objective based modes are superior to ā€˜dated’ CTF :smiley:
Objective modes are also ā€˜dated’ and CTF maps can be just as challenging if the maps are well designed.
Actually I don’t know a successful FPS game with a ā€˜deep elaborate’ objective based gameplay.