No Team Deathmatch??


(tokamak) #61

Brink, coming this spring, 2012


(LyndonL) #62

Why can’t they release it as is, and add new modes as DLC even a year later? Worked for Valve :tongue:


(Senyin) #63

Yes indeed, but make that 6 months or less please =]


(.Chris.) #64

As long as it’s free yeah.

[QUOTE=Nail;247874]you just don’t get it, mappers can and will make ctf maps, just like they did for W:ET.

the main point is that people asking for different game “modes” don’t realize they are not neccessary to add when the entities exist in game, No one is suggesting those modes be played on release maps, completely different community made maps would be used.[/QUOTE]

If ET:QW is anything to go by then making CTF maps isn’t that simple, we had to make a mini mod of sorts and by we I mean Mordenkainen to replicate the same behavior of traditional CTF entities as ET:QW used a different approach to it’s capturable entities.

This mini mod was just a new entity packaged with the map and didn’t require any additional server side business but the problem was that when another CTF map was made using it, it caused some serious problems with conflicts and so. This wasn’t just isolated to CTF maps, other special custom maps suffered similar problems with new entities and so on.

I think it would be best if there was an actual CTF mode/mod made to avoid such problems for those wanting to make CTF maps plus it would be easier to filter out on the server list if they appeared on mod servers rather than regular servers running custom maps.


(SockDog) #65

We’re both largely talking about two different ends of the same topic as you’re referencing just map making in TDM and I’ve progressed to talking about wider mode and map support.

@Tok
It’s not coming at all but it doesn’t hurt to bang the drum a bit for Brink 2 or DLC. At least it may reach the table for consideration. With regards to time and delaying the core game, if it was considered a feature worth creating (potential ROI) then SD would/could easily employ more people to implement it. Not everything has to be in a linear development plan.

@.chris.
Would you also say it helps if the core game had the modes and so give a larger install base for map makers to cater too?


(INF3RN0) #66

Quake Wars Online featured a TDM mode, which was actually quite a fun addition. TDM helps to keep those who only are interested in kills from becoming an annoyance in the objective servers as well. In my case, I enjoyed both modes depending on if I was in the mood for teamwork or a solo adventure. CTF is also great fun, can’t argue that. I look at games like Quake, which offer a number of modes of play and I really doubt its a bad thing. At this point in development I would say objective mode is the primary focus, but other modes can be easily added in (though CTF would probably be a bit difficult). And these kinds of features never hurt a game… they add variety, keep people interested, and attract a more diverse community. Realistically though, you can’t expect SD to invest much into this considering all the other less major ideas that got turned down in the past. I am fairly sure that objective mode is always going to be the focus of SD, coming down to “Do you want new modes or new maps”. That is why I thought someone ought to point out how other game titles worked around the problem without investing too much into it. But I expect this thread is just another one of those classic “waste o’ breath” discussions that will be overshadowed by a new topic next week…


(.Chris.) #67

[QUOTE=SockDog;247949]@.chris.
Would you also say it helps if the core game had the modes and so give a larger install base for map makers to cater too?[/QUOTE]

Most definitely yes, I would imagine some first time mappers to Brink would much rather get their teeth stuck into a small TDM or CTF map before progressing onto full size Objective map too.

I’m aware that they wont be adding the modes in the game before someone starts correcting me and attacking me with quotes or whatever but I see no harm in having a nice discussion about it :slight_smile:


(INF3RN0) #68

[QUOTE=.Chris.;247955]
I’m aware that they wont be adding the modes in the game before someone starts correcting me and attacking me with quotes or whatever but I see no harm in having a nice discussion about it :)[/QUOTE]

Imo TDM is a very effortless addition as far as I see it. If you use sections of pre-existing maps, then all you need is a functioning game mode (TDM is pretty darn simple). The more complex ones can be taken care of later, but adding in TDM without the need of creating new maps could be taken care of during SD bathroom breaks… I am sure map/modders can take care of CTF, etc if SD doesn’t want to explore it, after SDK of course :slight_smile: (looking forward to a “free running” mode myself).


(.Chris.) #69

Yeah and I agree with you on that, they did it with last man standing in W:ET, OK it isn’t exactly TDM but with the maps they removed and added bits here and there with simple setstate trickery depending on the gamemode.

I believe that this could have been possible in ET:QW (and hence Brink too) as Mordenkainen managed to alter his map ATW3 depending if it was been played in objective/campaign mode or stopwatch mode, add another gamemode and you can do same for that!


(Exile14) #70

I would be very surprised if there was no form of CTF implemented, it seems fairly likely to me that at some point during the campaign there will be a CTF objective of some description. Surely it wouldn’t be that difficult then to create a game mode around this, no?


(Humate) #71

The idea of chopping up maps for TDM, isn’t very enticing (for me) unless you’re fighting over mini objectives :wink: like armour or items. And that type of gameplay already exists within the Brink’s objective mode anyway.


(tokamak) #72

It really is one page back in this thread
http://www.splashdamage.com/forums/showthread.php?p=222132#post222132


(Vaporman) #73

It’s easy to imagine how much more difficult defending the flag will be with the typical obstacles to movement eliminated by this game. You can’t post someone at every entry point, at least that is what I imagine.


(Apples) #74

My guess is that there wont be that much entry points, the only difference will be that some light body will sneak on easier than in other games, but if the map is wide open I dont really see the point of making a map in the first place :wink: By this I mean that a map by [my] definition is something you learn to be better, an “all open” map is just impossible to learn as the enemy can come from everywhere so it becomes unpredictible, ruining the whole concept of being aware of your environment…

So yes it may be more open than the previous FPS we are accustomed of, but it will still be canalised so the player can use this or that path for the objective, and you’ll be able to bottleneck them.

Peace


(tokamak) #75

The year 2046, we’re running on our last resources, but at least we got the security’s flag…


(SockDog) #76

Honestly? You’re poking at CTF because it doesn’t fit in the game’s narrative?


(.Chris.) #77

For those interested in CTF, if Brink turns out any good and if they release an SDK I’ll hopefully be putting together a Powerball/Domination (W:ET mod) style mod that will also contain a CTF mode.

Aside from the obvious possitions needed such as coding, mapping and so on I’ll be hiring talented writers to make sure the mod fits the Brink story in order for it to be any fun.


(tokamak) #78

How do I put this… yes.


(SockDog) #79

Thanks. Hopefully SD have been able to ease some of the issues that ETQW had so you can focus on making the mod rather than overcoming issues to make it.

Aside from the obvious possitions needed such as coding, mapping and so on I’ll be hiring talented writers to make sure the mod fits the Brink story in order for it to be any fun.

LOL

Smart move, if it proves to be fun but lacks narrative consistancy I can’t see it taking off at all. May as well cancel it before you end up with a fail mod like CS what with that being nothing to do with the Half Life narrative.


(SockDog) #80

And the total lack of playable female models fits in the narrative how?

How about you respawning back to life every 20 seconds. If food is so short why not just respawn a ton of fish fingers? Hey conflict solved, cancel Brink.

Not saying narrative isn’t important but to say it supersedes a game mode that is fun and separate from the narrative campaign is pretty desperate. You might as well just say CTF smells of wee don’t touch it.