[QUOTE=Nail;248182]or
"Besides, more modes means that the game becomes less obscure which increases the playerbase. "[/QUOTE]
That’s nonsense, the amount of modes have nothing to do with how well known the game is. Absolute nonsense.
Quake, UT, etc, etc ,etc. Degenerate game modes mhm. Are you high bro?
High on theanine at the moment, but yes, literary degenerate game modes, game modes of a previous generation. UT kind of pioneered with their objective based game mode and that was one of the defining moments in the history of the FPS genre. At that point people finally figured out that having one team defend, and the other attack ensures a focal point to fight over which leads to a far more tense and interesting game. It’s not just a personal preference, it’s objectively a more intensive game mode. Now if you would argue that the more intensive the game the better is a subjective point then yes I would agree with that. But seeing that very few people would say that less intensive is better -except the bunch of whiners with a ‘give me your finger and I’ll take your whole hand even if I don’t necessarily want it’ attitude in this thread - I think that is a nice premise we can all build on.
So yes I’ll repeat it, CTF is a degenerate game mode, it belongs in an era where headshotting players in Facing Worlds was the best thing you could do on your modem. But not anymore, we’ve moved on, we’ve found out that progressive scenarios is what grabs people by their balls and that rules that belong on a primary school gymnastics hour have become something of the past.