Wolf Enstein has uploaded a playthrough for Green Forest and The Enemy Castle in “Real HD”! You can watch it on my website here: http://bit.ly/2InnHfN
very good beginning
not every nazi flag can be destroyed
viking and mummy too easy to kill
Dialog, I want to give you advice on inverted textures. In all your maps, there are obvious problems with some textures.
Horizontal Stretch in the texture settings you need to put a minus sign -.
Any news about project?
Can we test crypt/catacomb?
let him alone dude
another things be priority
Nice advice, Durilo. I never knew about the solution to fixing a backwards texture, such as a poster, sign, or a flag. Thanks to you, now I know. I’ll share this advice with other mappers, for sure, because I’ve seen that many of them don’t know about this solution.
You are right, agerix. Since early July of this year, I was absent from the Rtcw community, due to real life reasons. People must not forget that mapping is not a career, instead it’s something that most people work on in their spare time.
Very atmospheric screenshots, Dialog!
I think that asylum map is crypt 1/crypt 2 renamed.
Agree with Ronboy, very atmospheric
I don’t have patient.
Other enemy? Very, very interesting
I agree that Dialog’s work is difficult to wait for, but patience is still necessary. Developing a single map for Rtcw SP is extremely time-consuming, and as a mapper myself, I can attest to that.
I promise you on this map such game moments that you have not met before!
old monastery - change Asylum )
crypt1 - rename catacomb1
crypt2 - rename catacomb2
church - boss here )
the map is ready! I’m testing!
Old monastery changed with asylum, means only renamed or means changing the map.
If yes, what’s happened with map old monastery
Awesome news, Dialog. We are looking forward to playing more of your works.
Happy new year all of you,
New year will bring us, to test, another awsome work made by Dialog