From QuakeCon come these two screenshots from Enemy Territory: Quake Wars.
Links:
http://www.etqw.at/
http://www.shacknews.com/onearticle.x/38168
From QuakeCon come these two screenshots from Enemy Territory: Quake Wars.
Links:
http://www.etqw.at/
http://www.shacknews.com/onearticle.x/38168
Well aint they beautiful
/adds another £50 to my new PC fund - im saving now, gonna buy it 2 weeks before ET: QW comes out
I haven’t seen they even mention anything, but in true id’s fashion, yeah, much probably, although I’d expect them to release it after the retail game has hit shelves, kinda like D3.
Afaik Microsoft wants to drop OpenGL support in favour of DirectX. OpenGL is only supported as an additional (slow) layer for DirectX. And id already annouced that they may not support OpenGL in upcoming projects, which would be bad for Linux/Unix/Mac users.
There is a DirectX-to-OpenGL-wrapper for WINE evolving, but I guess this will be slow too.
Yes, but there was somewhere said that chipset manufacturers would then use their custom OpenGL drivers instead of the default MS ones so it may still have speed.
May this be the end of OpenGL for Windows? Only time will tell…
The problem is: no (or slow) OpenGL for Windows -> no OpenGL games for windows -> no OpenGL Games for Unix/Mac (since nobody writes 2 engines: one for OpenGL and one for DirectX).
As I understand it you’ll still be able to run OpenGL fully accelerated in full-screen mode, and possibly even windowed if you just turn off the fancy pansy toy GUI.
id not supporting OpenGL would be a much bigger blow to imho.
Anyway, ET:QW is based on the D3 engine, so lack of OpenGL in Vista really doesn’t matter when it comes to Linux support for this title.
The what ?[/quote]
well you know, tetris/sollitair/freecell for when you are in limbo or when the game is paused
I can but hope the balance between vehicles and players not using one will be ok, else the game will suck like BF/UT…