New preview of Quake Wars


(JaZzE) #1

QuakeWars.se takes you to a world right now under attack by the Strogg. We will not bore you with a lot of background information about the game.

http://www.quakewars.se/page.php?id=54


(signofzeta) #2

ok I saw something about medics and technicians having assault rifles/lacerators or shotguns/nailguns?

No no no no no. It is kind of stupid to give them the shotgun/nailgun. I like wolf ET’s way better where the medic got nothing but the weapons everyone else could use. That would be the smg. In ETQW’s case, it would be the assault rifle/lacerator.

RTCW also gave the medic one weapon. Including the xbox version. Engineers got shotgun or smg in xbox version though, while the PC version only gave them their team’s smg.

I really hope that the shotgun/nailgun will be a weapon for soldiers/agressors and NGs/constructors only.


(Earlydawn) #3

Last time I checked, the shotgun was an Engineer option, although I wouldn’t be suprised if the Soldier had access as well.


(taken) #4

signofzeta… have you played the game?

If not, how the fuck can you say whats stupid and whats not? Does the dude that acctuly played the game say that its stupid? Has any of the like 30thisy previews said that its stupid?>_>

Wait. Test. Make oppionion about the game/things in the game/balance etc.


(SlippytheWeasel) #5

I take exception to the last paragraph in his article:

“I look forward to when the game will be finished because it will be interesting to see if a ”battlefield”-game finally could knock Counter Strike of the throne of team based computer games. It is time for a new game to become the largest and QuakeWars has every possibility to succeed with this!”

ET:QW is NOT a ‘battlefield’ game, and shouldn’t be advertised as such. :evil:

Slippy


(Senethro) #6

ham


(jaybird) #7

eggs


(signofzeta) #8

Although I have never played the game, I feel that the medic shouldn’t have any weapons options and should be only able to choose 1 weapon, which is why I never touch Jaymod. They gave the medic the shotgun.

I think the field ops is more suitable with the shotgun, but for me, I don’t care if field ops gets shotgun or not, although I’m leaning to field ops not having the shotgun.

I only care that medic does not get the shotgun. I really hope that there is a reason for changing it so that medic gets a shotgun. Of course same thing applies with technicians with nailguns.


(NoControl) #9

I’m pretty sure he meant engineer would have shotgun, medic ain’t gonna get any special weapons, and it has been stated for ages that engineers have shotgun/nailgun.


(signofzeta) #10

yeah, when I was reading the article, I was like NOOOOO, he better be drunk or asleep at the time :lol:

The reason I think that medics and maybe field ops shouldn’t get extra weapons to choose from because they are support classes. They don’t help the objective, but help the people. Same thing goes for the strogg side and their technicians and opressors.

The field ops helps people by letting them get to objectives easier, while medics keeps them alive. Those kinds of classes should not have choices for weapons. Therefore medic should not get shotgun.

I have a feeling that if medics do get a shotgun, that means more different ways to rack up kills. That is my opinion. It is also a feeling so I don’t have to play the game to feel what is going to happen.


(Ifurita) #11

I play mostly med and see myself playing a lot of med/tech and should I be given the option of an AR or shotgun, I don’t really seeing that changing the way I play the class.


(signofzeta) #12

Although it does not change the way people play the class, one weapon is mid range while the other is close range, it does give the feeling of “tough luck, you only get this weapon” when you pick medic in Wolf ET. I hope it is the same for ETQW.

For me, there is a big difference between
“hmm which weapon should i choose then deploy” and “deploy” only for support classes.

IMO, the reason why RTCW and wolf ET had the medic with only one weapon option is that they could heal themselves, and are harder to be killed, but are limited in options of what weapons they get, how much ammo they have etc etc.

I feel that if any class gives teammates anything whether it may be medpacks, ammo, ways to get into objectives, then they should only get one weapon to choose from, and that would be the assault rifle/lacerator.

I don’t think NGs, soldiers and covert ops can enhance a teammate, like how medpacks increases health and ammopacks increase ammo. So they get choices of weapons.

SD, if you are going to give the medic a shotgun/technician a nailgun, or already have, please reconsider. It feels wierd for me, I don’t know about other people though.


(ayatollah) #13

How does giving the medic make him overpowered? As you say the shotgun/NG is a close range weapon and the Lacerator/AR is medium range. You cannot have both at the same time therefore no advantage is gained. You just choose a weapon that suits your play style, if anything, in a wide open map the shotgun will be worse as a lot of targets will be further away.


(jaybird) #14

In my own defense, my shotgun is fairly nerfed to the point that SMG will always win out unless they are in very close quarters to each other.


(jeeves) #15

i think they should give the medic an smg instead of an assault rifle to be honest. seems having the same firepower as everyone else plus being alot harder to kill is a bit much(bf2 medic, the main front line force).


(carnage) #16

a good point, if the weapons are similar to ET then i cant see shotguns actually becoming used that often. In ET there are weapons that shoot faster than the smg’s, there are weapons that do more damage, there are more accurate weapons but it is this unspecialized characteristic of the smg’s that make them so versatile. It is rare to find a situation where the smg will put you at a massive disadvantage to your opponent as opposed to say a shotgun where outdoors you would be pretty much screwed at range. I cant see myself using other weapons than the GDF standard machine gun too often


(signofzeta) #17

What I’m trying to say is that medics being a support class should not have a choice to what weapon to pick. It is either shotgun OR assault rifle that should be for medics, not both, as in you can’t choose. You MUST chose that one.

I feel that the assault rifle is the one weapon that medics can only pick. I’m saying that medic shouldn’t be allowed weapon options, I didn’t mean not allowed the shotgun. I say that the shotgun isn’t for medics so that medics aren’t unique in terms of weaponry, as in you have an assault rifle and so does everyone else.

Like I said before, I’d rather have “Deploy” instead of “hmm let me choose a weapon, then deploy”.

I’m pretty sure there is a reason why in Wolf ET, or RTCW, or even RTCW tides of war for xbox, that medics only get one weapon. I’m sure the same reason can apply here. As in why didn’t the medic in Wolf ET get a rifle like the K43 or Garand but without the grenade or scope attachments etc etc.

If you want the shotgun to be kept, then the medic isn’t allowed to use the assault rifle. One weapon option only for medics, and maybe field ops. As in, I liked the old way better.

Medics should only have ONE style to be a medic, and that would be the mid range pick people off way instead of the close range way. The close range way is left to soldiers and NG’s

BTW NG = engy = engie = engineer.

Basically I feel medics aren’t allowed any special weapons, and is only allowed the common weapon, that other classes have. That would be AR/lacerator. If Medic does get shotgun, I suggest that field ops gets a shotgun too.


(ayatollah) #18

I don’t know if I read you right. But do you think they can have BOTH shotgun and AR at the same time? If you do you are mistaken, you can only choose one or the other.

As for any other arguement you have, there should only be one reason against Meds not having a shotgun and that would be if it gave them an advantage, I don’t think that it does.


(signofzeta) #19

I don’t know if I read you right. But do you think they can have BOTH shotgun and AR at the same time? If you do you are mistaken, you can only choose one or the other.

As for any other arguement you have, there should only be one reason against Meds not having a shotgun and that would be if it gave them an advantage, I don’t think that it does.[/quote]

NO NO NO NO NO, I’m saying that you can choose, I want it so that you don’t have a choice. You get it now? I want it so that the medic would be like the Wolf ET medic in terms of weapon selection. If you saw the medic, you were only allowed to choose the SMG, and you know that everyone can pick the smg, including covert ops, in the form of a sten. I’m not trying to say that you can’t have both at one time, but you can’t pick one over the other. As in you only have one option. That option would be the assault rifle/lacerator. That makes the way they fire their weapon so common that to find a unique weapon like shotgun, you must hang around a shotgun wielding engineer or soldier while handing life packs to them. You get it now?

I’ve played Wolf ET many time and I already know that you can’t hold 2 primary weapons at once. But I know that in some mods like Jaymod, there is a second option for medics to pick a shotgun, but in ETmain, there is only one smg option.

I’m not saying what medic has, but what medic can pick should be limited to one weapon.


(bobjones) #20

Like I said before, I’d rather have “Deploy” instead of “hmm let me choose a weapon, then deploy”.

if that decision takes longer than 5 seconds you have problems.