Okey thx! Could you send me the .ase/.map file? 
If you can, just delete that ring, i’ll re-add it later 
Okey thx! Could you send me the .ase/.map file? 
If you can, just delete that ring, i’ll re-add it later 
you can’t modify .ASE, so… you have to delete that ring, and re-add it now 
okey i have rebuilded the ring and uploaded it again : http://annihilation.Hellcoam.com/crane.zip
If ring doesn’t work, simply DELETE IT and make an ASE
I can always add it in some way later.
Thx for help 
it doesn’t work. there are too many overlapping brushes.
anyway, here is ur ASE.
http://www.speedyshare.com/663804166.html
use it as misc_model (to rotate it, just type “angle”)
Okey that works, but the big problem now is that you can walk trough :S
Is there a way to make it solid, cus I’m not going to clip_weap the whole metal stuf!!!
just curious - can u climb a ladder? i didn’t test models with it + spawnflags 2.
I think that it doesn’t work, anway, I have added a ladder manualy… Don’t want to delete it and test it 
Update screenshots :
New spawn for axis, it was to easy to kill spawners. Therefor, i have made a bunker complex for the axis to spawn in, where spawnkill is inpossible.

The new complex, viewed from the top.

Some coridors of the bunker, axis only (and covertops of allies
They can spawnkill indeed, i’m doubting if i would allow this or not, its the special abilty of covert ops… )

Another defense thing, only reachable for axis (and allies coverts, but they will probably never make it to there.
So, tell me what you think of the bunker screenshots 
That’s no water shader, that’s my skybox… 
If you want same skyboxes, http://amethyst7.gotdoofed.com/env.htm
