[New Map Project]Hirntown


(Miki) #41

Okey thx! Could you send me the .ase/.map file? :smiley:

If you can, just delete that ring, i’ll re-add it later :slight_smile:


(IndyJones) #42

you can’t modify .ASE, so… you have to delete that ring, and re-add it now :slight_smile:


(Miki) #43

okey i have rebuilded the ring and uploaded it again : http://annihilation.Hellcoam.com/crane.zip

If ring doesn’t work, simply DELETE IT and make an ASE :stuck_out_tongue: I can always add it in some way later.

Thx for help :slight_smile:


(IndyJones) #44

it doesn’t work. there are too many overlapping brushes.
anyway, here is ur ASE.
http://www.speedyshare.com/663804166.html
use it as misc_model (to rotate it, just type “angle”)


(Miki) #45

Okey that works, but the big problem now is that you can walk trough :S

Is there a way to make it solid, cus I’m not going to clip_weap the whole metal stuf!!!


(IndyJones) #46

add spawnflags 2.


(Miki) #47

Okey thx it works, finaly :smiley:


(IndyJones) #48

just curious - can u climb a ladder? i didn’t test models with it + spawnflags 2.


(Miki) #49

I think that it doesn’t work, anway, I have added a ladder manualy… Don’t want to delete it and test it :slight_smile:


(Miki) #50

Update screenshots :

New spawn for axis, it was to easy to kill spawners. Therefor, i have made a bunker complex for the axis to spawn in, where spawnkill is inpossible.


The new complex, viewed from the top.


Some coridors of the bunker, axis only (and covertops of allies :smiley: They can spawnkill indeed, i’m doubting if i would allow this or not, its the special abilty of covert ops… )


Another defense thing, only reachable for axis (and allies coverts, but they will probably never make it to there.

So, tell me what you think of the bunker screenshots :smiley:


(Cambodunum) #51

gimme your water-shader :wink:


(Miki) #52

That’s no water shader, that’s my skybox… :stuck_out_tongue:

If you want same skyboxes, http://amethyst7.gotdoofed.com/env.htm

:slight_smile:


(Cambodunum) #53

… shitty … i thought you created a shader/water like in COD :slight_smile: