New Map: JAM_POW_Camp_b1


(Bvooyen) #41

[QUOTE=th0rn3;178614]Im happy you like my landmine. I have made it one day, just for fun and I had no plans to publish it to the net.
But if you like it, I can send it to you :)[/QUOTE]

it is already on wolfmap.de

btw nice mine maybe i will use it for the eliteforce|FPS|MB| server

greetz bvo


(th0rn3) #42

Very nice :slight_smile: . My landmine is taking all over the world :smiley:


(lowryder) #43

I told you the landmine is awsome!! Brings reality back in a fast way in ET. Medics get easily killed cause they are harder to see. As in ET mostly the rambo medics are killing like mania or do bunny hops on mines :slight_smile: they will be surprised now :smiley:

Tough would be cool and a small idea, is to give the axis/allies mines different colors
But reality stays that they are green :smiley:


(molotov) #44

Yeah, we already did in our skinpacks something like your idea. When the mine is armed in the top you see the team flag.


(lowryder) #45

[QUOTE=molotov;178717]Yeah, we already did in our skinpacks something like your idea. When the mine is armed in the top you see the team flag.

[/QUOTE]

looks nice how you did that? Where can i see that running on a server?


(molotov) #46

If th0rn3 give the permission i will share here the modifyed landmine pack.


(JAM) #47

Yay!

My map made file of the week!:smiley:

http://returntocastlewolfenstein.filefront.com/

Beta 2 is done, on filefront and will be available shortly:
Bug Fixes/changes in beta 2:…
- new terrain shaders created to enable landmines in all areas of map
- train yard rebuilt with more detail - tracks and building reworked,
crane added
- doors retextured and mapped to correct sound
- all breakable glass mapped to correct sound
- small bunkers reclipped to stop weapon fire
- truck moved farther from garrison to discourage trick jump
- zyklon cannister references changed to ‘artillery shell’
- some building textures replaced or realigned
- can now shoot through all electrified barb wire fences
- church is now double fenced

Thanks for all the map feedback and constructive criticism thus far.:stroggbanana:
Thanks to all the servers that have hosted.:cool:

-JAM


(lowryder) #48

Gonna talk with perry before i put it on the server again :slight_smile: And if he doesnt got problems again, i will put it back again online :slight_smile: As it stays a nice map. Alsow no fps loss :slight_smile:

where is the link to the file as i still see b1 ?


(JAM) #49

Hi Lowryder,

I was waiting for filefront to announce that beta 2 was out and make an automatic link but perhaps they don’t want it
-JAM to conflict with the beta 1 being the ET file of the week.

So… rather than wait, this link should work.
http://files.filefront.com/JAM+POW+Camp+b2/;10798604;/fileinfo.html
(I’ll start a new thread for beta 2)

Thanks for your continued support and all the other servers who ran or are running the map. According to Splatterladder, in the 11 days that the map has been out, its been run over 400 times.